Rocky Posted April 27, 2011 Share Posted April 27, 2011 Just Freaking Great! Valued PlayStation Network/Qriocity Customer: We have discovered that between April 17 and April 19, 2011, certain PlayStation Network and Qriocity service user account information was compromised in connection with an illegal and unauthorized intrusion into our network. In response to this intrusion, we have: 1) Temporarily turned off PlayStation Network and Qriocity services; 2) Engaged an outside, recognized security firm to conduct a full and complete investigation into what happened; and 3) Quickly taken steps to enhance security and strengthen our network infrastructure by re-building our system to provide you with greater protection of your personal information. We greatly appreciate your patience, understanding and goodwill as we do whatever it takes to resolve these issues as quickly and efficiently as practicable. Although we are still investigating the details of this incident, we believe that an unauthorized person has obtained the following information that you provided: name, address (city, state/province, zip or postal code), country, email address, birthdate, PlayStation Network/Qriocity password and login, and handle/PSN online ID. It is also possible that your profile data, including purchase history and billing address (city, state, zip), and your PlayStation Network/Qriocity password security answers may have been obtained. If you have authorized a sub-account for your dependent, the same data with respect to your dependent may have been obtained. While there is no evidence that credit card data was taken at this time, we cannot rule out the possibility. If you have provided your credit card data through PlayStation Network or Qriocity, to be on the safe side we are advising you that your credit card number (excluding security code) and expiration date may have been obtained. For your security, we encourage you to be especially aware of email, telephone, and postal mail scams that ask for personal or sensitive information. Sony will not contact you in any way, including by email, asking for your credit card number, social security, tax identification or similar number or other personally identifiable information. If you are asked for this information, you can be confident Sony is not the entity asking. When the PlayStation Network and Qriocity services are fully restored, we strongly recommend that you log on and change your password. Additionally, if you use your PlayStation Network or Qriocity user name or password for other unrelated services or accounts, we strongly recommend that you change them, as well. To protect against possible identity theft or other financial loss, we encourage you to remain vigilant to review your account statements and to monitor your credit or similar types of reports. We thank you for your patience as we complete our investigation of this incident, and we regret any inconvenience. Our teams are working around the clock on this, and services will be restored as soon as possible. Sony takes information protection very seriously and will continue to work to ensure that additional measures are taken to protect personally identifiable information. Providing quality and secure entertainment services to our customers is our utmost priority. Please contact us at www.eu.playstation.com/psnoutage should you have any additional questions. Sincerely, Sony Network Entertainment and Sony Computer Entertainment Teams Sony Network Entertainment Europe Limited (formerly known as PlayStation Network Europe Limited) is a subsidiary of Sony Computer Entertainment Europe Limited the data controller for PlayStation Network/Qriocity personal data Quote Link to comment Share on other sites More sharing options...
ApexMods Posted April 27, 2011 Share Posted April 27, 2011 Yep, just got the same thing. Guess it's time to cancel your Centurion Card, Rocky. Quote Link to comment Share on other sites More sharing options...
Ruin Posted April 27, 2011 Share Posted April 27, 2011 Seriously? I finally get a shooter that I might not get totally destroyed in online and all of PSN goes down. Doesn't it figure... I'm glad I've never bought anything through PSN though, phew. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted April 28, 2011 Share Posted April 28, 2011 IRC chatlog of PSN hackers: [user1] xxx: I don’t think there are many people involved in circumventing PSN access in /this/ channel [ "application/x-i-5-ticket" reason=40 > PSN error 80710101 ] [user2] talk about network stuff? [user2] nice [user2] i just finished decrypting 100% of all psn functions [user3] [user2] you can forget all the history wiper and log remove apps [user2] theres a independant check [user2] which transfers all games and their playtime [user2] every time you login [user2] you can modify it like the firmware version tho [user2] it looks like: [user2] [user2] aswell they can detect backups this way [user1] hash is eboot.bin to check for version? [user2] if you use a backup it will look like this: [user2] [user4] user2, is that in data sent to a0.