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Ghost Recon.net Forums > GR: Advanced Warfighter 1 (aka GR3, part 1) > GR:AW 1 (PC) - General Discussion
subaru swift
well i can not play any level/ missions now ;-(

=

Crash in application version: grpcrc1.35

data\lib\setups\setup.dsf(-1): cant find member: order_manager in type <Statsblock:global>

SCRIPT STACK

data\levels\mission01\mission01.dsf(0)



i get this error now when i try to load any mission !!!! ;-(

HELP ME PLZ.............



DONE NOW
subaru swift
biggrin.gif

i just reinstalled it than reinatalled updated than used the M4A1 SOPMOD gun mod so now the game works mint also with the 1.35 patch & the M4A1 SOPMOD gun mod ;-)

i am running x64 bit pro sp2 o/s by the way..... .
Papa6
I opened a thread on kudos on 1.35. now on a negative note..

I do have an issue that has been around since the release of GRAW.

the disconnections from server. wall.gif
RAbbi_74
QUOTE(subaru swift @ Nov 28 2006, 12:39 PM) *

biggrin.gif

i just reinstalled it than reinatalled updated than used the M4A1 SOPMOD gun mod so now the game works mint also with the 1.35 patch & the M4A1 SOPMOD gun mod ;-)

i am running x64 bit pro sp2 o/s by the way..... .


Interesting. I left the old installation with 1.30 retail in there as well as the Snowfella M4A1 SOPMOD, and just installed the 1.35 patch. Worked like a charm. Haven't hit an online server yet, and have uninstalled the M4A1 in order that I might. More to follow...
Rpghard
Crash in application version: grpcrc1.35

data\lib\managers\savemanager.dsf(-1): cant find member: base in type <void>

SCRIPT STACK

data\lib\setups\setup.dsf(0)
data\levels\custom_levels\ogr_cfh\ogr_cfh.dsf(51)

It happen when I was trying to get in a server.
RAbbi_74
Crash in application version: grpcrc1.35

data\lib\units\extensions\inventory.dsf(-1): Inventory: could not spawn weaponm4

SCRIPT STACK

data\lib\units\extensions\inventory.dsf(0)
data\lib\units\extensions\inventory.dsf(0)
data\lib\units\extensions\inventory.dsf(0)

When trying to load most recent checkpoint, CP#2 in Ready for Bear.

EDIT: Just realized what that means... I removed the M4A1 mod for online play and forgot to reinstall it before playing SP. MY GOOF! I suppose I could leave it in here so everyone knows what it means if they're dumb enough to n00B-up like I just did...
Papa6
another problem;

Lag like hell. guy has killed me on his system but i still see him cross my area. not cool. and I have my network speed set in the MP area
ROCO*AFZ*
Commstation stairs bug by lighthouse where you get stuck still exists although easier to get out of nw.
silent_op
This is a silly question, but do I need to update the dedicated server application (SADS) as well? I just donwloaded the patch and I'm about to try it out. rofl.gif

I'm looking forward to the fixes in the OGR mode. rofl.gif



silent_op
ROCO*AFZ*
QUOTE(silent_op @ Nov 28 2006, 11:24 PM) *

This is a silly question, but do I need to update the dedicated server application (SADS) as well? I just donwloaded the patch and I'm about to try it out. rofl.gif

I'm looking forward to the fixes in the OGR mode. rofl.gif



silent_op


yes. If not no one can join (server and client patches must match)
arrowsmile
Mission making in graw now looks possible with 1.35.
Nice patch
Johnny Hazard
CTD bug when repeate on some custom maps still not fixed. wall.gif
viiiper
QUOTE(Johnny Hazard @ Nov 29 2006, 10:18 AM) *

CTD bug when repeate on some custom maps still not fixed. wall.gif


CTD ? english, Ceramic Tile Distributors ?? Comparative Toxicogenomics Database....
Johnny Hazard
QUOTE(viiiper @ Nov 29 2006, 01:08 PM) *

QUOTE(Johnny Hazard @ Nov 29 2006, 10:18 AM) *

CTD bug when repeate on some custom maps still not fixed. wall.gif


CTD ? english, Ceramic Tile Distributors ?? Comparative Toxicogenomics Database....



