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ZSU-23-4 - Shilka


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#1 RileyFletcher_01

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Posted 06 March 2012 - 05:57 PM

So I've got Blakarion's Shilka from his OpFor vehicle pack and am trying to get it to work like a Howitzer. I've got it set like this:


<VehicleFile>
<VersionNumber>1.000000</VersionNumber>
<Type>2</Type>
<ModelName>zsu.pob</ModelName>
<WeaponCount>1</WeaponCount>
<Weapon WeaponType = "0" WeaponFilename = "zsugun.gun"/>
<BodyMass>3000</BodyMass>
<WheelMass>300</WheelMass>
<SuspensionStrength>500</SuspensionStrength>
<Acceleration>2</Acceleration>
<Deacceleration>1</Deacceleration>
<TopSpeed>100</TopSpeed>
<TurningSpeed>180.000000</TurningSpeed>
</VehicleFile>


I have my AA guns set as Howitzers so they shoot into the distance when I put them on Destroy Target with no target. I want it to keep shooting the MG (zsugun) in a random direction, but it just sits there and stares. Seems it has to be a projectile to work. Any way I can do this, I really like this model but it is useless unless it can shoot the MG into the distance.

#2 Zeealex

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Posted 06 March 2012 - 06:03 PM

create an invincible invisible to you character and it should try to kill him with the MG but he can't die. would that work?

Edited by Zeealex, 06 March 2012 - 06:04 PM.

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#3 RileyFletcher_01

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Posted 06 March 2012 - 06:07 PM

Might not work but I think you are on to something. I might be able to give it a target and it will fire the MGs at it.....I remember something a long time ago where I had a team try to destroy a tank but forgot to give them ATs -- may have been coincidence but I think they tried to shoot at it with small arms. I'll try that out.

#4 Tinker

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Posted 06 March 2012 - 11:31 PM

Had any luck here?

I did something similar in a mission. I wanted a patrolling tank to fire in a random direction covering a ridge line. I used an actor dummy, basically a actor with transparent skin so he could not be seen, made him invincible. Then randomly teleported him to an effect in the areas I wanted the tank to fire at, keeping him inside the spotting range of course. Worked well.
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#5 RileyFletcher_01

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Posted 06 March 2012 - 11:33 PM

Haven't tried it yet. How do you get him to target only the dummy; when another target comes in sight it might try to get it instead.

#6 Tinker

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Posted 06 March 2012 - 11:48 PM

Just had a look at it in game. Yeah it only has a MG mounted, that does not work like the cannon fire at random direction. Only thing you can do is predict where you want it to fire. Player platoon in zone x/y/z do not teleport dummy to effects x/y/z. Would of been great to have it act like the big guns for sure.
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#7 MrMoon

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Posted 04 December 2012 - 06:43 PM

If an actor is set to invincible would a tank repeatedly fire at him with its mg?

Edited by MrMoon, 04 December 2012 - 06:44 PM.

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Change this, change that, delete the whole damn map.

Scream and shout and ###### cry, Ill never know the reason why.

I really cant believe my lot, another bloody crash to desktop.


#8 RileyFletcher_01

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Posted 04 December 2012 - 07:00 PM

Unless a more convenient target came into range, yes.

#9 Zeealex

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Posted 04 December 2012 - 07:25 PM

it's fairly amusing to just sit there and let it fire away actually

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#10 MrMoon

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Posted 04 December 2012 - 07:37 PM

Well perhaps the shilka could concentrate its fire upon the actor that you could make a transparent rsb or something with, and then when the tank spots the player it switches its fire onto the on coming ghosts?

Question is can you spawn an actor in the air and have him stay there? Ive never tried myself.

http://chaosad20xx.blogspot.co.uk/

Change this, change that, delete the whole damn map.

Scream and shout and ###### cry, Ill never know the reason why.

I really cant believe my lot, another bloody crash to desktop.


#11 RileyFletcher_01

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Posted 04 December 2012 - 09:03 PM

No, he would fall to the ground.

#12 Zeealex

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Posted 04 December 2012 - 10:11 PM

you could put him in an invisible helicopter, and he'd look like he's on a levitating chair :P

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#13 RileyFletcher_01

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Posted 04 December 2012 - 10:15 PM

Then there would be rotor sounds.

#14 Zeealex

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Posted 04 December 2012 - 10:49 PM

true, but still, they are levitating

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#15 MrMoon

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Posted 04 December 2012 - 11:48 PM

Wait..... human tower of invisible actors!! Yes!

Hmm not sure maybe ghost recon is too limited for this kind of thing :/

If there was a way of having a separate heli with a separate heli sound you could mute it. But no Idea how you would do that in ghost recon :/.

http://chaosad20xx.blogspot.co.uk/

Change this, change that, delete the whole damn map.

Scream and shout and ###### cry, Ill never know the reason why.

I really cant believe my lot, another bloody crash to desktop.





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