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White-Skull Valley Formerly "Wilderness Castle"

#1 User is offline   deleyt Icon Post icon  Posted 18 July 2003 - 02:19 PM

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OK guys. Here we go:
In an combined effort to make a map that's low on polys, has the same quality as the original GR-maps and is playable at the same time, Zeko (SRS) and me have started a project called: Wilderness Castle.

You can get the early-stage pictures of the castle at this link: Wilderness Castle

It's just a solid model in 3DSM and has no textures yet.
Some of the features that will be included are mentioned aswell.

EDIT: The mapname is a working title right now. It can change in time and will be notified in this forum.

D.

This post has been edited by |rsi|™deleyt: 18 July 2003 - 02:21 PM

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=WHITE-SKULL VALLEY=
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#2 User is offline   SRS_Undertaker Icon Posted 18 July 2003 - 02:39 PM

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Sounds good!. Hmm Zeko how many projects you got going m8?.
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#3 User is offline   bkriley Icon Posted 18 July 2003 - 03:23 PM

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Looks very cool, Good Luck with it!!
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#4 User is offline   Zeko Icon Posted 18 July 2003 - 03:32 PM

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SRS_Undertaker, on Jul 18 2003, 14:43 , said:

Sounds good!. Hmm Zeko how many projects you got going m8?.

Two or three :hehe:
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#5 User is offline   Kamakazi Icon Posted 18 July 2003 - 05:11 PM

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Sweet

Cant maps be 400x400 meters...why is this one only going to be 200x200...just wondering

Will this be made public so that other mission makers (coughmecough) will get to make missions on it :D
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#6 User is offline   Lancer Icon Posted 18 July 2003 - 05:32 PM

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Looks superb guys! Good luck with it.
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#7 User is offline   Zeko Icon Posted 18 July 2003 - 05:33 PM

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Terrain is still in progress so maybe it will be bigger. So far it's around 360 polys but it's not finished yet( 85% done so far). :unsure:

More info soon...
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#8 User is offline   BD_TheSpy Icon Posted 18 July 2003 - 05:45 PM

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looks really kool
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#9 User is offline   Suicide Commando Icon Posted 18 July 2003 - 06:34 PM

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The map looks really great so far. I hope you do a really good job on the texturing part, that makes a whole lotta difference. And it'd be cool if you guys could package a SP mission for us non-MP folks. :D
Qui desiderat pacem præparet bellum. -Flavius Vegetius Renatus-

#10 User is offline   Stalker_Zero Icon Posted 18 July 2003 - 06:43 PM

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I hope you consider an open policy when it comes to releasing it. I mean I would like to include this map in the community mod more people can get access to your map.
As long as we give credit to you I don't forsee a problem. What are your views?
Also, a 400x400 map version would be better in my opinion so players would have a more enjoyable time.

Also, also, lol umm........please test the inside areas for potential lag. For some silly reason when more players are in a tight space lag is increased. I for one can't understand why would that be.

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#11 User is offline   San Icon Posted 18 July 2003 - 07:37 PM

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Nice castle, I can't wait to see the surrounding area with trees and a river !
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#12 User is offline   deleyt Icon Posted 18 July 2003 - 09:22 PM

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@ Kamikaze:
The map is made 200x200 (aprox.) to ensure that gameplay is flowing. A map of 400x400 is simply too big and you would be running more then you want to.

@ Suicide Commando:
True, the textures will make the map much more vivid. We already tested some, but it's simply not ready for release. The geometry is our main focus right now. At least one SP mission will be included (done by Zeko) but probably a couple more will follow.

@ Stalker_Zero:
We do have an open policy for releasing the map. This includes (at least for my part) releasing the geometry (3DSM) so others can benefit from it. The release will come a couple of weeks later then the actual map though.
The map will be tested intensivly on lag, glitchingspots, bugs or improvements before release. This is not gonna be a map with 100.000+ polys, so it shouldn't lag. We know that the original castlemap (included in the DS-cd) uses aprox. 34.000 polys. Our aim is 40.000 (the castle as it is now uses aprox. 3700!).

This post has been edited by |rsi|™deleyt: 18 July 2003 - 09:23 PM

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=WHITE-SKULL VALLEY=
.............................. =TRAINRIDE=


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#13 User is offline   Suicide Commando Icon Posted 18 July 2003 - 09:26 PM

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Well I'll really be looking forward to this map. Thanks a lot guys. Roughly how long do you anticipate the development will take?

This post has been edited by Suicide Commando: 18 July 2003 - 09:26 PM

Qui desiderat pacem præparet bellum. -Flavius Vegetius Renatus-

#14 User is offline   deleyt Icon Posted 18 July 2003 - 09:53 PM

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We started one week back from now. I reckon putting the details in and the texturing is gonna take a lot of time to get things right and the object-tagging will take some time too.
So my wildest guess is in about 3-4 weeks from now.
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=WHITE-SKULL VALLEY=
.............................. =TRAINRIDE=


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#15 User is offline   Suicide Commando Icon Posted 18 July 2003 - 10:05 PM

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Sweet, I'm sure we'll all hold you to that. hehe :D
Qui desiderat pacem præparet bellum. -Flavius Vegetius Renatus-

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