PATCH 1 v1.1.5.0 Feb 2002. 31.8Mb
PERFORMANCE FIXES
Overall game performance has been increased through the elimination of a number
of memory leaks.
Fixed a bug that could cause popping sounds on some Sound Blaster cards.
UI menu text is no longer distorted on computers with Voodoo 3 graphic cards.
PERFORMANCE ENHANCEMENTS
Added the "Mipmap Textures" setting to the Graphics Options screen.
Enabling this setting may increase the visual quality of the game and remove
the "sparkle" effect at the expense of some texture memory and some
blurring of the scene. You may have to turn down other graphics settings to
compensate for the video memory consumed by enabling mipmapping.
Improved compatibility with the Game Theater XP sound card.
A "software only" option has been added to the Sound section of the options.xml file (located in the same directory as the game executable). Enabling this option will eliminate some stability issues with certain older sound cards such as Aureal Vortex and Montego Bay. To do this, perform the following steps:
Open the options.xml file (located in the Ghost Recon folder) with
Notepad or a similar text editor.
In options.xml, locate the setting.
Edit this setting to read TRUE instead of FALSE.
Save the file and launch Ghost Recon.
GAMEPLAY FIXES
Made a number of map fixes to eliminate geometry holes and potential multiplayer
exploits.
Eliminated a potential exploit caused by an ability to "peek" through
some walls and objects under certain circumstances.
Enemy AI no longer automatically knows your location when you detonate a claymore.
Viewing only part of a replay will no longer keep that mission's specialist
from being unlocked.
The vehicle destroyed by the airstrike in mission 8 now shows up as "out
of action" on the command map.
GAMEPLAY ENHANCEMENTS
Mouse sensitivity has been decreased when zoomed in to make sniping easier.
The reticle now expands more slowly when the player turns around.
Binocular zoom has been increased to 10x.
Sensor range has been increased from 30 meters to 40 meters. (See pg. 30 of
the Ghost Recon manual.)
Improved the accuracy of the Threat Indicator. (See pg. 32 of the Ghost Recon
manual.)
Pathfinding through forested terrains has been improved.
An "Always Run" option has been added to the Gameplay Options screen.
Enabling this will cause your character to always run when moving except for
when the second mouse button is held down, which will cause the character to
walk.
An "Initial Rate of Fire" option has been added to the Gameplay Options
screen. This lets you set your default rate of fire to single, burst, or full
auto.
A "Load Last Save" button has been added to the After Action screen
to allow the user to load the most recent saved game point.
The "Next Selective" function in the Input Options screen has been
renamed "Rate of Fire" to better reflect its purpose.
The MP5SD weapon information has been changed to reduce its lethality at longer
ranges.
The L96A1 weapon information has been changed to increase its lethality at longer
ranges.
A message will now alert the user if a specialist has been unlocked after completing
a mission. (See pg. 51 of the Ghost Recon manual.)
The mission name is now displayed for a few seconds in the upper-left corner
of the screen after the mission is launched.
The "Toggle Command Map" function can now be bound to any key.
Improved multi-monitor support.
AI ENHANCEMENTS
Added range-based error to enemy AI's firing to make their accuracy more realistic.
AI characters are now more "intelligent" when running for cover.
Enemy AI will use grenades for suppression more often.
Friendly AI will now behave more intelligently when they are fired upon.
AI teammates will no longer stand up when their Rules of Engagement are set
to assault or suppress. (See pg. 35 of the Ghost Recon manual for more info
on the Rules of Engagement.)
AI teammates will remain focused on their player-assigned cover arc instead
of looking around.
When you switch out of a team that you've issued the "hold" command
to, they will stay in place and not run for cover.
Friendly AI wingmen will no longer walk into the line of fire when your player
is strafing sideways past cover.
MOD ENHANCEMENTS
The Ghost Recon game editor, Igor, has been fixed so that active mod settings
are not lost when leaving the mods dialog.
