PATCH 3 v1.3.5.0 Sept 2002. 46.9Mb
GENERAL
New command map quick-view modes, N and M by default.
Replay playback speed controlled with +/-, pause/unpause with P.
Headshots should kill more reliably.
Changing to or from underbarrel weapon is instantaneous.
Added reticle impulse when switching to a firearm.
Binoculars are now standard equipment, L key by default.
Added UI for Software Sound option.
Multiplayer kits now available in quick mission.
Improvements to the loading screen.
Can change your actor names in a campaign.
Campaign kit assignments are now properly remembered.
No longer leave crawling sounds behind when stand up during crawl.
Confirmation dialogs added on End Mission and Quit.
Increasing mod priority in options maintains selection.
Now get 4 stat points in quick mission game types.
Improved quick mission screen layout.
Map selection now preserved across game type change when possible.
Fixes for prone collision and camera placement.
Fix for walking backwards through some walls.
Fix for reducing grenade roll time.
Now setting initial ROF whenever you switch who you control.
Fixes to weapon fire messaging for more accurate bullet count and effects.
Dead guys no longer make enemies appear on the map.
Fixed issues associated with going prone on stairs.
Kit index now resets when changing class in setup.
Added option to toggle off threat indicator in single-player.
Level up/down keys for command map are now remappable.
Maximum wounds is now properly determined by stamina.
Shots that do no damage due to armor now cause a visible reaction.
Reworked footstep sounds.
Improved load time for some maps.
Platoon setup screen no longer loses data when returning from Options.
Leg wound limping motion removed.
Leaderboard is available in co-op game types.
Fixed stability and performance issues in the after action.
Show dead bodies option cannot be changed in the action.
Stationary gun hits are now counted in stats.
General improvements to sound emitters and shell music playback.
GRAPHICS
Action UI scales with resolution, options for HUD and command map.
Motion-popping bug fixed.
Additional motion improvements and fixes.
Action icons no longer remain after quickload.
Command map now shows dead with nonblended icon.
Command map now shows look direction not torso facing.
Vertical placement of smoke effect on game type zones is now correct.
Dust/sand effect behind vehicles.
Particle effects involving alpha blend optimized.
High LOD shadow implementation optimized.
Night vision no longer reduces effect of fog.
Threat indicator waypoint tick will now flash on changes.
Added grenade throwing and door opening reticles.
Primary weapons now attach to characters when not in use.
Main tank gun firing effects fixed.
Command map displays are now bilinearly filtered.
AI
General AI improvements, including more enemy cooperation.
AI can now strafe around corners.
AIs will drop grenades if shot while in the action of throwing.
Improvements to AI suppression.
Improved memory management in AI.
AIs now detect dead friendly bodies more reliably.
Bug fix for some AI running during a replay.
Enemies may play taunt sound cues when they have you suppressed.
Improved sound propagation for interior spaces.
AIs now acknowledge and react to nonwounding shots.
IGOR
Campaign file editor added.
Kit restriction file editor added.
Actor and vehicle counts displayed in Igor.
Briefing sound file now specified in Igor.
Added new scripting triggers, responses, and queries.
MULTIPLAYER
IP banning added.
Server option to disallow voting.
Vote hijacking bug fixed.
Chat during respawn bug fixed.
Multiplayer bases are assigned by company color.
Leaderboard display bugs fixed.
Server setup screen reworked.
New after action timeout option added.
Tweaks made to the Join Screen.
Dropped player loses respawns - prevents "ai cannot respawn".
Motions preloaded on startup to avoid slow starts by new clients.
Replays can be saved on dedicated server.
Improvements to the multiplayer after action screen.
Zone marker smoke effects dynamically change color with team ownership.
Optional chat beep notification.
Game status now announced as Debrief when in AAR.
Max and min respawn times added as server options.
Option for limited invulnerability after respawn (cannot do damage while invulnerable).
Waiting screen improvements.
Added ping indicators in multiplayer pregame.
Warning is sent when setting infinite respawn without time limit.
Doors and glass reset properly for rematches.
Fix made to make sure temp directory is always created before trying to write
to it.
Added ready indicators in multiplayer lobby.
Disabled name changing while connected to server.
List of active mods is dumped to chat log on join.
Company color assignments persist across mode changes.
Various fixes made for receiving bad gunshot messages.
Fixed a multiplayer crash in observer mode.
Fixed a client crash when exiting a server from the action phase.
Kit restriction files are now additive across mods.
Vehicle turrets generate much less network traffic.
Dead or observing players can now see all after action chat.
Improved clock management for better interpolation.
Fixed grenades bouncing off glass on clients.
Request eject button is now correctly enabled after a rematch.
Fixed kit restriction bugs involving different restrictions per platoon.
Removed redundant kits from No Explosives kit restriction.
Added No Sensors kit restriction.
Some additional cheat prevention measures taken.