Custom Reticule Tutorial
by Cobra6
Published : 9th August 2002
Feedback : Here
Links : Cocobolo Ops

Introduction

This tutorial will teach you how to make a custom reticule for Ghost Recon using Adobe Photoshop.

Note: This tutorial will cover creating a sniper reticule. Reticules for rifles and other weapons vary slightly only in size.

Reticule Design

Open Photoshop and create a new image. Use 112 x 112 for the sniper reticule.

                       

On the new image you created, start drawing your new reticule.

                   

To ensure your reticule is placed in the center of your drawing, create a new layer and draw a line from one corner to the opposite corner.

                                   

Once you are satisfied with the design of your new reticule. 

  • Delete the alignment layer
  • Select the entire drawing by pressing Ctrl-A
  • Invert the drawing by selecting Ctrl-I, or using the pull down menu.

                       

 

Your image should now look like this.

                   

File Attributes

Copy the sniper reticule (reticle_sr) from Ghost Recon located in the "Shell" folder of "Data" directory.

Once you have copied the file, right click on it and uncheck the boxes called "Read-only" and "Archive", then hit "apply".

Alpha Channel

Now open the file you just copied.

               

Now select the "Alpha" channel, and using your marquee tool select the box that contains the reticule.

               

Now ensure you only have the "Alpha" channel selected, and hit "delete"

               

 

Go back to your new reticule and select the entire drawing by hitting "Ctrl-A" and then hit "Ctrl-C" which copies your drawing.

Now select the GR reticule and hit "Ctrl-V" which will paste your drawing in the box you selected earlier.

Now simply save your new reticule as "reticle_newname" or whatever name you wish, as long as, it starts with "reticule_"

 

WARNING.... Cocobolo Ops and the DTD Pro Mod team never recommend overwriting the original files of any game. This tutorial was intended for those people who wanted to make a "non-overwriting" mod for Ghost Recon.

 

This tutorial is property of Cocobolo Ops. Reproduced with permission. All rights reserved. 2002


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