The Siege Report by Rocky
Published Feb 2003

Contents

Introduction
Siege Rules
Glitching

Interviews Part 1 [servers | clans | sensors | IFF | defend or attack]
Interviews Part 2 [defend tactics | attack tactics | winning advice]
Server List
Contributors

 

Interviews Part 2
[defend tactics | attack tactics | winning advice]

What tactics does your clan use when on defence? Do you leave a member behind or go all out assault for example?

=FC=NastyFORT CHAOS CLAN
We have teamspeak and that allows us to utilize teamwork. We usually have some players left at the base and someone watching the map and telling status of any red diamonds that come up. And then we have a few players that will gaurd certain key areas so that no advance can be made on the opposing team. When we are on offense we just go out and kick butt as much as possible.

XRW_Hotdog from the team Xtreme Recon Warriors
We always leave one behind who guards the smoke but is mainly there for map support giving out coordinates to the team on Team Speak. Once a team mates is on his last spawn he will switch with the one at the smoke.

Ice Man Network 42
Find choke points and cover them. Have cross fires set up on them, members on either side. Engage from the outer edge and then engage from the inner while the enemy reacts to the other member. Pull back as your flanks fold, since they will fold, maybe not all of the way, but they will. Staying mobile when facing large numbers is a must. Generally 1/3 of the team stays within 100 meters or so of the control point to defend directly while a smaller element works on flanking and probing. All in all the biggest personal contribution a member can make is choosing a good position, one with very high angle deflection shots, shots where the enemy must turn a lot to see you. Learning how to expose the minimum of yourself while still being a viable threat is hard.

=FC=Gorgon Fort Chaos
If sensors are on, we usually have 1 player lay a sensor perimeter and then hide the back to prevent getting killed and losing the sensors. Usually at least 1 other player will stay back with the sensor player and cover the zone.

Jason V. Xtreme Recon Warriors
In XRW I always noticed that we always have played as a team and not just a bunch of chickens running around with its head loose. There is always someone staying back to protect the base.

XRW_SSG.Hunter
Without going into detailed tactics, I think it would be fair to say that most of our team go all out assault. That said however, we would be very silly not to cover the smoke and our spawn. I always thought your last life was to sit back with anyway? Well at least when you are on defence!

Drunk Bob, Captain at XRW
One of the tactics that we use that has a tendency to work very well, is to maintain what we called in the Army, "violence of action." We take the initiative from the very beginning and don't let up until the game is over. Once we have gained the initiative quickly, then we also now hold the element of surprise, after all the other team is left thinking, "aren't we supposed to be attacking?" Once you have these two key items in battle the enemy can only win if they have huge numbers. Plus whatever plan they had going in to the game is out the window, because they now have do defend and still try to get to the objective.

What tactics does your clan use when attacking the defenders, if any?

=FC=NastyFORT CHAOS CLAN
The most imporant this is the element of suprize. Its harder to do that since most players know there spawn points are and have an idea on where the defenders are going to be camped. One thing that i have noticed is that once you spawn on the field, its always important to move as quick as possible into position on the map.

XRW_Hotdog from the team Xtreme Recon Warriors
The main thing is we attack from all possible points in groups, not just one steady attack in a straight line.

Ice Man Network 42
The only real advice that we can give is to work as a unit, moving together and keeping a diverse set of weapons, long range rifles, automatic weapons, frags and grenade launchers.

=FC=Gorgon Fort Chaos
We generally try to pair or triple up and advance as small units. When we have the time we'll work out a plan before the match to make sure we pick the correct weapon mix and grab the choke points. Most of our attack tactics depend very much on the map.

XRW_SSG.Hunter
That's an easy one, All out assault! We normally form a line right across the map and press home very aggressively.

GpVon. Xtreme Recon Warriors (XRW)
I think this depends on the map........and i am not at liberty to really talk about........THEY'LL REVOKE MY WEEKEND PASS!!!

Nemo Xtreme Recon Warriors
Much the same as when on defend, we are aggressive...we try to maintain some kind of perimeter, or at least we are spread out evenly so that no one can sneak by to our spawn. Protecting the spawn either on offense or defence is a big part of winning the map. Then its a matter of cover fire for advancing teammates, keeping an eye on the map, moving from cover to cover, and attack, attack, attack.

What advice would you give to fans on winning Siege games?

=FC=NastyFORT CHAOS CLAN
Glitch as much as possible. Cheating is the only way to win!!! No that was a joke. For reals though. I think that patience is the most important thing you can have while playing. That goes for both sides. Also knowing your weapons. A weapon can make the difference on stats in the closing.

XRW_Hotdog from the team Xtreme Recon Warriors
Communication with your entire team is the key. Just knowing where your team is going, who you are going to go in with for backup.

Ice Man Network 42
Know when to disengage. Just because you are attacking does not mean that you will inexorably just roll straight into the defender’s base. Sometimes you hit stiff resistance. If the probability of success is particularly bleak, disengage. Running to fight another day is preferable since the more men alive on your team the merrier. For defence, the same thing goes. If you push up and take a good position, abandoning it after making a kill is a good call. Chances are good that you will come under fire from the majority of the attackers if they stay there to long, will get flanked or similarly tactically screwed. Pull back and hit them again while they are moving or turning a corner.

