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Did anyone figure out how to disable death text messages?


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#1 metavoid

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Posted 02 March 2012 - 09:23 AM

Did a bit of searching and found no answers aside from covering the entire font file in an alpha channel. I was prepared to live with that until I realised it even affected the main menus!

So, are these messages hardcoded or is there another way?

#2 metavoid

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Posted 02 March 2012 - 10:47 AM

After a bit more searching I've realised that it's the strings.res file you need to edit to get rid of these strings.

The problem is that I want to get rid of the mutliplayer kill strings which reference the player name, the string goes like this:
<player name> has eliminated <enemy name>

Using a hex editor I can get rid of the 'has eliminated' text by replacing it with spaces, but I can't seem to overwrite the <player/enemy name> without the game refusing to start. Any ideas on how to proceed would be appreciated :)

#3 RileyFletcher_01

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Posted 02 March 2012 - 01:30 PM

I'm working on doing that right now for my mod. Very tricky, you have to keep the number of characters exactly the same. I keep getting the no start deal, but someone got it to work in the Sniper Armory 3 mod I think, or one of those sniper mods. If you can't fix it, ask permission to use his strings.res file.

#4 metavoid

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Posted 02 March 2012 - 01:50 PM

I'm working on doing that right now for my mod. Very tricky, you have to keep the number of characters exactly the same. I keep getting the no start deal, but someone got it to work in the Sniper Armory 3 mod I think, or one of those sniper mods. If you can't fix it, ask permission to use his strings.res file.


Hmm, seems we are stuck at the same point. As far as I can tell it is a series of dots in the res file which somehow reference player and enemy actor and it really doesn't like them being ovetwritten; even as you say maintaining file length.

I do have that mod but the messages still show up. Do you have another mod that achieved it?

Either way, its good news if somebody managed it!

#5 RileyFletcher_01

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Posted 02 March 2012 - 01:53 PM

I asked Zeko about this since he did it before, but after I couldn't get it he tried it and he couldn't get it to start up.....I am hoping this doesn't have to do with being patched to 1.4. I can still edit lots of other things. Maybe we're just overwriting too much or too little? :hmm:

From the Sniper Cannon 3 description:

-No more "red" messages on the top of the screen from your team also in SP - youll only hear them



#6 metavoid

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Posted 02 March 2012 - 02:59 PM

I asked Zeko about this since he did it before, but after I couldn't get it he tried it and he couldn't get it to start up.....I am hoping this doesn't have to do with being patched to 1.4. I can still edit lots of other things. Maybe we're just overwriting too much or too little? :hmm:

From the Sniper Cannon 3 description:

-No more "red" messages on the top of the screen from your team also in SP - youll only hear them




Interestingly enough, it seems some of the dots that govern the <player> tag aren't in use; looking at offset 0x0001dcdc, I can overwrite the rows 04 05 and 06 without any change, and gr still works. Anything beyond that and it takes a dump. Will continue working on it though, there must be a way around it.

I had a look at SC3, pretty nice how it turns off the singleplayer messages, I will take a look at how he did that...

#7 0-0

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Posted 25 April 2012 - 11:29 AM

And so... you made it or not?) Posted Image
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#8 ApexMods

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Posted 15 May 2012 - 05:28 AM

Removing the kill confirmation (both on-screen text and voice) requires silencing all relating sound files t(m/f/1/2/p)_enemy_killed_generic(1-5).wav, removing the contents of <ActorName> tags in enemy actor files opposing_force_(desert_/jungle_)(0-x).atr, and overwriting the corresponding text strings (e.g. " has eliminated ", IIRC) in the STRINGS.RES file with blanks.

For multiplayer it gets more tricky, as the chat would still be spammed with the name of the player that did the killing. I experimented with this, but don't recall the outcome at the moment. Will have to check back on this.

#9 RileyFletcher_01

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Posted 15 May 2012 - 01:44 PM

That doesn't actually make sense. In singleplayer it doesn't say who shot who, it says

Alpha: Enemy Soldier Down
Bravo: Enemy Soldier Down
Charlie: Enemy Soldier Down

What you stated above, removing their names and removing 'has eliminated' will work only for multiplayer.

#10 ApexMods

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Posted 15 May 2012 - 02:27 PM

That's why I said:

[...]overwriting the corresponding text strings (e.g. " has eliminated ", IIRC)[...]

Meaning that this is ONE of the strings that needs blanking out.

This doesn't make sense to you? And my post doesn't help you at all in getting rid of the messages then? :blink:

Or are you just trying to be obnoxious? <_<

#11 RileyFletcher_01

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Posted 15 May 2012 - 02:53 PM

I was trying to clarify it. Why would I be trying to be obnoxious? It didn't make sense.

#12 ApexMods

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Posted 15 May 2012 - 04:59 PM

:wall:

#13 Zeealex

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Posted 15 May 2012 - 07:04 PM

now now gentlemen, play fair :thumbsup:

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#14 RileyFletcher_01

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Posted 15 May 2012 - 07:34 PM

I don't know what his problem is. He gave a method, then said for multiplayer it was harder, as if he hadn't explained multiplayer yet and was just saying how to do it in singleplayer. That's what didn't make sense.

#15 Zeealex

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Posted 15 May 2012 - 07:41 PM

you can't really type with a tone of voice though, so often things can be misunderstood. so, let's disregard it and carry on, yes?

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