1) Find Dc0
Divide energy by velocity. E/V = Dc0
Example: 200/1000 = .2 the result is Dc0
2) Find Dc1
Find appropriate damage on chart (see next page)
Example: 90% = 1000
Damage = (Dc0 x V) + (Vc1 x V^2)
Example: 1000 = (.2 x 1000) + (Vc1 x 1000^2)
Simplify this operation:
Example: 1000 – (.2 x 1000) = E
1000 – 200 = 800
Divide E by Velocity^2
Example: 800/1000^2 = 0.0008 this is Dc1
Put these variables in the appropriate fields in the Gun Editor within IGOR.
Find the appropriate chance of wounding from a center-mass hit at the muzzle on the left, and look to the total damage value on the right. Use this in step 2 of the damage formula above.
Okay now I understand the equations, but where does this damage chart come from? There's no context to it, and I don't understand what numbers you are supposed to be cross-referencing with it. He says "Use this in step 2 of the damage formula above" and I can see that he has done this:
Example: 90% = 1000
But where does that 90% come from? Or rather, where does the value of 1000 come from?
According to his description;
1 - (x/D), where X is a value assigned a body region in cmbtmodl.xml, and D is the total damage done by your weapon. Our MP5's damage to the torso would look like this:
(100/1000) = .900
Now call me crazy, but 1 - (100/1000) is NOT .900! It's 0.1, am I losing my mind?
Another problem I'm having is that I have copied the equations seen on IGOR meticulously for killcoefficient and velocity, but I'm actually seeing the kill energy increasing at range
The final thing I wanted to ask is that while calculating velocity and damage seems to work out (apart from the increasing kill energy) I really do not understand how to turn those two values into a "final damage" value, something that will give you a definite chance to kill on a given body part. If I do what Para and Igor say, which is '1 - (hitpoints/killenergy)' I often (depending on range) get negative values!
Any help would be appreciated