CTD = Crash To Desktop (and without a crash log). Very common issue when running a custom map more then once in a row. As a modder/mapper that realy makes my work less fun.
Traider
QUOTE(viiiper @ Nov 29 2006, 07:08 AM) *

QUOTE(Johnny Hazard @ Nov 29 2006, 10:18 AM) *

CTD bug when repeate on some custom maps still not fixed. wall.gif


CTD ? english, Ceramic Tile Distributors ?? Comparative Toxicogenomics Database....


Crash to Desktop? wink.gif
viiiper
Thanks to both of you ........ for the info
SCE_ODiN
QUOTE(Johnny Hazard @ Nov 29 2006, 07:18 AM) *

QUOTE(viiiper @ Nov 29 2006, 01:08 PM) *

QUOTE(Johnny Hazard @ Nov 29 2006, 10:18 AM) *

CTD bug when repeate on some custom maps still not fixed. wall.gif


CTD ? english, Ceramic Tile Distributors ?? Comparative Toxicogenomics Database....



CTD = Crash To Desktop (and without a crash log). Very common issue when running a custom map more then once in a row. As a modder/mapper that realy makes my work less fun.



We have never had that problem with our custom maps. SCE dedi runs them most of the time and we play back to back, with out issue.

GL
Bonehead
Just patched, get this error on splash screen start up:

Crash in application version: grpcrc1.35
invalid string position
ROCO*AFZ*
QUOTE(Bonehead @ Nov 29 2006, 11:54 AM) *

Just patched, get this error on splash screen start up:

Crash in application version: grpcrc1.35
invalid string position



That sounds like an xml typo. check your server_shared as it reset ours and your script as it takes the admin passord out.
Bonehead
Thanks bro, I was trying to play on my desktop actually. I gave up trying to admin graw servers a while back LOL
FI_FlimFlam
Sorry to hear that Bonehead. I'm getting new life with the game with the new custom maps. I've got some big gripes about some of them but that is up to the makers. I just won't run those "meat grinder"/"You vs the entire Mexican Army" maps on our server. I prefer maps that can allow you to make it through the mission with minimal or preferably NO respawns and with your level of ammunition. And don't get me started about tangos spawning behind your from dead end alleys after you have cleared an area.... Oh well.

Anyway, I'm really disappointed that there is STILL no server logging whatsoever. I've had a server crash already and nada nothing zip. Disappointing from an administration standpoint so far.
Bonehead
Oh well I wasn't playing it much anyways. Hopefully there will be a fix so I can check out the patch one of these days LOL
Pulaski
QUOTE(FI_FlimFlam @ Nov 29 2006, 01:20 PM) *

Disappointing from an administration standpoint so far.


Same here, I just don't understand why GRIN doesn't put a little effort into the server side of the game. Still 100% cpu when idle and the auto-download is a joke.
Bonehead
The CPU usage and no ability to admin kinda killed it for us hosting it anymore; we tried but it ended up in fustration for our clients and us. Doggone shame, because it's an awesome game!
DAZZA
Are you guys talking Client runs at 100% CPU or Server?

If I join a server my CPU runs at a constant 48 - 51% video maxed, sound extreme
ROCO*AFZ*
QUOTE(DAZZA @ Nov 30 2006, 08:00 AM) *

Are you guys talking Client runs at 100% CPU or Server?

If I join a server my CPU runs at a constant 48 - 51% video maxed, sound extreme


100% Single CPU server, 50% each real core (dual core) or virtual (on hyperthreading)

Same as the client, but there servers of course are running it 24/7. Do to the increased heat on ours i had to get some artic silver and a better then stock fan. this tells me even though there said to be idle... i don't think they are.
PwntUpRage
I posted this in the tech help section but I'll mention it here.

I get an intermittent game stutter that did not occur with 1.30. About every 7 seconds my game hiccups and then keeps going.

Just enough to throw you off mellow.gif
ROCO*AFZ*
QUOTE(PwntUpRage @ Nov 30 2006, 10:41 AM) *

I posted this in the tech help section but I'll mention it here.

I get an intermittent game stutter that did not occur with 1.30. About every 7 seconds my game hiccups and then keeps going.

Just enough to throw you off mellow.gif


Check your folder for screenshots. I had that a long time ago... apparantly it was a miss binding and every so often it would take a picture. Was driving me nutz. I had pictures of walls, ground all kinds of crap. LOL!
FI_FlimFlam
I take it you aren't the designated camera man at the holidays... wink.gif
PwntUpRage
QUOTE(ROCOAFZ @ Nov 30 2006, 09:47 AM) *


Check your folder for screenshots. I had that a long time ago... apparantly it was a miss binding and every so often it would take a picture. Was driving me nutz. I had pictures of walls, ground all kinds of crap. LOL!


