NOTE: Replay files from a previous version of Ghost Recon will no longer work once a mission pack or patch is installed. However, saved campaigns and other settings WILL continue to work normally.
Version 1.3
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GENERAL
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New command map quick view modes, N and M by default
Replay playback speed controlled with +/-, pause/unpause with P
Headshots should kill more reliably
Changing to or from underbarrel weapon is instantaneous
Added reticule impulse when switching to a firearm
Binoculars are now standard equipment, L key by default
Added UI for Software Sound option
Multiplayer kits now available in quick mission
Improvements to the loading screen
Can change your actor names in a campaign
Campaign kit assignments are now properly remembered
No longer leave crawling sounds behind when stand up during crawl
Confirmation dialogs added on End Mission and Quit
Increasing mod priority in options maintains selection
Now get 4 stat points in quickmission game types
Improved quickmission screen layout
Map selection now preserved across game type change when possible
Fixes for prone collision & camera placement
Fix for walking backwards through some walls
Fix for reducing grenade roll time
Now setting initial ROF whenever you switch who you control
Fixes to weapon fire messaging for more accurate bullet count and effects
Dead guys no longer make enemies appear on the map
Fixed issues associated with going prone on stairs
Kit index now resets when changing class in setup
Added option to toggle off threat indicator in single player
Level up/down keys for command map are now remappable
Maximum wounds is now properly determined by stamina
Shots that do no damage due to armor now cause a visible reaction
Reworked footstep sounds
Improved load time for some maps
Platoon setup screen no longer loses data when returning from Options
Leg wound limping motion removed
Leaderboard is available in coop game types
Fixed stability and performance issues in the after action
Show dead bodies option cannot be changed in the action
Stationary gun hits are now counted in stats
General improvements to sound emitters and shell music playback
GRAPHICS
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Action UI scales with resolution, options for HUD and command map
Motion popping bug fixed
Additional motion improvements and fixes
Action icons no longer remain after quickload
Command map now shows dead with non-blended icon
Command map now shows look direction not torso facing
Vertical placement of smoke effect on game type zones is now correct
Dust/sand effect behind vehicles
Particle effects involving alpha blend optimized
High LOD shadow implementation optimized
Night vision no longer reduces effect of fog
Threat indicator waypoint tick will now flash on changes
Added grenade throwing and door opening reticules
Primary weapons now attach to characters when not in use
Main tank gun firing effects fixed
Command map displays are now bilinear filtered
AI
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General AI improvements, including more enemy cooperation
AI can now strafe around corners
AIs will drop grenades if shot while in the action of throwing
Improvements to AI suppression
Improved memory management in AI
AIs now detect dead friendly bodies more reliably
Bug fix for some AI running during a replay
Enemies may play taunt sound cues when they have you suppressed
Improved sound propagation for interior spaces
AIs now acknowledge and react to non-wounding shots
IGOR
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Campaign file editor added
Kit restriction file editor added
Actor and vehicle counts displayed in Igor
Briefing sound file now specified in Igor
Added new scripting triggers, responses, and queries
MULTIPLAYER
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IP banning added
Server option to disallow voting
Vote hijacking bug fixed
Chat during respawn bug fixed
Multiplayer bases are assigned by company color
Leaderboard display bugs fixed
Server setup screen reworked
New after action timeout option
Tweaks to the join screen
Dropped player loses respawns - prevents "ai cannot respawn"
Motions preloaded on startup to avoid slow starts by new clients
Replays can be saved on dedicated server
Improvements to the multiplayer after action screen
Zone marker smoke effects dynamically change color with team ownership
Optional chat beep notification
Game status now announced as Debrief when in AAR
Max and min respawn times added as server options
Option for limited invulnerability after respawn (cannot do damage while invulnerable)
Waiting screen improvements
Ping indicators in multiplayer pregame
Warning is sent when setting infinite respawn without time limit
Doors and glass reset properly for rematches
Fix to make sure temp directory is always created before trying to write to it
Ready indicators in multiplayer lobby
Disabled name changing while connected to server
List of active mods is dumped to chat log on join
Company color assignments persist across mode changes
Various fixes for receiving bad gunshot messages
Fixed a multiplayer crash in observer mode
Fixed a client crash when exiting a server from the action phase
Kit restriction files are now additive across mods
Vehicle turrets generate much less network traffic
Dead or observing players can now see all after action chat
Improved clock management for better interpolation
Fixed grenades bouncing off glass on clients
Request eject button is now correctly enabled after a rematch
Fixed kit restriction bugs involving different restrictions per platoon
Redundant kits removed from No Explosives kit restriction
Added No Sensors kit restriction
Some additional cheat prevention measures