Translation of German Site KGN's
Ghost Recon Review
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There are 15 missions played over maps that are 400m x 400m
, which is approximately twice as large compared to Rogue
Spear. Similarly as with Hidden & Dangerous or the well-known
outdoor Rogue Spear missions, gameplay can regularly be taken
into buildings, without the need fpr annoying loading times,
combat can switch from indoor to outdoor with no problems
New diagram engines
Although "completely new engine"
discussions would appear to be slightly ambitious, some effects
such as the foliage provide outstanding representation of
forest areas. So much close attention to detail has rarely
been witnessd in a game before (only perhaps with Hidden &
Dangerous , Trespasser or Operation Flashpoint ).
The trees bend in the wind and now and then
a realistic "crack" can be heard. Beside the trees,
the bushes, grass (!), rock formations, and caves are all
very well presented. The uneven, hilly area also seems very
natural. The weather effects are also beautifully worked.
The rain lensflare also work convincingly. In contrast the
buildings bear much resemblance to Rogue Spear. Nevertheless
depending upon the viewpoint and distance, the scenery and
lighting conditions, can be described simply as "extremely
The quality of the interior arrangements
takes much from the predecessor: While it is no landmark achievement,
everything is represented i.e. cabinets, lamps, desks, chairs,
toilet, wash basin etc.
A mad troop
The soldiers are covered with detailed
textures, whether friend or foe. Motion Capture is even more
realistic than from the predecessors, both when creeping and
running, and with spectacular death throws (always however
very natural movements).
Beyond that there are many other excellent
moves, which are represented in the screenshots.
At the beginning and end of each mission
the cut scenes round off an already impressive visual feast.
Oh, the sound. The weapon noises are sometimes
used realistically, particularly the dull drums of the grenade
launcher. The heavy machinegun however, makes such a penetrating
noise that one is forced to have to turn the volume control
down. The splendid ambient noises, bird signing, whistling
wind and flowing water, however are temptation to quickly
turn the volume control up again! Music would only distract
from the mission and is therefor only used in the menu screens.
In the multi-player mode 6 special
maps (200x200m) are available, on which up to 36 people can
begin by Internet (TCP/IP) or LAN. Types of play are : Search
& Rescue, Deathmatches, last one standing, Hamburg Hill,
Team Survival, Survival and cooperative.
The version we played did not have Multiplayer
active. However we will supply a further review later covering
this. In our opinion though, nothing is likely to change our
review as this game has risen above any chance of that.
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