The Siege Report by Rocky
Published Feb 2003

Contents

Introduction
Siege Rules
Glitching

Interviews Part 1 [servers | clans | sensors | IFF | defend or attack]
Interviews Part 2 [defend tactics | attack tactics | winning advice]
Server List
Contributors

 

Interviews Part 1
[servers | clans | sensors | IFF | defend or attack]

Which Siege Servers do you play on regularly?

Drunk Bob, Captain at XRW
Our own. The dedicated IP address for our server is 65.162.245.140. We have a dedicated Team SPeak channel for our guests to use, the IP for that is 65.162.245.142 the password is "welcome" no quotes.

XRW_Hotdog Colonel at XRW
I play mainly on the XRW server but i do play on others such as Sealz and Ofc.

XRW GpVon Sgt at XRW (Founding Member)
I usually play on my home teams server but occasionally on the Fort Chaos server.

W()RPHrat, member of W()R (WithOut Remorse)
One of our teammates (W()RMachine) puts up a server on UBI just about every night of the week, usually called Chronics Siege, or just the W()R Room. From time to time we may join other siege servers, such as XRW, but I don't like to. It seems that nobody can play siege without spawns, which is something i really don't understand. I don't see what tactical advantage spawns would have on the attacking team ( the team that is already at a disadvantage ), but many swear by it. I have found that having zero spawns, promotes tactical and team play, and in my opinion makes it more fun.

Ice Man Network42
The only servers I hit up on a regular basis are the n42 ones. Sporadically I do play on Fort Chaos, Ryuu Clan, BSR and XRW clan servers.

Which other Clans have you come to respect for Siege games?

XRW_Hotdog Colonel at XRW
Sealz, Ofc, AMOG, BM, GS

XRW_1Lt.Maverick
GUNSLINGERS the =SEALZ= and the OFC's

XRW GpVon Sgt at XRW (Founding Member)
AMOG and GS.......i have come to really enjoy playing with and against these particular teams they are fun to play with and very challenging

=FC=Gorgon commanding officer of the Fort Chaos Clan
Our partners in crime, the =SEALZ=. :)

W()RPHrat, member of W()R (WithOut Remorse)
We haven't played many clans in any sense of a formal setting. We played S|N in the first game of our tournament, and they gave us a run for our money, but we were able to pull off a victory. I have played on XRW's server a number of times and they seem to be good, but they play with spawns and that is much to their advantage, I would like to see them play without.

 

Do you prefer to play on a no-sensor server, or with sensors and why?

Ice Man Network42
Both have their merits. No-sensors is preferable. Without sensors you have to rely on tactical theory to predict movements, understand choke points and apply sound tactical solutions to the problems that a given map or clan would face you with. Sensors reduce ,and all together eliminate, many of the challenges that any given team has. Your 6 o’clock disappears, veritably, reducing the need for backup and team movement and 360 degree security. Sensors do make for a fast paced game, though.

XRW_SSG.Hunter
If you asked that a few months ago, my answer would of been with sensors. Now its no sensors. Why? because within the XRW team I play many roles on the battle field. Support, Sniper, but mostly Assault. I am your typical H/K player, (Hence my name!), I regularly launch out into a map, and seek out the enemy. Whether I'm offence or defence, the same applies. So although having sensors with me was a big advantage, it was to the enemy as well. I hate sneaking within inches of the enemies smoke, only to get shot in the back, because I'm lit up on an enemy sensor. So now I prefer no sensors. I can be sneaky, and have to keep my eyes sharp for enemy movement. It adds a new dimension to the game and makes everything a little more sneaky, and use of tactics more crucial.

Drunk Bob, Captain at XRW
Personally, I like sensors. While I was in the Army we used PEWS (personnel early warning system) that did the same thing.

XRW_Hotdog Colonel at XRW
I really prefer no sensor due to the fact I am a sniper and do not like my position being found so easily.

XRW_1Lt.Maverick
At first i was dependant on sensors......I felt secure with those things...but after a while you will find that those little sensors cut the fun out of the game and you miss all the adrenaline rush 'cause you know when a tango is near by and you just wait to blow his head off..NOT FUN! So now I always play with no sensors no matter what maps I am on.

XRW_GpVon Sgt at XRW (Founding Member)
I prefer sensors, I like an early warning system.

