3rd Person - Just on Console or PC too? Is it a deal breaker?
#1
Posted 18 February 2012 - 06:22 AM
Long time lurker, first time poster.
I don't see this topic being discussed but if my search missed it accept my apologies.
3rd person view. Is that console only or is it also on the PC? Does anyone know?
If 3rd person on the PC, is it a big deal do you think? My first thought is F that 3rd person crap but after viewing some of the videos I'm not too sure it will be ALL bad.
Cheers,
Frank
#2
Posted 20 February 2012 - 10:20 PM
There is mention (complaints mostly), but no PC focused topics afik...I don't see this topic being discussed but if my search missed it accept my apologies.
Again, as far as I know, there's been no official statement that the PC version of the game will be any different then the Console releases; it seems reasonable to assume that it will be a port and that PC and Console builds of the game will offer feature parity unless or until Ubisoft says otherwise.3rd person view. Is that console only or is it also on the PC? Does anyone know?
In my opinion, TPP doesn't have to be a deal breaker for GR:FS to be a compelling and appealing PC game... I think the issue that most of us have here is that the Clancy games have for some time gone so far off script of Original Ghost Recon and R6 design canon, that for some people TPP is just 'one more thing' or one thing too many cementing the belief there are no decision makers at Ubisoft that understand or care about genre that Ghost Recon was so instrumental in establishing.If 3rd person on the PC, is it a big deal do you think? My first thought is F that 3rd person crap but after viewing some of the videos I'm not too sure it will be ALL bad.
TPP can look good, play well, be immersive, and offer all the depth of play that an FPP offers -- it can be a 'game changer' with respect to some aspects of game design, and much of that can be positive -- we'll just have to wait and see though how this plays out for GR:FS...
Edited by 101459, 21 February 2012 - 12:30 AM.
#3
Posted 22 February 2012 - 07:19 PM
say there releaseing ghost recon online with HOPE that the pc players will ajust to 3rd person but its not going to work ,they had a realy good thing with graw ,graw2 ive played most modern fps s and none and i do mean none have that feel like graw2 we dont want to see a movie and follow a cross in the middle of the screen we want to b in it, im fed up buying games that look good ie call of duty and other games that are run and gun played and got bored in a few weeks or months evrey game made these days 3rd person is just like the rest . played graw2 pc for years and still play and have fun i think ubisoft has lost it . b suprized if for the pc GR FS is any thing but 3rd person but would like to see somthing like GRAW2 I DOWT IT VERY MUCH! SHAME.
Edited by SNAKEDOC, 22 February 2012 - 07:19 PM.
#4
Posted 22 February 2012 - 10:14 PM
hi all i
say there releaseing ghost recon online with HOPE that the pc players will ajust to 3rd person but its not going to work ,they had a realy good thing with graw ,graw2 ive played most modern fps s and none and i do mean none have that feel like graw2 we dont want to see a movie and follow a cross in the middle of the screen we want to b in it, im fed up buying games that look good ie call of duty and other games that are run and gun played and got bored in a few weeks or months evrey game made these days 3rd person is just like the rest . played graw2 pc for years and still play and have fun i think ubisoft has lost it . b suprized if for the pc GR FS is any thing but 3rd person but would like to see somthing like GRAW2 I DOWT IT VERY MUCH! SHAME.
It would be a deal breaker IMHO. GR for the PC was always a FPS, which the "FP" of "FPS" stands for first person and not third person. We have enjoyed being in the action from the FP point of view and anything less would make this game DOA.
#6
Posted 23 February 2012 - 02:47 AM
#7
Posted 23 February 2012 - 05:40 AM
That's just my Opinion on the subject.
Thanks.
30K
#8
Posted 23 February 2012 - 08:59 AM
I am feeling a trend coming on, laborate more here and help with the...
PVSCTPV GR - FS - PC - WARNING
People should see a warning if they
Artificial intelligence is no match for natural stupidity.
#9
Posted 23 February 2012 - 10:41 AM
Off topic, sorry, but Papa6, you wouldn't be [NH]6P (Peter) from the Nighthawks server, would you? Just would be quite a coincidence, seeing as you have a very similar name.
no but thanks for asking. feel free to message Rocky about me. I apologize if my being opinionated offends anyone
#10
Posted 23 February 2012 - 11:37 AM
Why? This thread was on the forum first, and has less of an agenda going...I am feeling a trend coming on, laborate more here and help with the... PVSCTPV GR - FS - PC - WARNING
Anyone that's seriously 'into' the tactical realism genre knows that the very first RSE/Clancy R6 and Rogue Spear games offered TPP, and there was plenty of kicking & screaming histrionics trumpeting 'the end of the Clancy games & universe' when it was revealed that Ghost Recon would have a 'Ghost Perspective' with 'no FPWV'...
