Texas Militia - Expansion Pack
Posted 19 January 2012 - 06:30 PM
February 2nd, 2015. The US government has allowed illegal aliens to pass into our country without any resistance, and among these immigrants are many foreigners who want more than a land of freedom to reside in. Dangerous drug dealers have spread across the south, and the United States is now no safer than Mexico. The US military forces are weak in the south, and the few that are stationed there are soon defeated by the sheer number of drug dealer soldiers. Times are dark in the south.....But there might be one last hope. The disbanded Texas Militia, shut down because of supposed uselessness, has been reformed under command of patriotic Texas Ranger hero Joseph Brady, who is well known for his 19 years of service for his state against crime. Brady is rounding up the local Texans, and his rugged band of men is our last resistance against our greatest enemy.
Posted 14 February 2012 - 05:59 AM
You won't stand a chance when a Cobra helicopter armed with a Vulcan MG flies overhead with guns blazing.
TXM will be full of new and creative weapons and tools, like the anti-tank grenade shown in action above.
Die-hard snipers will be in a paradise among TXM's massive armory of sniper rifles -- there are over 12 new sniper rifles included in the mod, including the CheyTac Intervention, the M25, the M99, the Barrett XM109, the Mk14, and the AW50 anti-material rifle.
Pyromaniacs, fear not, for TXM will feature an impressive arsenal of breaching charges, anti-tank grenades, two unique rocket launchers, impact-detonated frags, and more.
In close-quarter situations, you'll be assisted by several short range weapons like the P90 and the MP5, and several unique handguns such as the Desert Eagle, the Mk23, and the FN Five-seveN.
Unsure about your combat skills, or just need a refresher? Texas Militia will also feature a large training mission available at the beginning of the campaign, in quick mission mode, and in multiplayer. The training course will feature targets that reset after being shot, mounted MGs at every range, a timed obstacle course, a mine-evasion simulation, and a combat arena for Team vs. Team shootouts.
Posted 16 February 2012 - 09:30 PM
M14DMR ACOG (assault rifle)
FN Five-seveN SD (pistol)
P90 (submachine gun)
MP5 (submachine gun)
Desert Eagle .45 (pistol)
Anti-armor IEDs (grenade)
Breaching charges (item)
M26i Impact (grenade)
SMAW (rocket launcher)
CheyTac .408 Intervention (sniper rifle)
M25 (sniper rifle)
M99 (sniper rifle)
Barrett XM109 (sniper rifle)
Mk14LR Scoped (sniper rifle)
AW50 anti-material (sniper rifle)
VSK-94SD (not usable)
SAIGA12 (not usable)
RGN grenade (not usable)
AKS74U (not usable)
Cobra attack helicopter
Posted 16 February 2012 - 10:44 PM
Specialists? as in people working on the mod or like ingame specialists?
if ingame, it will be intriguing, intriguing indeed.
And where the hell did you get that cobra?! i have been looking for attack choppers all over the place!
as for textures, i can high res all of the textures you are using on characters and guns that are okay to be edited, it might take time depending on how many you have going or not.
Edited by Zeealex, 16 February 2012 - 10:47 PM.
Posted 16 February 2012 - 11:16 PM
The Cobra was in Blakarion's US Vehicles pack. I found it in the weapons section of all places, and then I had it moved to Modder Resource files. I would recommend his US vehicle pack and his opfor vehicle pack, they'd be great additions to your mod.
I'm fine with the textures for now, but thanks for the offer.
Edited by rileyfletcher_01, 16 February 2012 - 11:17 PM.
Posted 16 February 2012 - 11:30 PM
and i shall check the vehicles pack, i remember having a look at the chinhooks in it actually, i didn't realise there were apaches too oooh that's me sorted fora bit slipping those in thanks for the referral.
and cool, cool, if your good i'm good.
Posted 17 February 2012 - 01:31 PM
I wanna learn how to make a campaign.
Edited by Namjagbarwar, 17 February 2012 - 01:37 PM.
Posted 21 February 2012 - 12:21 AM
Armor 1 - Stops .22
Armor 2 - Stops .45
Armor 3 - Stops 7.62
The players can also benefit from armor; riflemen and snipers have level 1, demo experts have 2, and support experts have 3. All armor levels will reduce the damage and impact of all calibers, but all can be penetrated by high-caliber snipers. Armor levels 2 and 3 completely stop 9mm, so pistols and submachine gun users will have to go for headshots for a guaranteed kill. In mission mode, the enemy will have either level 1, 2, or 3 protection depending on the chosen level of difficulty.
While an armor-user will not be harmed by calibers lower than those with the required damage, they will still be stunned by the impact of a shot, so while you won't be able to kill a level 2 user with a 9mm handgun, he will still be stunned and stumble, giving you time to go for a headshot.
Edited by rileyfletcher_01, 21 February 2012 - 12:22 AM.
Posted 21 February 2012 - 09:59 PM
Naturally, to keep us from being out-done by the best selling CoD series, TXM will also feature a wacky mask-wearing nut of a specialist:
Levitating 5.56-powered enemies will also be featured in the mod:
Posted 24 February 2012 - 08:08 PM
I decided to let the players use the enemy weapons, so there is now a total of...
48 rifleman kits
36 demo kits
16 heavy weapon kits
52 sniper kits
All of the kits (including the restriction kits such as pistols only, explosives only, snipers only) amount to a grand total of 202 brand-new variations of weapons!
Again, that's 202 kits that will be available in the mod!
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users