Fixed a crash that could occur when a client tried to join a game where the
server had an activated mod that was on the client but not active.
When activating or deactivating a mod, the highlighted mod, rather than the
first one in the list, will now be selected .
Changes to a mod in Igor are no longer lost once the mods dialog is closed.
Previously, the default mod settings were being loaded.
Activated mods will now always find the correct instance of a file to be used.
Previously, a mod would only use one instance of a particular file name, causing
problems with mods that have identically-named files.
Fixed a crash that could occur when a client joined a multiplayer game with
a kit restriction, and then later tried to join a game with a different kit
restriction.
Fixed a crash that could occur with mods that have large number of multiplayer
actor files.
MULTIPLAYER FIXES
Made a number of map fixes to eliminate geometry holes and potential multiplayer
exploits.
When a platoon leader is killed during multiplayer, the command map will work
correctly for the newly assigned leader.
Chatting during multiplayer games will no longer cause key commands to be issued
while chatting.
Observer mode will no longer be randomly reset in the Multiplayer Player Setup
screen.
Server status is now displayed correctly to clients viewing the server list
in the multiplayer screen.
Fixed a multiplayer bug that caused a user to be listed in the in-game roster
even if that user exited while the game was loading.
Cover arcs assigned by the server to a client will now appear on the client's
command map.
Fixed a problem that would cause chat text to appear distorted under some resolutions
and settings.
MULTIPLAYER ENHANCEMENTS
Character skins have been modified so that it is easier to tell teams apart
in multiplayer.
Added the "Names" option to the IFF setting in multiplayer, which,
when enabled, will display friendlies' names over their head at all times. (See
pg. 48 of the Ghost Recon manual for other IFF options.)
Changed a number of spawn points throughout several of the maps.
In-game chat messages now indicate whether they are sent to "team"
or "all."
Improved the accuracy of the Threat Indicator. (See pg. 32 of the Ghost Recon
manual for info on the Threat Indicator.)
Multiplayer Player Setup screen "remembers" your previous soldier
and kit selection from previous multiplayer sessions.
A tab has been added to the client pre-game screen containing the briefing text
of the selected mission/map and game type.
Multiplayer co-op missions that require special equipment will now auto-assign
that equipment if it has not been selected by any of the players.
In the Multiplayer Player Setup screen, chat typed by the server has been changed
to white to differentiate it from other players.
In combat, chat typed by the server has been changed to blue to differentiate
it from other players.
The Multiplayer Player Setup chat window now displays a countdown message for
the five seconds before game launch.
Multiplayer After Action screen will now display a list with the names of who
last shot whom. (See pg. 40 of the Ghost Recon manual for info on the After
Action Review.)
The voting messages in the chat window have been made yellow to stand out from
regular chat.
If a user enters an incorrect password when trying to join a multiplayer game,
a dialog will pop up and allow the user to attempt to re-enter the password
correctly.
The Page Up/Page Down keys will cycle an observer through all players in the
observer's platoon.
At least one non-observer player must be in a multiplayer lobby for the game
to launch.
SERVER FIXES
The server now validates players' kit selections based on the current kit restrictions.
Eliminated a number of lag-creating issues in the dedicated server.
Replays have been disabled in dedicated servers to eliminate a potential crash.
Saved server scripts will now launch the correct gameplay mode.
Fixed a bug that would cause game servers on a dial-up connection to crash under
laggy conditions.
SERVER ENHANCEMENTS
Added a server check to ensure that the client's map files are identical to
the server's.
The server now has the option to cancel an in-progress vote and launch the game.
Server information is summarized in the chat window after the server settings
have been edited.
Changed the multiplayer interface so that loading a saved server script is more
intuitive. Clicking Okay now accepts a new server script and clicking Cancel
will cancel the selected server script. (See pg. 49 of the Ghost Recon manual
for more info on saved server settings.)
Server passwords are now stored in the saved server scripts and will be enabled
when the script is loaded.
CPU usage of the dedicated server has been streamlined.