PATCH 2 v1.2.10.0 Mar 2002
GENERAL
Rocket launcher is now visible on character
when not in use.
Removed limit on number of campaign state files.
Added support for mapping additional mouse buttons.
Increased tolerance of reticle IFF rollover.
Tuned AI investigation behavior.
Prone AIs will no longer attempt to switch to rocket launcher.
Input mapping fix made to avoid getting stuck in command map mode.
Decorations are no longer lost when viewing a replay in campaign after action.
Auto-assignment of combat points now always assigns all points possible.
Fixed a crash when trying to view a replay with none selected.
Fixed a listing error when deleting replays.
Fixed a problem with the simulation not registering a fired burst.
Added a check to prevent the game from losing mouse focus.
Changed the naming convention for screenshot files.
Tweaked the binoculars animation to line up with the character’s head.
Made cosmetic improvement to the model for the m16m203.
Made slight improvements to several textures, including groundcover, spotlight,
vehicle shadow, and handheld objects.
SOUND
Added team male voice 3.
Added software sound option for legacy hardware (must set SoundInSoftware to
TRUE in options.xml).
Reworked shell music playback.
Corrected sound effect positioning.
Heavy wind sound now dies down in buildings.
Tweaked many sound effects.
Improved sound propagation through portals.
Updated vehicle and footstep sound generation.
MULTIPLAYER
Now interoperable with the Desert Siege mission pack (can join
DS servers created with the “mp1” mod inactive).
Added a leaderboard, accessed with B by default, which displays scoring information
and time remaining.
Multiplayer uniforms are now assigned per company, not per platoon.
In team respawn games, players now respawn at one of three zones near their
starting bases.
Respawn in solo games is now less likely to place players near enemies.
Improvements to multiplayer stability, especially in high lag.
Rematch feature added to allow server to re-launch the game quickly with the
Back button in the After Action screen if no new players are waiting.
Added HTML stat generation to After Action (missionstats.htm).
Added class-based combat stats to the multiplayer actors.
Shell characters now hold non-firearm items properly.
Ownership of the central zone is indicated by company color on the command map
in team Hamburger Hill.
Co-op mission failure due to insufficient demo charges or rockets now accounts
for respawns and arcade mode.
Removed the unnecessary reset of the multiplayer briefing that interrupted scrolling.
Added the serverscript command line option to specify a server configuration.
Made fix for inability to launch multiplayer game after server aborted during
previous launch.
Improved vehicle state updates in multiplayer and replays.
Prevented rare situation resulting in the appearance of unlimited ammo in team
and solo multiplayer games.
Vehicle headlights now appear properly on clients.
Fixed the display of map/mission name in the multiplayer briefing tab.
Fixed loophole allowing certain cheat codes to be active in multiplayer.
Fixed server crash involving shooting sensors in a respawn game.
Fixed a cheat involving peeking.
Fixed a cheat involving the perform action button.
Fixed client drops due to an unreliable system clock.
Removed geometry cheats from M14 Mountain.
MODS
Added support for shotguns.
Improved mod support for new strings, sounds, and shell graphics.
Added ability to specify character attachment models.
Added character scaling.
Can now specify initial stat points for campaigns.
Armor values, when specified in the combat model, are now handled properly.
Added support for multiple unlocked hero sets.
Fixed memory leak related to modding kit restrictions.
Multiplayer actor files are now properly updated when mods are active.
Can no longer create multiple campaign states with the same name.
Kits can now be properly overridden through the mods system.
Mods settings should now always revert to defaults if the mods settings file
is not found.
Rewrote active mods display code to avoid rare shell crash bug.
The SoundVol editor has improved mod support.
Command map zone color can now be set through scripting.
Company colors can be queried through scripting.
Corrected the display of circular zones on the command map.
Campaign outro movies can now be specified in scripting.