SpecOps Campaign: testers needed.
Started by Zeealex, Aug 28 2011 09:41 PM
295 replies to this topic
#258
Posted 20 April 2012 - 09:42 PM
sorry about the large file size by the way. almost the same size as the mod before adding it, i think the .wav compression is the culprit.
Could you do me a big favour and check Afteract_loss works by losing the game? I didn't hear much.
updated music file, replace old music file:
http://www.mediafire...x16blgjd8w5fklw
Could you do me a big favour and check Afteract_loss works by losing the game? I didn't hear much.
updated music file, replace old music file:
http://www.mediafire...x16blgjd8w5fklw
Edited by Zeealex, 20 April 2012 - 09:42 PM.
#260
Posted 20 April 2012 - 10:05 PM
Thanks for that Heads Up, at least i know what is causing the awkward silence now 
The music will feature:
Two Steps From Hell - To Glory for "action1.wav"
KPM - Culture Clash - Metamorphosis 6 for "GR_Main_Theme"
Two Steps From Hell - Protectors of the Earth for "action 3.wav
Groove Addicts - The Fallen for "afteract_loss.wav"
Two Steps From Hell - Immortal for "Afteract_vic.wav"
Death1- One of Riley's own compositions, got to nab it off the laptop.
Please take a listen and tell me what you think.
Plenty of others to find space for INCLUDING TRAILER MUSIC (ironic, considering all tracks listed are for trailers XD)and one track for the end of the campaign as the player extracts so pass along suggestions fitting into that genre and I will take a look.
That's another thing i've been meaning to ask, is anyone able to get in game footage when the missions are nailed down for said trailer?
The music will feature:
Two Steps From Hell - To Glory for "action1.wav"
KPM - Culture Clash - Metamorphosis 6 for "GR_Main_Theme"
Two Steps From Hell - Protectors of the Earth for "action 3.wav
Groove Addicts - The Fallen for "afteract_loss.wav"
Two Steps From Hell - Immortal for "Afteract_vic.wav"
Death1- One of Riley's own compositions, got to nab it off the laptop.
Please take a listen and tell me what you think.
Plenty of others to find space for INCLUDING TRAILER MUSIC (ironic, considering all tracks listed are for trailers XD)and one track for the end of the campaign as the player extracts so pass along suggestions fitting into that genre and I will take a look.
That's another thing i've been meaning to ask, is anyone able to get in game footage when the missions are nailed down for said trailer?
Edited by Zeealex, 20 April 2012 - 10:08 PM.
#262
Posted 01 May 2012 - 07:17 PM
Hey Guys,
I've decided, instead of Making High Res Map Textures a forced part of the mod, i will create another mod with ALL GR, DS, and IT maps retextured, understanding that lower spec systems or Linux based ones may not be able to render them.
So as a Repeat:
High Res Map Textures will be an OPTIONAL DOWNLOAD on the side for anyone who wants them it is a generic mod not an addon.
I've decided, instead of Making High Res Map Textures a forced part of the mod, i will create another mod with ALL GR, DS, and IT maps retextured, understanding that lower spec systems or Linux based ones may not be able to render them.
So as a Repeat:
High Res Map Textures will be an OPTIONAL DOWNLOAD on the side for anyone who wants them it is a generic mod not an addon.
#263
Posted 02 May 2012 - 10:37 AM
Good idea.
#266
Posted 09 May 2012 - 07:19 PM
yeah, I’m working on mission 4 now, got the retextured maps to do as well, I’m trying to get those done and ready as soon as possible I’m trying to find a decent map though.
Rewriting an old narrative as well, just to make it a tad more realistic in contextual terms
Rewriting an old narrative as well, just to make it a tad more realistic in contextual terms
Edited by Zeealex, 09 May 2012 - 07:24 PM.
#270
Posted 09 July 2012 - 09:43 AM
Aborted?!? Better call it "put on hold for now". Ghosts never surrender!
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