SpecOps Campaign: testers needed.
Posted 19 March 2012 - 07:39 PM
not sure if i passed the new mission 2 on but it's been fixed up as of late anyway.
aaand my internet is fully functioning on this PC now so uploads can now be done directly from the machine, which means, less faffing!
I've deliberately left the Adaptiv test mission on there. you can take a look at what i was nattering on about with the night vision a couple of days ago. don't worry, they are friendly vehicles and they won't fire on you.
Posted 20 March 2012 - 10:07 PM
guess who's back to torment you?!
Anderson and Cole, the Inseperable firepower duo of course!
See, Anderson's a Huge tough guy, i know plenty of men (and women) who would cry their eyes out at a wound like that! it's a shrapnel wound by the way, from a frag grenade. and it's glued to his face, it's not a wound texture, i'm working on those next!
(clothing isn't final for Anderson, purely face testing)
and cole, well he's the stealthier, lone wolf type who tends to avoid injury by shooting their brains out before they can touch him.
Edited by Zeealex, 20 March 2012 - 10:08 PM.
Posted 20 March 2012 - 10:53 PM
Anderson's a Huge tough guy
I would say Cole's mode of operation makes much more sense.
Cole, who tends to avoid injury by shooting their brains out before they can touch him
Posted 21 March 2012 - 07:59 AM
Posted 21 March 2012 - 06:42 PM
Liked the changes to main menu and other menus. HUD ingame is nice but haven't played enough to tell if I like the lack of compass and how the fire indicator works.
No world map in the briefing or map shots when selecting which mission to play.
This pertains to mission 01.
I changed these lines in mis 01 with Notepad :
Get brfg_map-amazonas.rsb here:
Objective one has too many letters to show correctly in the briefing or when checking the objectives ingame. Might shorten communications to comms and see if that helps.
Need kit icons for the new weapons added as it shows only white on the HUD.
Source for these can be found in the weapon mod you are using.
Nice job of texturing the ghosts and the cliffs in mis 01.
Could do with more enemy.
GJ Alex and I'll check mis 02 when I can.
Posted 21 March 2012 - 06:54 PM
the fire indicator is a dark red/black colour, looks odd but good i suppose and i'll add a compass if you feel more comfortable with one
thanks for the RSB Wombat! much MUCH appreciated
never thought of "comms" before changing...
Kit icons will be added for the next test i forgot to add them, because i'm cleaver like that.
and thanks glad you liked them both, hopefully the new cliffs added a bit more depth to the environment.
i'll add more enemies seeing as you've both asked. they are actually spread a little thin i suppose.
Posted 21 March 2012 - 09:52 PM
-typo change caus to cause
-Location is Amazonas, Brazil but world map shows Cuba.
Mmm... where to find a map of Brazil? Amazonas is a state of Brazil so saying the location is State of Amazonas, Brazil might be better. I could not name one state of Brazil until today.
The pulsing icon can be left the same but it can be moved with the X, Y coordinates in the mission file with notepad or in Igor.
Most stock world maps are 256 x 256 pixels.
00 is the top left corner and 256 256 is the bottom right hand corner.
I have PS set up with a ruler reading pixels at the top and along the side so exact locations can be done without much guess work for the pulsing icon.
-No explosion after placing demo. Not necessary but satisfying for the player.
-Nice texture job on the M35 and M2.
- Confused as to why the third M35 is not in the convoy? It sits idly in the SE corner of the map. I suppose it is not necessary for it to be in the convoy. When the convoy gets to the northern entrance of the compound the tank circles and takes up a position outside but when the M35s try to enter they get stuck at the opening. Maybe it is impossible for them to enter because the gate is too small? Not a big deal to me.
-More enemies and maybe some stationary prone snipers in tricky spots?
-It is only necessary to include changed textures in the map\C08_Mountain_Stronghold folder.
Makes it quicker to upload when there are only needed files in the mod.
Posted 22 March 2012 - 08:12 AM
i shall change that typo and the place name with the co-ordinates.
explosion will be added, the third M35 is meant to be broken down, with the driver trying to fix it, if it hadn't broken down it would have joined the convoy on the intersection.
i've managed to get them through the gate before, i'll have another go.
more, trickier enemies comin' up!
most of the textures have been changed in that folder i'll filter through and delete the unchanged stuff.
Edited by Zeealex, 22 March 2012 - 08:12 AM.
Posted 22 March 2012 - 11:31 AM
Posted 22 March 2012 - 05:37 PM
i'll add the broken down bit to the briefing to clear it up a bit.
Edited by Zeealex, 22 March 2012 - 05:45 PM.
Posted 06 April 2012 - 06:04 PM
Added more enemies to mission 1. Created new maps for the briefings, changed the location to Columbia rather than Brazil, added the Kit Icons for the Rifleman And sniper class, fixed a couple of HUD bugs, refaced and retextured Anderson, and re skinned the Cuba Boonies see fixed the headgear in the woodland skins, added new boots, currently in the process of reskinning the gloves, but it's not going too well.
nothing AMAZING, slow progress, but steady and working. much rather that than Activision speed and bugginess XD not to mention, barely any change since the last one
Edited by Zeealex, 06 April 2012 - 06:05 PM.
Posted 06 April 2012 - 06:18 PM
Don't worry, I'm still trying to get the motivation to script everything on my third TXM mission, to no avail.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users