=FC=Gorgon commanding officer of the Fort Chaos Clan
I prefer to play with no restrictions since that allows us players to utilize all the game can offer. My second choice would be with no sensors and my third choice would be no sensors and no explosives. We tend to only use the third option when the server is almost at capacity to help reduce lag.

W()RPHrat, member of W()R (WithOut Remorse)
I prefer a sensor server, that has no restrictions. I believe in using all the weapons and kits made available by the creators of Ghost Recon. All kits have their place in tactical play, and there are no kits that are invincible. Basically, I believe that having all kits is the best way to promote the best and most difficult tactical gameplay.

 

Do you prefer to play with Names IFF or Reticle IFF and why?

XRW_SSG.Hunter
I think as a team XRW, if using TS effectively and properly, should be able to play with IFF Reticule. As long as we communicate and all remember to try and call shots first, then there should be minimal, or no Tk's. HOWEVER, playing on our server, or any server with a mixed environment, where there are not just XRW on one team, will lead to TK's until the non team players learn. It would put the opposing force into panic as they have no voice comms to communicate, and overall, I think we would see an increase in Tk's on both teams. So overall, I'm undecided which is better. If forced into a decision I'd say Names IFF, but I'd like to start trying Reticule IFF.

Ice Man Network42
Reticule FF is what I like to play with. Unless you have the visibility to recognize your target by their outline personally, you should have to further inspect to find out if it is a teammate. The game is not CS, you do not shoot a team mate at spawn to see if FF is on. Make the players think.

Drunk Bob, Captain at XRW
I like Names IFF, sometimes the action just moves too fast, and before you know it you've killed someone just before the reticle changes colors.

XRW_Hotdog Colonel at XRW
Names IFF because I like to know where my team is if I can't look at the map. The only problem with that is in close quarter combat the names can be so bunched up and I have mistaken an enemy for a team mate.

XRW_1Lt.Maverick
It is always set to Names........I really don't like shooting a teammate and some times those uniforms look all alike.......but on small maps names IFF can do nasty tricks on you.

XRW GpVon Sgt at XRW (Founding Member)
I like the Names IFF..........hate accidentally killing one of my own cuz I got spooked.

=FC=Gorgon commanding officer of the Fort Chaos Clan
I prefer with Names IFF when playing on a public server. This is because when playing with a lot of 'strangers' using Names IFF helps reduce needless TKs. However when I play with my clan mates exclusively, we can do well with just Reticle IFF.

W()RPHrat, member of W()R (WithOut Remorse)
We like to play with Names IFF. It's of course helpful in keeping from tking your teammates, but another thing is that, if you have sensors that can track enemy units, then I don't see why we wouldn't be able to track our teammates positions. Really it's just a personal preference, and I don't think that either way it would effect tactical and fun gameplay.

 

Do you prefer to play on the Defend Team, or the Attacking Team, and why?

XRW_SSG.Hunter
Depends on the map. Iit doesn't always matter which side XRW play. We attack whatever!! As a H/K player, this is obviously true for me. So I guess you'd have to say I prefer to attack, but even on defence, I'll still be doing the attacking!! Why? Because I am a H/K player. I used to play, infact captain, a paintball team in the UK, and the first thing you learn is the winner is normally the one that moves quickest at the start, and communicates the best. This i've taken over to Ghost Recon and it works here as well. Infact, it works in any combat.

Drunk Bob, Captain at XRW
I like both, I cant do one for too long or it gets a little boring.

XRW_Hotdog Colonel at XRW
I am 50/50 on this. On defend being a sniper I like to set up a job spot and pick off incoming enemies, but on offence it is cool to just slowly move up and stalk the enemy.

XRW GpVon Sgt at XRW (Founding Member)
I prefer defence, I would rather sit in a dark spot and wait for someone to cross my path without knowing it and get em with one shot from a silenced rifle.........I know that always makes me jump and I like to have that effect on others.

W()RPHrat, member of W()R (WithOut Remorse)
I don't prefer playing one side or the other. I do believe that the defence has the advantage in siege and i like the challenge of developing of strategies for both defence and offence. I like the challenge of offence and the self control of defence.

 

Interviews Part 2 [defend tactics | attack tactics | winning advice]

 


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