[CC].np.communication.playstation.net [user2] sec lemme check [user4] im still collecting all the data [user2] updptl.de.np.community.playstation.net/ [user2] thats the server [user3] user2: what about Blu-ray Master Disc/BD Emulator ? [user3] since, i use those features legitimately [user2] on debug or retail? [user2] i didnt check all on debug unit yet [user2] so no clue if it sends discid for bdemu [user2] but sony is the biggest spy ever lol [user2] they collect so much data [user1] true [user2] all connected devices return values sent to sony server [user2] example: [user3] user2: Debug models of course [user2] >32” TFT-TVOEMreleasecex [user4] i cannot find my PS3 connect to host with ‘updptl’ in the name [user2] returns tv, fw version, fw type, console model [user2] also i found data it collects when i had usb device attached etc etc [user2] so if they ever sue someone for psn stuff, they will be sued themselves as most of the data they collect is just not legal [user4] user2, at what time does it connect to that host? [user4] during the PSN logon? [user2] sec i check [user5] user2 how can you modify that data? [user6] user2: do you now know enough to wipe all traces so that people who never had their consoles on the internet can avoid sending this information now? [user4] no DNS request for a host with ‘updptl’ in the name in my packet captures [user2] @user5: it sents directly after user profile load and sometimes; – it seams random, just when u play a game or anything [user4] ohh [user2] @xxxx: we could modify the data via proxy between the tunnels, like delete all data between the xml tags or somehow [user5] oh so its not on the ps3 hdd itself? [user6] user2: aha, so this information is actually encrypted? [user2] ya [user2] the list is stored online [user2] and updated when u login psn and random [user5] damn [user6] but where is it stored before that? I have never been online with my ps3… [user6] so it must be somewhere [user5] was hoping it would be on the ps3 hdd [user5] then lock it or so [user1] the only avoidance is block all *.playstation.net [user2] MAYBE – i rly dont know – it doesnt save it at all on hdd [user2] so only transfers the games and stuff in one ps3 session when you go online [user2] so if u have ps3 offline and play a game, then shutdown and turn on again [user2] it MAY not transfer update [user2] cuz i didnt find any info for that list on hdd [user2] it could be that its used for online playtime or psn logged in playtime [user2] aswell you should never ever install a CFW from someone unknown [user2] cuz its way too easy todo scamming at this point [user2] for example: [user2] [redacted plain text code, includes false credit card number] [user2] sent as plaintext [user3] uh [user3] did you censor that card? [user2] ya its fake [user3] good [user1] wow, plaintext :S [user5] plaintext wow [user3] im never putting in my details like that [user2] ya is all fake lol [user2] i never used cc on ps3 [user2] normally you ATLEAST enccrypt the securtity code, even if its ssl [user5] id hope sony would do such in a safe manner [user5] psn cards probably plain text to then [user2] fake certs are known since years as vuln so companies encrypt such data twice normally [user2] but hey its sony –> its a feature [user5] lol [user7] lol [user5] yeah if you go public with your info they either remove the store or psn all together [user5] as an update [user6] I doubt it [user7] from all the actions they’ve taken the past years, we can only deduce that Sony don’t care about their customers [user2] impossible [user7] [user2] they wont update their whole psn lol [user6] but this should really get out there, but I guess it’s on psx-scene.com in a matter of minutes already [user5] 3.60 removal of psn [user2] i know a few guys who worked @ sony’s psn backend. just when the ps3 was released we talked bout the first psn, at this time ALL was http and unencrypted. so you could see userpass etc plain. i asked em why is it that way. lame answer was “we thought it was adressed.” – lol [user2] sony qa –> trainees [user8] that fits nicely into the “#define rand() 4″ mentality. [user2] yep [user3] or more of [user3] ECDSA_PRIVATE_KEY privateKey; [user2] lol [user3] and PrivateKey is in a header file [user3] and it’s static [user2] xD [user3] and ECDSA_RANDOM in a header file [user3] and so on [user2] another funny function i found is regarding psn downloads [user2] its when a pkg game is requested from the store [user2] in the url itself you can define if you get the game free or not. requires some modification in hashes and so on tho [user3] .. [user2] is like [user8] [user3] my god [user2] drm:off [user5] lol [user2] lol [user1] :facepalm: [user8] well, that’s one way to offload the server. [user2] still wondering when the big ban wave arrives [user1] if they ban everyone, even using backups legally in their country (but in their opinion a TOS violation), it will be a huge tsunami, not a wave [user10] ask ur friends [user2] prolly they take it like it is now, unstoppable anyways [user2] new firmware to ban all further actions and done [user4] an open psn would be nice [user4] even if it was just a player matching service [user2] ya a PSN host by the community [user3] that actually could be perhaps possible [user3] if you can get auth working [user3] and all [user3] a new np environment [user2] the friend list management is easiest [user2] simple jabber server [user11] don’t some games use their own servers? [user1] some use p2p [user11] which check from the official psn servers whether you’re logged in and who you are [user2] imagine the traffic load [user2] whod pay this xD [user11] yes, but even p2p games