June 2001 Archive
Gamespot Preview 2
29 June 2001 | Rocky
Gamespot have produced their second
preview on Ghost Recon. This time its a
four page in depth preview with 26 images -
10 of which have never been seen before.
clear that the development team's attention
to detail is likely to produce one of the most
compelling games of the year." say
It's when comments like that
start coming out of the RSE design Offices that
you can be sure Ghost Recon really is going
to hit the mark. In fairness there is not alot
new in this preview for Ghost Recon fans who
have been keeping up with the news. However
it is a good read, check it out and learn about
a surprise visitor to E3 who has been helping
RSE out, and just how much money has been put
behind this project!
Ubi Soft Updates
29 June 2001 | Rocky
Sharp eyed RSE Forum members have noticed that
Ubi Soft have added Black Thorn and Ghost Recon
to the list of Red Storm games on their website.
There is a single page about each title with
a few descriptive paragraphs. The Ghost
Recon page confirms a December launch and
support for win95/98/Me. The Black
Thorn page lists key features and new box
art for the standalone Rogue Spear title.
IGN visit RSE
28 June 2001 | Rocky
IGN have posted an entertaining report
by Steve Butts on a visit the made to the
RSE offices to check on Ghost Recon progress.
There is some great new information in the report,
which has been added to our GR-Synopsis,
and 15 brand new images.
IGN report that 16 levels
are planned for release, 13 are already complete,
or near completion. Missions range from rescuing
downed pilots to destroying, or defending, bridges.
Some alpha titles include Eager Smoke and Gold
Team play during missions
is to be rewarded, lone wolfs will not be encouraged
regarding uniforms has already started on
our forums, so it was interesting to read that
RSE is looking at ways to add dynamic effects
such as mud to clothing.. "In other words,
if you character lies down in the mud, when
he gets up, he will be covered in mud."
discussion just posted yesterday refers
to damage location, and this too is being addressed
by Ghost Recon designers; wounds will be location
specific with corresponding limitations.
As far as release dates, IGN
reports that the Ghost Recon Team are actually
ahead of schedule, however December is still
being touted as the release date.
Shots 27 June 2001 |
I am pleased to announce that we at last have
the official Ghost Recon images on site. As well
as the ten press pack shots we also have the images
from CVG, check them out here.
of the Future 26 June
2001 | Rocky
The ABCNews piece describes
the Landwarrior system and the OICW, both of which
Ghost Recon feature. See the full article at ABCNews.
interesting article about how new technology
is being used to design the Soldier of the
Future has been mailed in by SIX.
Person View 26 June
2001 | Rocky
Some clarification from
RSE's John Sondecker on the situation with 3rd
person view. Some folks were confused to hear
it will not be in Ghost Recon, after it being
on show at the E3 demo booth, John clears it up
"Right now 3rd person is just to help us
show off character movements in demos and such.
There won't be a 3rd person view available to
the player in the action phase of the game. There
will, however, be some 3rd person cameras available
in cinematic areas and replays. " Our 3rd
person discussion is continued here.
- M4 24 June 2001 |
The M4 has been added
to the Arms section with a Report from Jester
"... the M4 provides the individual soldier
operating in close quarters the capability to
engage targets at extended range with accurate,
lethal fire". Check the images and read more
24 June 2001 | Rocky
At slow times like these
I turn to the site statistics for amusement; I
thought I'd share this one with you. Having "Ghost"
in your title leads all sorts to our Ghost Recon
fan site - one search engine sent this request
to us today "ghost
pictures that are real". Sensible
request - I mean who want to look at fake ones,
Design 22 June 2001
Welcome to the all new
(!) Ghost Recon.net. There are still a few inconsistencies
and incomplete sections, but I hope you find it
an improvement. Hopefully by the time Ghost Recon
is released I can get everything set up so we
can concentrate purely on bringing you the very
best in Ghost Recon news and content. Thanks go
out to LofD, Jester, Daywanderer, Stefan and SOTO
Mac for their help.
Date 20 June 2001 |
Ghost Recon was slated
for a December 2001 release and John Sonedecker
has posted "Remember,
RSE has always hit our release dates. There is
no need to doubt us now. :-) ". However
more than one online games store has indicated
an October release! Check out EBGames.com
for details and remember Chips
& Bits also have it on pre-order.
Suits 20 June 2001 |
SOTOMac noticed what may
be an indication that Ghillie Suits may be included
in Ghost Recon in this design
sketch for Ghost Recon. Check out our discussion
for more information, links and thoughts on Ghillie
Board Chat 20 June 2001
I stumbled on this
thread discussing Ghost Recon. It's a few
weeks old, but the Pie's Tactics comment made
me laugh :o)
Interview and Images 15
June 2001 | RSR
Brian Upton's interview
over at Computer
and Video Games has both new information and
new images. Looking past the Tom Clancy typo and
minor contradictions, CVG reveal that there will
be no tank driving, a new spawning feature for
mplayer games and confirm a December release!
The player spawning is a new concept to R6 vets
- will it be welcomed or not - add
Capability 13 June 2001
The exact nature of what
can and cannot be modded in Ghost Recon is still
shruded in mystery. However Gary Stelmack did
volunteer the following quote in the RSE
forums "Well, I
cannot comment too heavily ..., but look to be
able to change things at least as much as in RS/UO
(map geometry I cannot comment on). "
Our modding discussion can be
AI 11 June 2001 | Rocky
Dumb enemy actions or inaction,
have been the subject of many gamers grumbles
right through the full Rainbow Six Series. While
we all hope for a more intelligent and smart adversary
in Ghost Recon, I found this comment from Brian
Upton with at least a hint of positive moves in
that direction; Talking about enemy attempts to
sneak up on the player he warns "If the enemy
soldier is with a group of buddies, he'll lay
down some suppression fire in your direction while
his buddies try to out flank you". Sounds
cool, and has already started an enemy AI discussion
on our forums,
check it out.
Euro Launch 11 June
2001 | Rocky
Hot and unconfirmed news
that Microsoft may launch the X-Box in Europe
on March 15th next year. If the early indication
of a Ghost Recon X-Box version holds any water,
we may just see PC v X-Box Ghost Recon on-line
battles for next summer!
Focus Group Wanted! 9
June 2001 | Jester
Red Storm have announced
proposals for a Ghost Recon "Focus Group"
and are looking for volunteers. The Focus Group
Test will take place from the 18th-22nd of June,
although volunteers do not have to attend for
the full five days. The deadline for e-mail only
applications is 5pm EDT on the 13th of June. You
can read follow-up information at RSE's
Forums, or email your questions directly to
RSE at email@example.com
Discussion is open at our
Brown Soundtrack 4 June
2001 | RSR
Muse have interviewed Bill Brown, known to
R6 gamers for the excellent music he produced
for the series. In the final paragraph Bill reveals
he is currently working on the Ghost Recon soundtrack!
own website proudly displays a R6 logo on
his front page, and there are plenty of Rainbow
Six media downloads inside.
Force Opinion 1 June
2001 | Rocky
When you read die hard
fans of another game complimenting Ghost Recon
you just know we are in for a good thing! I found
this comment on a Delta force forum "Ghost
Recon looks kick ass and sorry to say but blows
away DF". Check out the full
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