GRAW Formatted Factory.dxe
By: Admin
Published : 31 May 2006


is article shows the formatted version of the Formatted Factory.dxe file.

This file appeared to have some resemblance of a class structure in it. Here's a formatted version of content that seemed to be in the file.

  • <Application>
    • <C_Containers>
      • <units>
        • <types>
          • <Base/>
          • <beings>
            • Human
            • HumanHusk
            • HumanInventory
            • Spectator
            • BlackhawkCrew
            • PhAssassin
          • </beings>
          • <weapons>
            • BulletWeapon
            • MountedBulletWeapon
            • MountedGrenadeWeapon
            • HumanGrenadeThrower
            • Eglm
            • Rpg
            • PredatorPlayer
            • PredatorRocket
            • ScarGrenade
            • FragGrenade
            • SmokeGrenade
            • RpgGrenade
            • Hellfire
            • C4
            • HellfireMissile
          • </weapons>
          • <vehicles>
            • Humvee
            • Panhard
            • Stryker
            • Hemtt
            • Helicopter
            • Blackhawk
            • C130
            • Apache
            • Abrams
            • Adats
            • Artillery
            • Howitzer
            • Cypher
            • DriverTester
          • </vehicles>
          • <effects>
            • Composition
            • SamMissile
          • </effects>
        • </types>
        • <extensions>
          • HudCypher
          • Vehicle
          • AnimatedJet
          • AnimatedApache
          • Camera
          • Usable
          • Aim
          • Hud
          • HudScope
          • Damage
          • DamageSystem
          • EnvironmentSound
          • HumanDamage
          • HumanDamageHusk
          • TestDamage
          • Inventory
          • HuskInventory
          • AmmoPickup
          • PlayerCom
          • AICom
          • NavStatic
          • NavDynamic
          • NavVehicle
          • NavBlackhawk
          • HumanTalk
          • PlayerDebug
          • Water
          • Transport
          • CoverDynamic
          • CoverStatic
          • CoverVehicle
          • Editor
          • GroupUnit
          • AiNode
          • EditableGui
          • Animation
          • EffectSpawners
          • SpawnEvent
        • </extensions>
        • <ai>
          • <vehicles>
            • NewTankAi
            • HeliAi
          • </vehicles>
          • <weapons>
            • WeaponAi
          • </weapons>
          • <soldier>
            • SoldierAi
          • </soldier>
          • <cypher>
            • CypherAi
          • </cypher>
          • <apache>
            • ApacheAi
          • </apache>
          • <ghost>
            • GhostAi
          • </ghost>
          • <player>
            • PlayerAi
          • </player>
        • </ai>
        • <M08HeliFight/>
        • <M04Apache/>
        • <M05ApacheHowitzerRun/>
      • </units>
    • </C_Containers>
  • </Application>


--------------------------------------------------------------------------------
Here is some other data that appeared to exist in the file

