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SpecOps Campaign: testers needed.


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#256 RileyFletcher_01

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Posted 20 April 2012 - 08:57 PM

Maybe you're right. Doesn't play any other time though.

#257 Zeealex

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Posted 20 April 2012 - 09:21 PM

yeah, i'll change it over. ;)

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#258 Zeealex

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Posted 20 April 2012 - 09:42 PM

sorry about the large file size by the way. almost the same size as the mod before adding it, i think the .wav compression is the culprit.

Could you do me a big favour and check Afteract_loss works by losing the game? I didn't hear much.

updated music file, replace old music file:
http://www.mediafire...x16blgjd8w5fklw

Edited by Zeealex, 20 April 2012 - 09:42 PM.

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#259 RileyFletcher_01

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Posted 20 April 2012 - 09:45 PM

I've had strange issues with the afteract_loss sound file. Finally figured out it only plays if you lose a MP game, maybe just PvP games.

#260 Zeealex

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Posted 20 April 2012 - 10:05 PM

Thanks for that Heads Up, at least i know what is causing the awkward silence now :lol:

The music will feature:

Two Steps From Hell - To Glory for "action1.wav"


KPM - Culture Clash - Metamorphosis 6 for "GR_Main_Theme"


Two Steps From Hell - Protectors of the Earth for "action 3.wav


Groove Addicts - The Fallen for "afteract_loss.wav"


Two Steps From Hell - Immortal for "Afteract_vic.wav"


Death1- One of Riley's own compositions, got to nab it off the laptop.

Please take a listen and tell me what you think.

Plenty of others to find space for INCLUDING TRAILER MUSIC (ironic, considering all tracks listed are for trailers XD)and one track for the end of the campaign as the player extracts so pass along suggestions fitting into that genre and I will take a look.

That's another thing i've been meaning to ask, is anyone able to get in game footage when the missions are nailed down for said trailer?

Edited by Zeealex, 20 April 2012 - 10:08 PM.

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#261 Zeealex

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Posted 23 April 2012 - 06:30 PM

anyone Tested mission 3 yet?

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#262 Zeealex

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Posted 01 May 2012 - 07:17 PM

Hey Guys,

I've decided, instead of Making High Res Map Textures a forced part of the mod, i will create another mod with ALL GR, DS, and IT maps retextured, understanding that lower spec systems or Linux based ones may not be able to render them.

So as a Repeat:

High Res Map Textures will be an OPTIONAL DOWNLOAD on the side for anyone who wants them it is a generic mod not an addon.

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#263 Tinker

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Posted 02 May 2012 - 10:37 AM

Good idea.
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#264 Zeealex

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Posted 07 May 2012 - 02:54 PM

thanks :thumbsup:


Work continues on Scripting, however the lighting editor is STILL crashing on me, the little ###### time to look for a map! :P

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#265 RileyFletcher_01

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Posted 09 May 2012 - 07:11 PM

I hope you're still working on this! Posted Image

#266 Zeealex

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Posted 09 May 2012 - 07:19 PM

yeah, I’m working on mission 4 now, got the retextured maps to do as well, I’m trying to get those done and ready as soon as possible I’m trying to find a decent map though.

Rewriting an old narrative as well, just to make it a tad more realistic in contextual terms

Edited by Zeealex, 09 May 2012 - 07:24 PM.

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#267 Zeealex

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Posted 08 July 2012 - 09:08 PM

ABORTED


if anyone wants to have a play about with the idea of this. feel free ;) i think i may have the old file lurking about too.

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#268 RileyFletcher_01

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Posted 08 July 2012 - 10:57 PM

:( I was looking forward to a new campaign.

#269 Zeealex

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Posted 08 July 2012 - 11:09 PM

i might re-start it some time after Ghost Recon: Infinity is finished

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#270 ApexMods

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Posted 09 July 2012 - 09:43 AM

Aborted?!? Better call it "put on hold for now". Ghosts never surrender! :)




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