Unfortunately, folders empty. It occurs with Fraps not running as well.

Thanks though.
ROCO*AFZ*
QUOTE(FI_FlimFlam @ Nov 30 2006, 11:14 AM) *

I take it you aren't the designated camera man at the holidays... wink.gif



LOL!!!!

QUOTE
Unfortunately, folders empty. It occurs with Fraps not running as well.

Thanks though.


One other issue i found. do you have an X-FI? the DLLML.exe was using high cpu on and off. It is not required for the x-fi to work. The way i found it was open GRAW, alt tab out, ctrl-alt-del, task manager. Click on processes tab. Click on cpu so it lists what is using the most. GRAW will be at the top at 50-100%. Look for the DLLML.exe file to be jumping up and down in the list.

Follow these instructions to remove it
http://www.file.net/process/dllml.exe.html

I imagine not just the xfi has this file but the audigy series also.
pecka68
QUOTE(subaru swift @ Nov 28 2006, 06:05 PM) *

well i can not play any level/ missions now ;-(

=

Crash in application version: grpcrc1.35

data\lib\setups\setup.dsf(-1): cant find member: order_manager in type <Statsblock:global>

SCRIPT STACK

data\levels\mission01\mission01.dsf(0)



i get this error now when i try to load any mission !!!! ;-(

HELP ME PLZ.............



DONE NOW

Krackerjax
When i am in Multiplayer mode and i die, i get this message:

Crash in application version: grpcrc1.35

data\lib\managers\menunetworkmanager.dsf(-1): cant find member: set_text in type <Button>

SCRIPT STACK

data\lib\managers\menunetworkmanager.dsf(0)

And it crashes. I have no idea what any of that means and need help, thanks.
Nutlink
Krackerjax, try uninstalling the game, defragging, and reinstalling the game. After you reinstall the game install only the 1.35 patch. Defrag after you install the patch and try it again. Hope this helps!
Bergus
QUOTE(Nutlink @ Dec 22 2006, 05:39 PM) *

Krackerjax, try uninstalling the game, defragging, and reinstalling the game. After you reinstall the game install only the 1.35 patch. Defrag after you install the patch and try it again. Hope this helps!



How come when i try to open the game it wont open i get a crash error devil.gif wall.gif how can i stop that, im using windows vista. Error is grpcrc1.35 hmm.gif what is that? Does anyone know?
Nutlink
More information is needed....what are you system specs, are any custom maps or mods installed, and does it let you load the game and then crash or crash before it loads? Also, copy and paste the error message here. It might be a Vista issue.
ROCO*AFZ*
QUOTE(Bergus @ Mar 18 2007, 12:49 AM) *

QUOTE(Nutlink @ Dec 22 2006, 05:39 PM) *

Krackerjax, try uninstalling the game, defragging, and reinstalling the game. After you reinstall the game install only the 1.35 patch. Defrag after you install the patch and try it again. Hope this helps!



How come when i try to open the game it wont open i get a crash error devil.gif wall.gif how can i stop that, im using windows vista. Error is grpcrc1.35 hmm.gif what is that? Does anyone know?


Right click... run as admin. Even if you have an admin account you may still have to do this.
Bergus
QUOTE(ROCOAFZ @ Mar 17 2007, 11:37 PM) *

QUOTE(Bergus @ Mar 18 2007, 12:49 AM) *

QUOTE(Nutlink @ Dec 22 2006, 05:39 PM) *

Krackerjax, try uninstalling the game, defragging, and reinstalling the game. After you reinstall the game install only the 1.35 patch. Defrag after you install the patch and try it again. Hope this helps!



How come when i try to open the game it wont open i get a crash error devil.gif wall.gif how can i stop that, im using windows vista. Error is grpcrc1.35 hmm.gif what is that? Does anyone know?


Right click... run as admin. Even if you have an admin account you may still have to do this.


I have it running as admin and windows XP service Pack 2 and still aint doing ######.. wall.gif
Sleepdoc
I'm still wishing they will fix the prone shooting bug.

They said they fixed it but they just changed the bug

Now you can fire from prone if you are on perfectly flat ground, but god forbid you go prone over something as minimal as a curb or a peice of rolling terrain. suddenly, you can't get your aim point low again.

