You guys remember when you played a mission in GR, you carefully considered every step, plotting and planning every movement over wide and varying terrain in order to have the upper hand on a challenging and often unforgiving enemy? What happened to that? That feeling of tension you felt, knowing that any wrong move could often prove fatal? That tension is long gone for me. As I bound from objective to objective, encountering the same scenario of a group of guys waiting to ambush me in one direction, just so that I can blow something up and then run off to my next task of 10 in a mission, I can't help but feel like a high-speed errand boy. It would seem these days players are content with scripted sequences and lots of incompetant enemies.
Remember when you used to praise GR for it's realism and attention to detail? I used to be quite impressed with the detailed textures and models, most of them modeled directly from real loadouts currently used in the field. Yeah, the game was set in the near future, but what was really catching was GR's similarity to present-day combat. ess.
Those days aren't over, they are just taking a vacation.
The premise and execution of the GRAW games is great, but evolved a considerable amount, in my opinion, from the originals. The same can be said for the R6 series as well. That original design philosophy and love of the core gameplay mechanics are alive and well in one particular place.