how to play ghost recon online
i have beta key but i says me that the beta in queue\
what to do
Go to the GR:O site, and log in first (make an account if you don't have one), then hit the big 'APPLY FOR BETA' button and log in and it should ask for your beta key.
and what you can say about the other recommand requirdments exept video card
The rest of your PC is more then fine, you should not need any new hardware, even your video card should be ok...
One thing that was NOT addressed in the press release that will still affect my purchase: if GR:FS PC is a direct port of the Xbox 360/PS3 version (same engine etc), IMHO it will be a good thing. Ubi has a bad habit of using different engines for the same game on different platforms leading to questionable results (GR2 for PS2 is the best example of this)
This has always confounded me a bit, as the use of the term 'port' has come to be a really vague Gamer colloquialism to mean anything they don't like about a game that they feel was influenced by a console target design.
The game engine, art pipeline, and toolchain used to create any game that's going to use the DirectX render backplane on the Xbox 360 and/or PC is going to build the game first on a PC regardless and typically the same middle-ware and tools...
I grant that there are games that are hastily brought out for PC after console target build is polished, with incomplete features and limited regard for what a PC version of the game needs like:
· render optimization that takes advantage of what PC's offer
· configurable render settings
· adjustable FOV with correct scaling
· configurable keyboard binding and mouse control with raw input and no-scale options
· stand alone dedicated server support
· decent server browser capability or at least external support for a server browser
The last, an actual server browser or at least supporting external server browsers rather then some cheap hack of some sort of 'match-making' interface has been one especially onerous and miserable limitation Ubisoft have unfortunately foisted on Clancy Fans with the Vegas and Splinter Cell games...
But any of these shortcomings is more typically a limitation of budget/time, Developer laziness, and in some really embarrassingly conspicuous cases just incompetence -- then the fact that the game was optimized for the console first as the 'lead platform' and then hastily finished for PC...
Ubisoft has also given the impression of being a company that would very much like to be able to treat the PC as a console: onerous DRM and crude match-making, limited render and control interface configuration -- they want us locked out -- to see and play the game their way, regardless of whether we're missing fingers, colorblind, get sick from excessive camera bob or absurd camera post processing effects -- which is sad as the PC was the last bastion that gave people configurable means to dealing with limitations like these that otherwise made games unplayable for them.
But I don't mind a wit that the game is on the same engine for PC as the Console, I just hope the PC team gets the time, money and has the talent to make it look as good and hopefully better than it does on the Console, and gives us the range of input interface control and render options and game server browsing features we've been shorted in too many previous Ubisoft games.
Edited by 101459, 10 April 2012 - 06:15 AM.