its supposed to activate a area and then the enemy that is placed just up from the area but nothing happens the game starts and runs the map but no enemies show up when i run through the area???
and its just me that is playing this on LAN.
area name is :area1
enemy id is:temp_wave
please help!!
the script follows:
<?xml version="1.0" encoding="ISO-8859-1"?>
<World>
<!-- World -->
<load_scene file="/data/levels/custom_levels/my_level/my_level.diesel" use_lightset="true" materials="/data/levels/custom_levels/my_level/materials.xml">
<object name="world_bb" hidden="true"/>
<object name="room01" hidden="true"/>
<object name="Plane01" hidden="true"/>
<global_ambient color="60 60 40"/>
</load_scene>
<load_scene file="/data/objects/lens/normal_lens.diesel">
<object name="normal_lens" hidden="true"/>
</load_scene>
<load_scene file="/data/objects/lens/zoom_lens.diesel">
<object name="zoom_lens" hidden="true"/>
</load_scene>
<script_data>
<xi:include href="/data/levels/common/common.xml#xpointer(/common/*)"/>
<area_group name="area1" area_name="area1" group="mp_players" interval="0.3" condition="1"/>
-<user name="user" type="once">
<trigger type="UnitInArea" area="area1"/>
<event name="activate_temp"/>
</user>
<event name="start_game">
<element type="UnitInArea" area=" area1" state="activtate" start_time="3"/>
<event name="activate_temp">
<element type="ActivateGroup" group_id="temp_wave" start_time="2"/>
<element type="UnitInArea" area="area1" state="deactivate" start_time="3"/>
</event>
<player name="player1" mod_name="OnFoot">
<spawn unit_name="ghost_player" object="spawn_player1"/>
</player>
<player name="player2" mod_name="OnFoot">
<spawn unit_name="ghost_player" object="spawn_player2"/>
</player>
<player name="player3" mod_name="OnFoot">
<spawn unit_name="ghost_player" object="spawn_player3"/>
</player>
<player name="player4" mod_name="OnFoot">
<spawn unit_name="ghost_player" object="spawn_player4"/>
</player>
<gametype_info name="enemies_to_kill" value="65"/>
<spawn_manager>
<!--<xi:include href="/data/levels/merge_xml/common_spawn.xml#xpointer(/to_include/spawn/*)"/> -->
</spawn_manager>
</script_data>
</World>
id be grateful for any help thank you in advance.
Edited by Tinker, 19 August 2011 - 07:47 PM.
Removed 4 other topics all asking the same question? Please do not cross post.