init
destroy
create_descriptor
Map (
insert Base (BaseDescriptor)
insert Human (HumanDescriptor)
insert HumanHusk (HumanHuskDescriptor)
insert HumanInventory (HumanInventoryDescriptor)
insert Spectator (SpectatorDescriptor)
insert BlackhawkPilot (PilotDescriptor)
insert BlackhawkCopilot (CopilotDescriptor)
insert BlackhawkMinigunner (MinigunnerDescriptor)
insert BulletWeapon (BulletWeaponDescriptor)
insert MountedBulletWeapon (MountedBulletWeaponDescriptor)
insert MountedGrenadeWeapon (MountedGrenadeWeaponDescriptor)
insert HumanGrenadeThrower (HumanGrenadeThrowerDescriptor)
insert ScarGrenade (ScarGrenadeDescriptor)
insert FragGrenade (FragGrenadeDescriptor)
insert SmokeGrenade (SmokeGrenadeDescriptor)
insert RpgGrenade (RpgGrenadeDescriptor)
insert PredatorPlayer (PredatorPlayerDescriptor)
insert PredatorRocket (PredatorRocketDescriptor)
insert Hellfire(HellfireDescriptor)
insert C4 (C4Descriptor)
insert Eglm (EglmDescriptor)
insert Rpg (RpgDescriptor)
insert Mi28Projectile (Mi28ProjectileDescriptor)
insert HellfireMissile (HellfireMissileDescriptor)
insert Vehicle (VehicleDescriptor)
insert Transport (TransportDescriptor)
insert AnimatedJet (AnimatedJetDescriptor)
insert AnimatedApache (AnimatedApacheDescriptor)
insert M08HeliFight (M08HeliFightDescriptor)
insert M04Apache (M04ApacheDescriptor)
insert M05ApacheHowitzerRun (M05ApacheHowitzerRunDescriptor)
insert Humvee (HumveeDescriptor)
insert Panhard (PanhardDescriptor)
insert Stryker (StrykerDescriptor)
insert Hemtt (HemttDescriptor)
insert Helicopter (HelicopterDescriptor)
insert Blackhawk (BlackhawkDescriptor)
insert C130 (C130Descriptor)
insert Apache (ApacheDescriptor)
insert BlackhawkFastRope (FastRopeDescriptor)
insert BlackhawkChair (ChairDescriptor)
insert BlackhawkRearDoor (RearDoorDescriptor)
insert BlackhawkExit (ExitDescriptor)
insert BlackhawkEntry (EntryDescriptor)
insert BlackhawkEnterExit (EnterExitDescriptor)
insert BlackhawkPresidentDropoff (PresidentDropoffDescriptor)
insert Abrams (AbramsDescriptor)
insert Adats (! ,AdatsDescriptor)
insert Artillery (" ,ArtilleryDescriptor)
insert Howitzer (# ,HowitzerDescriptor)
insert Cypher ($ ,CypherDescriptor)
insert HudCypher (& ,HudCypherDescriptor)
insert DriverTest (% ,DriverTestDescriptor)
insert Camera (/ ,CameraDescriptor)
insert Usable (0 ,UsableDescriptor)
insert Aim (1 ,AimDescriptor)
insert Hud (2 ,HudDescriptor)
insert HudScope (3 ,HudScopeDescriptor)
insert EnvironmentSound (6 ,EnvironmentSoundDescriptor)
insert DamageSystem (5 ,DamageSystemDescriptor)
insert Damage (4 ,DamageDescriptor)
insert HumanDamage (7 ,HumanDamageDescriptor)
insert HumanDamageHusk (8 ,HumanDamageHuskDescriptor)
insert TestDamage (9 ,TestDamageDescriptor)
insert Inventory (: ,InventoryDescriptor)
insert HuskInventory (; ,HuskInventoryDescriptor)
insert PlayerCom (= ,PlayerComDescriptor)
insert AICom (> ,AIComDescriptor)
insert NavStatic (? ,NavStaticDescriptor)
insert NavDynamic (@ ,NavDynamicDescriptor)
insert NavVehicle (A ,NavVehicleDescriptor)
insert NavBlackhawk (B ,NavBlackhawkDescriptor)
insert AmmoPickup (< ,AmmoPickupDescriptor)
insert CoverDynamic (G ,CoverDynamicDescriptor)
insert CoverStatic (H ,CoverStaticDescriptor)
insert CoverVehicle (I ,CoverVehicleDescriptor)
insert Editor (J ,EditorDescriptor)
insert GroupUnit (K ,GroupUnitDescriptor)
insert AiNode (L ,AiNodeDescriptor)
insert EditableGui (M ,EditableGuiDescriptor)
insert Animation (N ,AnimationDescriptor)
insert SoldierAi (O ,SoldierAiDescriptor)
insert HeliAi (S ,HeliAiDescriptor)
insert NewTankAi (-,NewTankAiDescriptor)
insert WeaponAi ((,WeaponAiDescriptor)
insert CypherAi (P ,CypherAiDescriptor)
insert ApacheAi (Q ,ApacheAiDescriptor)
insert GhostAi (R ,GhostAiDescriptor)
insert PlayerAi (T ,PlayerAiDescriptor)
insert HumanTalk (C ,HumanTalkDescriptor)
insert PlayerDebug (D ,PlayerDebugDescriptor)
insert Water (E ,WaterDescriptor)
insert TravelingSpawner (V ,TravelingSpawnerDescriptor)
insert Composition (U ,CompositionDescriptor)
insert SamMissile (W ,SamMissileDescriptor)
insert MultiplayerSpawnpoint (X ,MultiplayerSpawnpointDescriptor))

 


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