i've been needing a project that's a change of scenery from the one i was already working on (Longbow) at the moment, that one is taking the piddle to get the plot straight.
Anyway, i was thinking yesterday, why not loosely base a campaign around one of my all time favourite playstation games? so i got the Playstation out and gave Spec Ops: Airbourne Commando a quick run through to jog memory a little.
The dealio so far:
The campaign has been planned to be around 16 missions long (i might add a few of my favourites from Covert assault before the ending if not the campaign is 10 missions long) with a 2 mission testing release cycle. if you can stick with me for that long it would be fantastic, and if this is deemed download section worthy any testers that stick by will be credited for it.
like i said, its (very) loosely based around the airborne commando missions, pretty much only the mission names and the outline of what is going on is even the slightest bit similar
the maps are unfortunately stock maps, however i do hope to use a few in the downloads if i can get permission and whatnot.
Also if i am right in saying i must (and will happily) credit Phlook for the placeable objects, they play a big part in the first test mission.
if i seem to have missed anyone for crediting, please don't hesitate to give me a shout and i will make amends.
The missions should work nicely in campaign mode. and i know the objective completion proximity is quite far from the target but the whole mission has been optimised so it is possible to sneak past all enemies but the bridge guards.
anyway, enough jibber jabber here's the link to the first 2 missions, you know where to put them surely.
Latest version : BETA 6
next 2 missions are Hostage rescue and Counter insurgency, then we take our minds away from the jungle scenery and into a ruined city for 2 stages.
here's to hoping the mod works.
Edited by Zeealex, 03 January 2012 - 09:29 PM.