I've been using droopy's enemy realism for a long time now, and it always made things a lot better. But then, Heroes Unleashed came out, and I couldn't use it if I wanted to use some of the several kits HU gave us. So I decided to change HU Equips stats myself. In my dreams... Too much guns to edit manually, too much work. I started playing HU unedited, and it's supposed to reduce the deadly accuracy of the enemy, and it does. But it does a lot less than droopy's, and I still thought they still were superhuman Russians. Poor ghosts. Half my squad went down and I didn't even find the enemy.
But then I thought of something. I took out my binoculars, took cover and started looking for the ###### who shot me. He was standing on the open, 100m away. And I finally understood everything. They aren't too accurate, it's just that I always had small monitors! Every AI entity in the game didn't think we were too far, but 100m for me, in my computer screen, looked like 1kilometer! Just take a look at these screenshots:

Do you see the bunker? Can you see someone inside of it? How far would you guess it is?

Now with the weapon zoom.

And now with the binoculars. Now you can see who you're supposed to shoot.
What happened in this situation: I took my gun, went for cover and started shooting, they started shooting back, my squad mates spreading fire, they went into cover, and as my bravo team started firing at then from a different position, they fell, one by one. (taking with them one of my guys who wasn't into good cover). It was a great firefight, except that I could barely see who was I shooting at, when everybody else was having no trouble killing each other.
A M16 is supposed to have a 500m effective range, isn't it? That is, you can shoot people at 500 meters if you can see them. I don't know if there's a map in GR where you can see 500m without any obstruction, and I think most of GR's maps aren't this big.100 meters is engaging distance, and it's a 'safe' distance for a strategic assault. But think about it... Most of the time in GR you only engage the enemy when you're about 50m from him. Think about most of your firefights, most of the time they're like mexican standoffs. The man who drops to the ground, aims and shoots first wins. Moving a fireteam to one cover to another is almost impossible! Flanking is already hard because during a firefight you have to babysit all your teams, see if they're in good cover, and hope they're not just firing at the immediate enemy without watching your back. You don't even have the courage to move to your enemy's flank, because you're not just too close from the enemy, you're also depending on some rather egocentric AI.
So, what's the point of the thread? I don't know. Maybe I giving other GR players a tip: To play GR right, buy a big screen, turn off the fog, and avoid engaging the enemy from too close. And use droopy's realism, to compensate the AI, and make flanking possible.
Another thing is maybe someone could do a realism mod like droopy's for Heroes Unleashed, and modders, in the future, when you're scripting missions, try to think about how far the player is supposed to engage the enemy's you place on the map.