That was a seriously important bug, known for a long time and they did some fairly shoddy QA on their fix for 1.35. I was actually very surprised how poorly they handled that critical bug considering how good the game is overall.
GRIN_Wolfsong
QUOTE(Sleepdoc @ Mar 28 2007, 03:08 PM) *

I'm still wishing they will fix the prone shooting bug.

They said they fixed it but they just changed the bug

Now you can fire from prone if you are on perfectly flat ground, but god forbid you go prone over something as minimal as a curb or a peice of rolling terrain. suddenly, you can't get your aim point low again.

That was a seriously important bug, known for a long time and they did some fairly shoddy QA on their fix for 1.35. I was actually very surprised how poorly they handled that critical bug considering how good the game is overall.

This actually isn't a bug. It's every other game that has a bug and people have just gotten used to it.

What happens is that the clip hits the ground, which prevents the weapon from going down further. So what you have to do it change stance of find alternative cover, just as in real life. As it's handled by a collision box on the weapon it's actually very accurate. But I agree that it can be annoying at times simply because we're used to games not caring about weapons clipping into things.
Nutlink
In RL you can tilt the gun however you want, but I don't know of a good way to implement this into a game. I'd rather have it GRAWs way than some of the others where the magazine goes into the ground.
Sleepdoc
QUOTE(Wolfsong @ Mar 29 2007, 06:07 AM) *

QUOTE(Sleepdoc @ Mar 28 2007, 03:08 PM) *

I'm still wishing they will fix the prone shooting bug.

They said they fixed it but they just changed the bug

Now you can fire from prone if you are on perfectly flat ground, but god forbid you go prone over something as minimal as a curb or a peice of rolling terrain. suddenly, you can't get your aim point low again.

That was a seriously important bug, known for a long time and they did some fairly shoddy QA on their fix for 1.35. I was actually very surprised how poorly they handled that critical bug considering how good the game is overall.

This actually isn't a bug. It's every other game that has a bug and people have just gotten used to it.

What happens is that the clip hits the ground, which prevents the weapon from going down further. So what you have to do it change stance of find alternative cover, just as in real life. As it's handled by a collision box on the weapon it's actually very accurate. But I agree that it can be annoying at times simply because we're used to games not caring about weapons clipping into things.


Wow. Very interesting answer indeed.

Now I am going to have to go look at my buddy while he gets prone on different surfaces and see what he looks like when he can and cannot find lower fire.......

Is each clip modeled unique for it size?

Has this been discussed on these forums and I simply missed this?

This certainly gives me a different sense of what I am dealing with here.

So prone on flat ground is OK, but laying across a curb cannot be reconciled by the flexibilities of teh human body? My guess is that the implementation of this is not great, but they had to choose one direction or the other. Clip the ground or not. Hmmmm.......
GRIN_Wolfsong
I don't think it was in their list of features from the beginning. It was one of those that came with another implementation and was then decided to be a feature and not a bug, probably because it is consistent with the other feature (which in this case basically is the exact same thing but not concerning the ground).

The other feature in this case is preventing weapons from going into house walls even as the character gets close. This was done by making the weapon a collision mesh that can't pass through the environment, and as such it prevents the weapon from being raised when facing a solid surface.

The same collision mesh also handles the ground in the same way, which prevents the weapon to be lowered into the ground.

As for switching position when prone... can you tilt the weapon when prone? I don't remember myself, but if so that should let you lower it some more. But it may be that the tilt is gone while on the ground to prevent some strange animation.
Sleepdoc
QUOTE(Wolfsong @ Mar 29 2007, 06:03 PM) *



As for switching position when prone... can you tilt the weapon when prone? I don't remember myself, but if so that should let you lower it some more. But it may be that the tilt is gone while on the ground to prevent some strange animation.


Well. you have to conciusly try this ot see what is happening. it all feels very weird ot me.

If I lie prone on a nice flat surface, for example a street, i can easily shoot a person whose feeet and legs become visible to me under a car, for example. I can get my reticule all the way to the base oof the grounds horizon.

If i shuffle just a little bit, for example my body comes in contact with a curb (not a large one mind you ... like a 6 inch curb), suddenly my reticule cannot aim low. sometimes, it cant even aim level ot the ground. it points up and cannot go lower.

I understood your answer. But I went back and tested it again before this post. I still find that my ability ot fire low on flat ground is not consistent with my inability to lower my reticule when interfered with by a small, simple ground element.

Take a closer look. I would be interested in your thoughts after you looked again. v1.35 of course
StonedRaiders`
laugh.gif w00t.gif
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