RileyFletcher_01 Posted November 3, 2011 Share Posted November 3, 2011 I was wanting to set up an M203 as an anti-tank rocket, meaning that it fired the same projectile that it normally does, but has the power to damage or destroy a tank. Now this is getting picky, but even better would be if it took two shots to destroy a tank with the GL instead of one. Now, I set my custom M203 to a WeaponMotionType of 5, rather than the usual 4, but all this did was change the reticle. Does the projectile define if a weapon can destroy a tank, or does the weapon itself define that? I also changed the 40mmGrenade projectile to a type 1 rather than type 0, but this just changed it from a projectile to a dumb missile, meaning that it shot like an AT4, but it didn't blow up. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted November 3, 2011 Share Posted November 3, 2011 (edited) I think it's the projectile file that decides, there's an anti tank rifle i am using in my spec ops mod called the NTW 20 (made by Stalker_Zero i think ), and i think it's the projectile file that makes it antitank, as it's a new .prj and not a standard bullet or grenade. if you play around with the projectile editor you should get somewhere, sorry i can't be of any more use Edited November 3, 2011 by Zeealex Quote Link to comment Share on other sites More sharing options...
Buehgler_AS Posted November 3, 2011 Share Posted November 3, 2011 To the best of my knowledge it is the projectile file which indicates that the round will destroy a tank. However the projectile "ballistics" are hard coded to the type -- bullets fly dead straight, rockets close to straight, and GL rounds have significant arc. So I do not think you can create a projectile that has the GL ballistics but AT damage/effects. I also believe there is no way to require two hits (from a GL or AT) to destroy a vehicle, sorry. Quote Link to comment Share on other sites More sharing options...
RileyFletcher_01 Posted November 6, 2011 Author Share Posted November 6, 2011 Most people probably already know this if they mod weapons much, but from looking at the files I determined that the MotionWeaponType of the different weapon types are these: 0: handgun 1: assault rifle/light machine gun/submachine gun 2: semi-auto sniper rifle 3: bolt-action sniper rifle 4: grenade launcher 5: rocket launcher Quote Link to comment Share on other sites More sharing options...
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