Today that change is lauded as one that helped define the genera, as the 'Ghost Perspective' allowed for the level of zoom required to overcome pixelation limits to realistic view distance, and allows for much more realistic ranges of engagement in Ghost Recon then games that came before it and many since.
It's at least worth considering a few of the many successful tactical realism games and simulators that offer a third person perspective, that play well and certainly more realistically then run of the mill 'realism' first person shooters:
· Operation Flashpoint
· Armed Assault 1, 2, & four expansions (must have worked)
· Rainbow Six
· Rogue Spear & Four Expansions
· The Conflict Games
· VBS 1 & 2
· RTI
· Sniper Elite 1 & 2
· Hidden & Dangerous 1, 2 & Sabre Squadron
· Tactical Strike
· Line Of Sight: Vietnam
· Elite Warriors: Vietnam
· Deadly Dozen: Pacific Theater
· R6 Vegas 1 & 2 (in cover mode)
These are well regarded games and sims for their tactical feature rich design, and a third person perspective hasn't detracted from that -- it's been an enabler of more realistic squad maneuver. Add to that virtually all these games were expanded and kept TPS so something must be working...
I'm not saying this will be the case with GR:FS, but there are certainly bigger fish to fry as far as the game's prospective limitations then it's use of TPP...
Edited by 101459, 23 February 2012 - 01:25 PM.
#11
Posted 23 February 2012 - 01:07 PM
Ghost Recon has evolved into something defferent then it once was. Like the difference between dinosours and birds.
OldGhost.
Edited by OldGhost, 23 February 2012 - 01:12 PM.
#13
Posted 24 February 2012 - 07:34 AM
Splinter Cell.
I think the series needs a new breath of fresh air pumped into it rather than more of the same. Combining the aspects of Splinter Cell with Ghost Recon would make the PERFECT game, think about it.
Regardless, it's going to be TPP no matter what you all say, its about as useless an argument as the "Who shot first: Greedo or Han Solo" argument. Just alot of first rate nerd rage coming off sounding like white noise. Get over it.
#14
Posted 24 February 2012 - 12:23 PM
Well said! And this is why the mil-sim community pretty much plays exclusively in third person; there's a lot of proprioceptive, peripheral and depth cues you don't get in an FPP that are made up for in TPP. In a TPP you can as easily and effortlessly determine your have cover and from what lines of fire, you can similarly setup better with a fire team for more effective fire.I don't think TPP is a deal breaker. That's complete rubbish. My point? Ghost Recon has, and always been all about stealth & tactics. And what other game embodies those two traits successfully in Third Person only? Splinter Cell.
I agree and disagree; I've always thought some of Splinter Cell's mechanics would make an excellent squad tactical special forces shooter as well -- but I'm sympathetic to some of the ire of Ghost Recon Fans who have a sense of a genre lost. Ghost Recon is the game that defined the tactical realism genre for a lot of people, and it does have genre defining features and capability no other game since has come close to offering, so I too well understand Fans that are sad that Ubisoft has dropped the ball on Ghost Recon design canon.I think the series needs a new breath of fresh air pumped into it rather than more of the same. Combining the aspects of Splinter Cell with Ghost Recon would make the PERFECT game, think about it.
Regardless, it's going to be TPP no matter what you all say, its about as useless an argument as the "Who shot first: Greedo or Han Solo" argument.
It's true, the game's design was a forgone conclusion long ago -- but again it is sad to see the tactical realism design that RSE pioneered, that was so successful, rather lost to the world of gaming... Ghost Recon still stands as a high water mark for a lot of firsts, and while GR:FS may turn out to be quite a good game, I'm sure Ghost Recon will still hold its place as the standard bearer for many aspects of tactical realism and depth of play.
Weeeell hey, we're all Fans of the same stuff here, so none of us should have to move too far mentally to appreciate what the other guy is saying... Some of us here have a substantial material investment in Ghost Recon over the years.Just alot of first rate nerd rage coming off sounding like white noise. Get over it.
Edited by 101459, 24 February 2012 - 03:14 PM.
#15
Posted 24 February 2012 - 03:42 PM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users

This topic is locked











