Doc. Caliban Posted February 14, 2013 Share Posted February 14, 2013 I'm sure this can be done, but I don't know the scripting well enough yet. You're on a mission that sends you from Point A to Point B, and you have to return to Point A for extraction. The (fun) problem is that there are now badguys waiting for you on the way back to Point A. If you die, you respawn .... behind them. Boooo. Is it possible to set a zone that respawns you at a different location (say, Point B in the above example) so that you can continue the fight from Point B back to Point A? Something like (laymans terms): If member of Player1 is killed within x meters of zone whatever, set respawn point to zone respawn2 I don't want it to affect the whole platoon, obviously, so it can't be if just any member of Player1 is in the zone, all members respawn elsewhere. That's no good. The whole thing would have to be set up as a trigger plan once the objective at Point B is achieved and the new badguys are in place between you and Point A. Does that make sense? -Doc Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted February 14, 2013 Share Posted February 14, 2013 Off the top of my head: Trigger: A member of Players has reached Point B. (ProximityPlatoon) Responses: Enable the Alternate Spawn script blocks. (GroupEnable, and make a new group with a name like that) Trigger: A player has respawned (Respawn) Responses: Allow this block to be reactivated (BlockPreserve) Continue if Respawning is a valid reference (ContinueIf [i think this is important, not sure, I just remember it from awhile back]) Teleport Respawning to Point B. Remember you can't teleport actors from one map room to another or you get the portal bug. Quote Link to comment Share on other sites More sharing options...
Tinker Posted February 15, 2013 Share Posted February 15, 2013 Group: (START) Comment: RESPAWN LOOP Trigger Event: respawn has respawned as respawn. Responses: Allow this block to be reactivated. Teleport respawn to Zone_XX. < (Example name, zone has been variable set at start) No need for the valid reference, if a player has respawned, the response will be the first thing to happen. If you variable set insertion_01 to Zone_XX, then whenever you need to change the insetion, or respawn point, all you need to do is variable set the new new zone needed to Zone_XX and your script requires nothing more. Quote Link to comment Share on other sites More sharing options...
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