=FC=Gorgon Fort Chaos
Work as a team and use something like TeamSpeak2. If everyone runs around on their own they will get picked off with no gain for the defence.

Jason V. Xtreme Recon Warriors
TEAMWORK GOES A LONG WAY

XRW_SSG.Hunter
Defence - Don't sit too far back defending the smoke. Remember to sit far enough out, to also be able to defend your spawn. Loose the spawn, loose the game. Watch the map carefully for enemy contact, and keep a close eye on the choke points.

Offence - Hit hard and fast. Seize as much of the map as you can as early as you can. Watch the choke points, and push home for victory. Never loose the initiative, and don't be scared to sacrifice a life pushing forward fro the benefit of the team. Also, and this is so true, if you fail to get the smoke, and still have all your lives, you still loose!! It's far better to die trying, than to loose without trying.

Both Sides - One word, Communicate. Do this effectively and you'll win, if not every time, most of the time.

XRW_CPL.~(_(`o')* (piggy for short) Xtreme Recon Warriors (XRW)
A good eye is needed to find people hiding or creeping up on you. Knowing the terrain, knowing what areas are regarded as "high traffic" and avoiding them, and patience can get you a win a great many times more than just running into the smoke.

Nemo Xtreme Recon Warriors
Any team will tell you that communication is key to any defence or offense. Communicating enemy positions, tactics/strategies, checking your map regularly and not trying to be rambo will help you live alot longer in any game. And if your getting your butt handed to you on a regular basis, just hang in there, the only way you improve your game is to play ppl that are better than you are. Some of the best tricks and tactics are learned the hard way so try not to get frustrated, your time will come.

Anything else you would like to add?

Drunk Bob, Captain at XRW
I made some posts time back on the XRW site about tactics, this my point of view anyways on the subject and it has worked pretty good. This is actual US Army infantry tactics. Read this section here.

Tactics is one. Granted this is only a game but military tactics do lend themselves to this game quite well. The U.S. Army's Field Manual 7-8 has an immense source of very good information on how to win this game. The manual is available for download here. The utilization for fire and movement control place an integral role when the use of team work is important. The other, of course, is team work. This is actually the most important. There are no "chest-thumpers" in XRW. Sure we may brag or boast about a win, but the individual can't get the whole job done. The only way to achieve victory is to have a good player who is going to watch your back while you watch his/hers. In fact, this is also one of our biggest factors in accepting recruits to XRW, can you work as a team.

Siege on XRW is by far my favourite type of gameplay. The way we play, almost takes a level of maturity that I haven't seen on alot of "last man standing" games for instance. We don't try to achieve the most kills. We don't carpet bomb with explosives. We don't use infinite lives. We don't just find a spot to pitch a tent and camp. To win this game takes skill. Not to say that the other games out there don't have their place, I just have not found another place where the objective is more important than how fast the game takes, or how many kills you can get - that's a kids arcade game in my opinion.

=FC=NastyFORT CHAOS CLAN
JUST WANT TO SAY HI TO MY MOM AND SAY THAT I HAVE SEEM A PICTURE OS =SEALZ=M AND SHE IS SUPER HOT!!!!!!!!! INTENSITY IN TEN CITIES!!!

XRW_Hotdog from the team Xtreme Recon Warriors
Our team has been playing siege for almost a year now on our server and we still love it. On the odd occasion we play co-op or last man standing if numbers are low, but siege is by far the most challenging for team play whether it be offence or defence.

W()RPHrat
I believe that siege has offered the best tactical gameplay there is to offer from Ghost Recon. I just hope that siege gets some recognition for what it really is, the most challenging and fun game type offered in Ghost Recon.

=FC=Gorgon Fort Chaos
Siege is my favourite game type b/ IMHO it provides the most reality to it. It would be great if any future GR expansions provide additional Siege like options. For example, one team defends the smoke but the winner is whoever controls the smoke at the end of the game. Thus the defends could recapture it. Sort of a mix between HH and Siege.

Or it would be great if the designers could come up with a way to require the attackers to take a position rather than just a pile of smoke.

XRW_1Lt.Maverick
-COMMUNICATIONS you will never be good if you play alone in a team....make friends or join a clan and after download a communication program like Team Speak or Roger Wilco...........without this ( for me) the game is less attractive and fun

XRW_CPL.~(_(`o')* (piggy for short) Xtreme Recon Warriors (XRW)
The biggest piece of advice I can give to anyone is this... communicate! If you see enemies on the map, don't leave your team to guess where people are. Inform them and try to give a specific locale. Let other's know that you are going to advance or hang back. Don't let your teammates assume your position. When the cry for backup rings out find out who needs it and get there. You could type this all out in-game or you could get a communication software like TeamSpeak (XRW has a guest TS v.1.5.0.6 channel for opposition), Roger Wilco, BattleCom, etc. The best way not to die is to talk to your team.


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