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Ghost Recon Future Soldier


jsonedecker

Member Since 17 Dec 2003
Offline Last Active Jun 27 2013 06:32 PM

Topics I've Started

Hints of a game to come from BFS....

16 December 2006 - 07:26 PM

You guys remember when you played a mission in GR, you carefully considered every step, plotting and planning every movement over wide and varying terrain in order to have the upper hand on a challenging and often unforgiving enemy?  What happened to that? That feeling of tension you felt, knowing that any wrong move could often prove fatal?  That tension is long gone for me.   As I bound from objective to objective, encountering the same scenario of a group of guys waiting to ambush me in one direction, just so that I can blow something up and then run off to my next task of 10 in a mission, I can't help but feel like a high-speed errand boy.  It would seem these days players are content with scripted sequences and lots of incompetant enemies.  

.........

Remember when you used to praise GR for it's realism and attention to detail?  I used to be quite impressed with the detailed textures and models, most of them modeled directly from real loadouts currently used in the field.  Yeah, the game was set in the near future, but what was really catching was GR's similarity to present-day combat. ess.



Those days aren't over, they are just taking a vacation.  ;)

The premise and execution of the GRAW games is great, but evolved a considerable amount, in my opinion, from the originals. The same can be said for the R6 series as well. That original design philosophy and love of the core gameplay mechanics are alive and well in one particular place.

Stay tuned.

-John

SimHQ preview

13 June 2006 - 05:39 PM

http://www.simhq.com.../land_050a.html

I have only followed these games recently as I really didn't care for OFP, but why is it that the SS in this preview are vastly inferior quality wise to what has been shown before? Believe me, this is not a crap question like one might find in other parts of the forums, but I am genuinely interested.

For me, the graphics are a key point in these games..... especially when it comes to cover and concealment, wether its a simple bush or a recessed portion of building wall. I'm wondering if there are 2 different games coming out.

-John

24 Emergency!

16 May 2006 - 02:40 AM

Major Tivo problem tonight and 24 did not record! Does anyone have it digitally that I can have to see it?

Or know where I can get it at least?

-John

Ageia's CellFactor Demo

07 May 2006 - 12:27 AM

Ageia has released the CellFactor demo for all to try.

http://www.ageia.com...loadcellfactor/

It should ok on a nice high end system, but will of course be awesome on a system with a PPU. Apparently Best Buy will have them for sale next week.

Anyway, I have been using the demo for a couple of months now and it's cool.

Give it a try.

-John

How do I get DOF

30 April 2006 - 07:37 PM

I am wondering how I might go about enabling Depth Of Field like in this sceenshot:

http://media.pc.ign....mg_3547284.html

I didn't see it in the xml file and wanted to check it out. Is it a final game effect not in the demo? Or is it just a haze/fog effect that looks like DOF because of the angle of the shot?