WHAT'S NEW
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NOTE: Replay files from a previous version of Ghost Recon will no longer work once a mission pack or patch is installed. However, saved campaigns and other settings WILL continue to work normally.

Version 1.3
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GENERAL
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New command map quick view modes, N and M by default

Replay playback speed controlled with +/-, pause/unpause with P

Headshots should kill more reliably

Changing to or from underbarrel weapon is instantaneous

Added reticule impulse when switching to a firearm

Binoculars are now standard equipment, L key by default

Added UI for Software Sound option

Multiplayer kits now available in quick mission

Improvements to the loading screen

Can change your actor names in a campaign

Campaign kit assignments are now properly remembered

No longer leave crawling sounds behind when stand up during crawl

Confirmation dialogs added on End Mission and Quit

Increasing mod priority in options maintains selection

Now get 4 stat points in quickmission game types

Improved quickmission screen layout

Map selection now preserved across game type change when possible

Fixes for prone collision & camera placement

Fix for walking backwards through some walls

Fix for reducing grenade roll time

Now setting initial ROF whenever you switch who you control

Fixes to weapon fire messaging for more accurate bullet count and effects

Dead guys no longer make enemies appear on the map

Fixed issues associated with going prone on stairs

Kit index now resets when changing class in setup

Added option to toggle off threat indicator in single player

Level up/down keys for command map are now remappable

Maximum wounds is now properly determined by stamina

Shots that do no damage due to armor now cause a visible reaction

Reworked footstep sounds

Improved load time for some maps

Platoon setup screen no longer loses data when returning from Options

Leg wound limping motion removed

Leaderboard is available in coop game types

Fixed stability and performance issues in the after action

Show dead bodies option cannot be changed in the action

Stationary gun hits are now counted in stats

General improvements to sound emitters and shell music playback


GRAPHICS
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Action UI scales with resolution, options for HUD and command map

Motion popping bug fixed

Additional motion improvements and fixes

Action icons no longer remain after quickload

Command map now shows dead with non-blended icon

Command map now shows look direction not torso facing

Vertical placement of smoke effect on game type zones is now correct

Dust/sand effect behind vehicles

Particle effects involving alpha blend optimized

High LOD shadow implementation optimized

Night vision no longer reduces effect of fog

Threat indicator waypoint tick will now flash on changes

Added grenade throwing and door opening reticules

Primary weapons now attach to characters when not in use

Main tank gun firing effects fixed

Command map displays are now bilinear filtered


AI
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General AI improvements, including more enemy cooperation

AI can now strafe around corners

AIs will drop grenades if shot while in the action of throwing

Improvements to AI suppression

Improved memory management in AI

AIs now detect dead friendly bodies more reliably

Bug fix for some AI running during a replay

Enemies may play taunt sound cues when they have you suppressed

Improved sound propagation for interior spaces

AIs now acknowledge and react to non-wounding shots


IGOR
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Campaign file editor added

Kit restriction file editor added

Actor and vehicle counts displayed in Igor

Briefing sound file now specified in Igor

Added new scripting triggers, responses, and queries


MULTIPLAYER
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IP banning added

Server option to disallow voting

Vote hijacking bug fixed

Chat during respawn bug fixed

Multiplayer bases are assigned by company color

Leaderboard display bugs fixed

Server setup screen reworked

New after action timeout option

Tweaks to the join screen

Dropped player loses respawns - prevents "ai cannot respawn"

Motions preloaded on startup to avoid slow starts by new clients

Replays can be saved on dedicated server

Improvements to the multiplayer after action screen

Zone marker smoke effects dynamically change color with team ownership

Optional chat beep notification

Game status now announced as Debrief when in AAR

Max and min respawn times added as server options

Option for limited invulnerability after respawn (cannot do damage while invulnerable)

Waiting screen improvements

Ping indicators in multiplayer pregame

Warning is sent when setting infinite respawn without time limit

Doors and glass reset properly for rematches

Fix to make sure temp directory is always created before trying to write to it

Ready indicators in multiplayer lobby

Disabled name changing while connected to server

List of active mods is dumped to chat log on join

Company color assignments persist across mode changes

Various fixes for receiving bad gunshot messages

Fixed a multiplayer crash in observer mode

Fixed a client crash when exiting a server from the action phase

Kit restriction files are now additive across mods

Vehicle turrets generate much less network traffic

Dead or observing players can now see all after action chat

Improved clock management for better interpolation

Fixed grenades bouncing off glass on clients

Request eject button is now correctly enabled after a rematch

Fixed kit restriction bugs involving different restrictions per platoon

Redundant kits removed from No Explosives kit restriction

Added No Sensors kit restriction

Some additional cheat prevention measures