Real-world tactics learned from GR games?
#2
Posted 07 October 2011 - 08:22 PM
-- Clint Eastwood
#3
Posted 07 October 2011 - 11:18 PM
I have also seen "leapfrogging" in GR, or at least what I understand it to be; in a two-person team, one member stays behind and gives the other person cover while the other advances, then the advanced player covers the second while they advance, repeat, etc.
I've also seen the behavior of the enemies when advancing on me and the shuffle or cross-over step they use while approaching that allows them to turn to the side when approaching me, thus minimizing their profile and keep their rifle trained in my direction.
Edited by remix79, 07 October 2011 - 11:21 PM.
#4
Posted 10 October 2011 - 03:19 PM
Hope this answers your question.
#5
Posted 18 February 2012 - 02:46 AM
#6
Posted 18 February 2012 - 03:00 AM
Ha.
Those AI are nasty, devious, ingenious creatures (well, at least the bad guys are) They will flank you and they will spank you. I get terrible beatings still after half a decade of playing the game. Every time I play one of the original RSE missions, I do something different, and so do the AI. I tried M07 River without engaging anyone and it was really like a new mission. I only lost 1 man instead of the usual two or three. So, while it isn't too close to real life, it certainly is similar.
#7
Posted 18 February 2012 - 03:20 AM
But truthfully, you learn how to rely on what you have, cause lets face it, there isn't constant resupply when you need it in the original Ghost Recon, which killed me more times than I care to remember. As well, you learn how to command a small platoon size force over an immense landscape with multiple routes to be taken to get you to the objective, which can often break apart a small unit because of the paths taken and the chances of being ambushed along that path.
#8
Posted 23 February 2012 - 03:59 AM
I wouldn't say that GR would teach people real combat tactics, but it certainly would help. Pit a CoD player versus a GR player, I can tell you who's gonna win. I heavily disagree with vandyman, where he says 'the enemy are heavily scripted'.
Ha.
Those AI are nasty, devious, ingenious creatures (well, at least the bad guys are) They will flank you and they will spank you. I get terrible beatings still after half a decade of playing the game. Every time I play one of the original RSE missions, I do something different, and so do the AI. I tried M07 River without engaging anyone and it was really like a new mission. I only lost 1 man instead of the usual two or three. So, while it isn't too close to real life, it certainly is similar.
Depends if the COD player has a killstreak LOL!!
I hated the unrealism of those along with other things in COD.
As for real world tactics. I learned to stay up late and ignore my wife during matches back in the OGR days. Not sure if that was a good tatic or not though.

Killing is not a Crime, not playing GR is...
#10
Posted 24 February 2012 - 04:52 AM

Killing is not a Crime, not playing GR is...
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