Not a bad write up but i'm suprised to read his opinion on the sound, he claims it was
pretty average, but he doesn't explain on what sound system he was using?. And he says in that write up ..."Graphically, the GRFS looks like it should have been released two years ago. After seeing some of the trailers and gameplay shots of this title over the years, I was expecting mind-blowing, ground-breaking visuals. In all honesty… it’s forgettable. The graphics aren’t bad, but they certainly aren’t on par with some of the more impressive releases over the last year". It's not the only time i have read or heard someone say the Graphics are mediocre, i wonder if this is because of the monitor/tv in use?, i connected my PC monitor (ASUS VG236 120Hz 3D) to the XBOX 360 (HDMI) at about 3 feet away from the screen and looked great, but on my HDTV it looks different but much better the further away from the screen as possible (at least 6 feet away from screen). I'll just have to disagree with his opinion here but the PC version should look even better.
Nice to know there are night missions

"Both of the missions shown to journalists in Paris featured the loose, open-ended, multi-track approach that made the Ghost Recon series a hit to begin with. In one, the team was tasked with infiltrating a compound filled with Russian soldiers. Here, the progression was divided between scouting the terrain – using sensor grenades and a UAV drone – and positioning the squad to cause the maximum damage, then taking out multiple targets simultaneously. The players had dense foliage and the odd building to hide behind for the most part, but the level also featured a rather difficult boss battle in the form of a tank that rolled in midway.
The second mission was set at night and the squad started outside a Russian airfield. While infiltrating the grounds and picking up a package were the main objectives, stealth was the order of the day, as if one member of the team was spotted, the mission was over. To that end, the squad needed to stick to the shadows, take cover behind vehicles and containers parked on the runway and do everything they could to ensure that none of the bodies they left behind could be spotted".
Tom Clancy's Ghost Recon: Future Soldier – multiplayer preview | Technology | guardian.co.uk