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Claiming Liberty - Unofficial Expansion Pack


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#31 Tinker

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Posted 19 December 2011 - 09:02 PM

We have played up to mission 7 so far, only get to play right now on Sundays. All has been good, lot of things can be done to help improve the coop side, will send some feedback once we get through the rest, np. :thumbsup:

Mission 5 on the castle I think was unplayable this Sunday with 8 in the server. All had bad lag, too many AI firing and moving at the same time. Tried several inserts, but we had to leave it. We will try veteran mode next week, with reduced enemy. Remember the engine is supposed to only have 256 dynamic objects at any time, this includes bullets flying through the air, plus actors, vehicles, etc.

Mission 7 we found a tango in the farm house, some could see it, some could not, see attached file. Looks like someone from the reinforcements that had not spawned yet. Bad place to put a hidden actor, teleport them in when needed instead.

Try to get a better look over Xmas, looking forward to some time off.

:santa:

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#32 RileyFletcher_01

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Posted 19 December 2011 - 09:45 PM

Thanks for the feedback.

#33 RileyFletcher_01

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Posted 25 December 2011 - 05:32 PM

Patch v1.3 will be released sometime next month, mostly including co-op mission fixes.

#34 RileyFletcher_01

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Posted 11 January 2012 - 10:53 PM

Now how cool is this:

http://seawolves.org....php?f=23&t=364

I was looking at their site as I was interested in their virtual military clan, and I was shocked to see Claiming Liberty right in the middle of the forums.

#35 Rocky

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Posted 11 January 2012 - 11:00 PM

:thumbsup:

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#36 RileyFletcher_01

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Posted 16 January 2012 - 05:42 PM

Claiming Liberty v1.3 is underway. Mostly mission fixes.

#37 twcrash

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Posted 16 January 2012 - 11:21 PM

Yeah I added that up but I am trying to get them interested in other mods as well. As a GR based clan it is amazing the mods they HAVEN'T played. They based all their GR experience on the SK mods and DA49 and I was like have you ever tried anything else? So it is a whole new world for them and i am dragging them kicking and screaming into it :) . I wanna do alot of GR related things like replaying Lightspeeds tourneys, doing monthly challenges, interviews with modders, Rocky ect (I am also adding them to the Xfire and Steam pages as well) So if anyone has ideas or suggestions drop me a line. I can use any help or ideas that will not only promote my clan but also promote GR. Here is the Steam page I added it to it as well as a blurb:

http://steamcommunit...m/groups/swstat

Edited by twcrash, 16 January 2012 - 11:31 PM.

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#38 JohnTC02

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Posted 18 January 2012 - 01:45 PM

Riley has released patch 1.3.

Added to the download entry. :thumbsup:

#39 RileyFletcher_01

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Posted 21 February 2012 - 10:30 PM

So, we still enjoying this thing? Nearly forgot about it while I was working on TXM. I see that people are still frequently downloading it.

#40 RileyFletcher_01

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Posted 08 March 2012 - 09:27 PM

Tinker, have you 9MS guys played them through with the latest patch? Saw your post regarding some co-op issues, hopefully the latest version and the Mission 07 dedi-server patch should have all those things cleared up, like reduced lag, no hidden actors in bad spots, and a few other things.

#41 Tinker

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Posted 10 March 2012 - 12:02 AM

Sry not played them for a while, tough to test and finish my own mods, plus play others for 2 hours on only a sunday these days. :( Will fit in over next few weeks.
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#42 RileyFletcher_01

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Posted 10 March 2012 - 12:22 AM

Is that mod still underway? You posted about it almost a year ago, saw something about TM01 on a revamped Nighttime Caves map.

#43 Tinker

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Posted 14 March 2012 - 12:45 AM

Replied in the TOPIC a while bk.

Is that mod still underway?


No. New 9mansquad mod is just about finished, plus new campaign for Rockall is also just about finished. :)
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#44 RileyFletcher_01

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Posted 11 May 2012 - 12:07 AM

1000 downloads on this old thing. Glad to see people are still playing this fantastic game that's over a decade old.

#45 RileyFletcher_01

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Posted 17 May 2012 - 12:01 AM

Going back and checking out this mod, I'm kind of disappointed in it. I mean, everybody seems to like it, and I guess I need to consider the fact that I was inexperienced back then, but I'm thinking about making a small update or patch to make it a bit more enjoyable. Would anyone be interested in a few rescripted missions and better kits?




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