GR FS ,worth it?
Posted 21 April 2012 - 10:27 PM
Posted 21 April 2012 - 10:34 PM
Barking up the right tree?
Edited by Zeealex, 21 April 2012 - 10:35 PM.
"If you feel truly passionate about something, you will gladly spend a lifetime pursuing it"
FEMAL3 status: Alpha 2. Excam Status: Being Refined
Posted 22 April 2012 - 01:42 PM
Two things that could move GR:FS from 'good value' PC title, to the best in the industry that every realism Fan must own and will buy would obviously be the inclusion of a stand-alone dedicated server, and mod support. If those two things were offered it would catapult GR:FS to 'the must buy' realism game for 2012, for every PC realism Fan because there is no competing game with both those features that are so essential to realism fans having a true love affair with a game.
If GR:FS PC is derivative of what we've seen on console with only listen servers, what we're spoon fed from Ubisoft in terms of DLC and expansions, and no MDK -- GR:FS still stands on it's own merits as a good value in terms of original features, lots of content (play modes, weapon & goo-gaws), and enough of the 'Ghost Recon' mystique, but it will be competing with other games with the same limitations, and it will not surpass the competition in sales.
I strongly hope Ubisoft pulls out the stops just like they did with DRM, and offers SADS and an MDK -- I personally know at lot of people that are on the fence about the game, that may wait for reviews, the price to fall, friends to buy, or Clans to blow it off -- but given an MDK and SADS ALL will either preorder the day the announcement these features are part of the PC plan, or will be waiting in line the day it goes on sale -- and I'd bet money (and win) that by Christmas GR:FS would surpass MW in sales...
Edited by 101459, 22 April 2012 - 01:45 PM.
Posted 22 April 2012 - 03:10 PM
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