do use publisher or sony provided servers for matchmaking [user3] NpCommerce2 [user12] I am getting behind everything on doing my security analysis [user12] started a couple months ago monitoring SSL stuff, and theen got distracted with blackops and havent pursed it, seems a lot of people are starting to take interest in it now [user2] and regarding matchmaking and lobby systems [user2] the functions built in firmware and/or game [user2] how would you answer them [user2] the server side code we dont know of [user12] some stuff appears to be in lv2 and not in sprx for network stuff [user2] so we can not create proper answers [user12] you can try to analyze the protocol and say “if X then Y” type responses the problems come up when you get something you haveent seen before [user12] that was done with counterstrike for example so that people could cheat [user12] so its not entirely impossible although it is time consuming [user12] sometimes its happy accidents, reason code 21 means bad cipher, 51 bad firmware version – for x-i-5 tickets for example [user11] wasn’t cs/hl server software available for anyone to download even back then? [user6] anyone found a way to change DVD region on ps3 yet, btw? [user11] for psn you can’t even get binaries for the server side [user5] user2 i remember some months ago you made a psntool with a psn messenger in it but not yet functional is that still being worked on? [user12] but for stuff like that the ticket has to exist on the psn side of things because if I send my ticket to a vendor server they will validate it against psn and if its not there it will fail [user1] xxx: wasn’t syscall 0×363 0×19004 3rd byte usefull for that? [user2] @xxxx: at this time i could finish the tool yes but im not sure if it is useful at all [user12] xxxx: no but you can monitor traffic, even send some “bad” things and watch the responses… I discovered x-i-5 reason code 21 by accident, I did not force my proxy to mirror the cipher that the ps3 presented [user2] i mean why would someone want to chat with a someone on ps3 [user2] while any1 anyway have msn/icq/aol [user12] know this, sony in realtime, monitors all messages over psn [user12] I verified that, its part of my privacy threats thing I am doing [user5] ok too bad id like the psn messenger on pc [user12] the realtime monitoring is a bit bothersome to me [user6] user1: such information is quite useless to me, as I’m not that into the technical stuff was more hoping someone had an easy way to do it.. like a DVD region changer or something. [user2] @user12: the realtime jabber monitoring as most likely for realtime censor of messages [user12] they appear to have at the very least keywords they look for, not sure just how invasive the whole thing is, but … [user12] well they have osme odd things in there [user11] yeah they have that dumb automatic word filter [user4] the censor word-list is ridiculous [user13] psn messenger would be helpful, just yesterday was killed 2 times when typing response on the message + its so slow loading [user12] a psn code that is not really valid if you sent that via email it becomes valid but you cant add funds to your wallet. The fact that emailing that code to someone makes it valid for you is odd … why monitor that code? [user11] which makes it much more difficult to have a sensible conversation in languages other than english [user12] why change its state on sending it? [user12] the censor words in home is on your system, it downloads a dict list of words [user12] an empty file resolves that [user2] tryin to find my jabber logs… >.< [user12] so it only censors on receipt not on transmission [user12] dunno how the other stuff does it [user12] mostly because I have yet to look [user12] now you have me curious I am gonna go redo my network a little bit to start monitoring again [user2] btw aswell a reason AGAINST pc to ps3 messenger is spam [user2] cuz there actually is an easy way to get userlists [user2] would ###### psn pretty hard if some skiddy releases a spam app [user2] the highscore and matchmaking lobbies you can request per game id and get user mails for psn [user13] ugh, yeah [user2] huge list + spam app == sux [user3] argghhhh [user3] why do my trophies never sync to np [user2] anyway sony just would have to open a port on the jabber server, so you could login with icq [user5] lol [user2] and we all know what happens if cool homebrew arrives, remember open remote play [user2] sony just releases an official tool lol [user12] thing is the more people do things and discuss what they do and explain how to do it the more likely sony will lock down psn in the future [user2] psn is a core feature of ps3 [user12] making it harder and harder to do anything, like using older firmwares to log in, that will probably be the first to go away [user2] they would be sued like with otheros [user5] yeah but they also blocked open remote play [user11] user12: that already went away, didn’t it [user12] if you are not running current firmware you do not have a right to psn [user11] user12: even for debug users [user12] not really, not yet anyway [user12] 3.56 did not break it but the next release might [user12] especially because it stops people running backups and other stuff on psn [user11] well i mean 3.41 [user2] ya would be all possible for them [user12] not sure what, if anything, changed with 3.41 [user11] you used to be able