What then is to like, how can any 'real' Ghost Recon Fan be positive if it's not 'really' Ghost Recon 4? Well GR:FS still looks like a solid tactical realism game with a lot of features essential to the genre, and some new ones to boot:
It's NOT Call Of Dude
While it's obviously not Ghost Recon as we know and love it, GR:FS doesn't look like hyper-active Rambo on amphetamines spam-fest either. Firefights look like something to avoid, and something you have to keep your head down in to prevail.
Gunsmith
Have you seen it? Who doesn't like it? And unless Ubi pulls a pink bunny out of a hat it's not gonna be 'Magic Casino Special Prize Unlock' bs for kills, but a virtual armory where you appropriately customize your load-out per your intended approach to a mission. Perhaps they'll even give us the option to leave the Optical Camouflage™ and Augmented Reality® gear in the Armory and play like contemporary special forces... Please?
Excellent Voice Acting
While even some ridiculous arcade shooters get decent voice actors; the focused, professional economy of the dialog in GR:FS is one of the first things to remind me of Original Ghost Recon. Who can forget the annoying effeminate Cross Com voice in GRAW with all his useless gushing, or the R6 Team in Lockdown that couldn't shut up with all the dysfunctional inappropriate patter and bad voice acting? Purring: "With Pleasure..." -- c'mon, really?
Eye Candy
The handsome engine and fantastic animation are obviously not make or break with respect game quality either way -- but it sure does look good, it's not going to make the immersive aspect of the game more of a challenge.
No Creepy Magic
No magic gold stars to wear on your forehead for killing; no magic powers or 'perky' abilities for more kills; no leveling up based on, you guessed it, more killing; in fact in the spirit of tactical realism games -- GR:FS looks focused on fairly realistic military objectives where killing may be the means not the end, and thank Ubi for leaving out the arcade trash that makes me cringe.
It's Got COOP
Hell Yeah! COOP still sustains some of the best games on Ghost Recon -- if GR:FS has some measure of re-playability COOP will be part of it.
The AI Looks Ghost Recon Good
Only conjecture here, but the AI here looks like it's a notch or several up on previous Clancy games, they loiter more realistically and in more realistic positions, move for cover under fire, use cover fire tactics and flanking as their aggressive behavior rather then just focused shooting.
It's Third Person
I know this is a downer for some, but, this is a squad tactical shooter, and anyone that works and plays with/in the Mil-Sim community knows that having the TPP makes for more realistic coordinated COOP fire maneuver, more effective and realistic use of cover, and more realistic outcomes prevailing.
Edited by 101459, 24 February 2012 - 12:28 PM.

















