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PreAction and Continue


RussiaGhost

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Group: <Default>
Comment:
SetUp
Trigger Event:
The simulation is starting.
Responses:
Allow this block to be reactivated.
Set Player to (The player-controlled actor).
Prevent this block from being reactivated.

Group: <Default>
Comment:
Spawn Opossing Patrol Force
Trigger Event:
The simulation is initializing.
Responses:
Allow this block to be reactivated.
Continue executing responses if (Actor 89 is being heard by Player).
Spawn an opposing patrol force with 2 members.
Prevent this block from being reactivated.

Why does not this condition?

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To quote Jack57 from many years ago,

"How many times does the simulation (Ghost Recon) initialize per game?"

:shifty:

The game only initializes (loads) once and starts (begins the mission) once per game, so you do not need the BlockPreserve command at all. You should remove the BlockRemove as well. As for your second script block, it will never work for several reasons, one of them being the fact that nobody can hear, see, or do anything while the game is initializing. I assume you want enemies to spawn when the actor is heard by the player, but you cannot spawn a patrol force during the game. Your script should look like this:

Group: <Default>
Comment:
SetUp
Trigger Event:
The simulation is starting.
Responses:
Set Player to (The player-controlled actor).

Hide Enemy Platoon from the game world.

Group: <Default>
Comment:
Spawn Opossing Patrol Force
Trigger Event:
1 second has elapsed.
Responses:
Allow this block to be reactivated.
Continue executing responses if (Actor 89 is being heard by Player).
Make Enemy Platoon visible to the game world.
Prevent this block from being reactivated.

The "Enemy Platoon" should contain your two actors you want to spawn.

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