to sign in on debug 3.41 until someone released that psn enabler hack [user2] one way more difficult than the other so i think they first will go on with backup ban on psn [user11] even though 3.42 and 3.50 had already been released [user2] via playlists and stuff i meantioned before [user2] a secure way to fix it would require firmware and server update tho [user2] wondering what prevents em of this way [user12] I just got a new ps3 yesterday, has 3.40, gonna put 3.55 on it and do my work [user12] I *might* try with 3.40 and see if I can do enough of my work, that would make it somewhat harder though [user1] banwave possibly, new FW + plus they still need to fix that 3.56-1st/2nd harddrive exchange bug in the next version [user12] because my work is specialized and very limited in scopee [user2] the psn has 45 environments all working independant [user2] prolly that is the reason [user2] we could just change to another environment [user2] and they also need to have an eye to the official developers which use environments too [user2] and the qa [user2] which needs to work with older firmware sometimes [user2] so they cant update all environments and block all [user4] probably so much ITIL process management so they can’t fart without a work request [user2] hehe [user12] the way that people are getting on now is to change the user agent in the login request, well x-platform-version specifically. but if the x-platform-passphrase changes in how its constructed then its easy to detect people trying to use an older firmware [user2] they can even without the xi [user2] as the firmware version is in a lot more requests than the auth [user4] version is sent to the getprof servers also [user2] ppl change only the xi one atm [user4] and ena. [user2] but its in netstart, xi, game starts [user12] I understand that part of it, I was just talking about x-i-5 auth stuff [user2] many many functions send the real fw version [user2] but only xi5 is checked [user12] I realize that many functions send the fw version, anything that uses libhttp.sprx does [user2] ya [user12] remember I have been donig this for a couple months [user12] even wrote software that lets me do the ssl parts on the fly instead of to a fixed server, mirroring the CN of the real server [user4] what is the data in xi5 at 0xC0 ->EOF ? some crypto/salt ? [user4] luckily they use CN=*.*.np.community.playstation.net which saves a bit of hassle, just calling openssl from your app user12 ? [user12] openssl libs [user12] not the app itself [user12] and I do it for *ALL* ssl connections in realtime [user12] so even if you use the webbrowser it will generate certs for that too [user4] nice tool you made [user12] it is similar in function to “sslsniff” but mine works with the ps3 and logs correctly [user2] for the first i think ppl should use a replace of all 3.5.5 and 355 strings but regarding to the user agent, else psn wont load [user2] user12 which certs u use? [user2] only 05 i guess ? [user2] CA i mean sorry [user12] user2: I use them all [user12] there is a place that the firmware version is in lv2 that is not a “string” [user12] its ‘decimal’ “035500″ not sure if its 32 or 64 bit in size though, [user2] btw u know the login url for auth is like: [user12] but that is not the ascii 3 its the decimal value [user2] &serviceid=IV0001-NPXS01001_00&loginid=MYMAIL&password=MYPASS&first=true&consoleid=MYID [user12] I have complete logs for the auth stuff [user2] did u already change the “first” param? [user2] i wonder what it does [user12] first=true is only there if you had not previously loggged into psn [user2] ah ok [user12] its missing if you were previously logged in but you need a new ticet [user12] ticket [user14] hi [user14] please not connect [user14] to external dns ip [user14] with your ps3 [user14] your passwords and email and other data is revealed on the external side [user12] which you need for each service id that you need one for, meaning if you sync trophies you get 1 ticket, when you play a game you get a 2nd ticket, when you watch netflix you get a 3rd [user14] spam people can use this info [user12] most likely if they are mapping that host [user12] if its just the firmware check then no, because there is nothing private sent in that http (cleartext) request [user12] so it depends on what hosts they are looking at [user14] to start a spamming attack [user2] hm didnt check that ticket stuff yet [user2] as when i used a ticket [user2] for a test POST [user2] i worked with 1 only [user2] and always worked [user2] prolly many to identify the service [user12] the ticket is sent to say a game, netflix, etc. anythibng that uses psn. That way you do not send credentials to anyone but sony [user2] if its like u say then this is another vuln lol [user2] cuz as i tested if always first ticket works [user2] you could hijack a session [user2] the ticket and session i used didnt timeout [user2] and if it always creates a new ticket as u say [user2] there would be many sessions [user12] I also haave yet to monitor how long the tickets are valid for, I know that the ps3 does not reuse them between apps but that could just be the way its coded (they might be valid even though a normal ps3 will never reuse) [user2] for one user open [user12] it may invalidate old ones on issuance of a new, I never looked [user12] I just know that I saw it getting one at app launch [user2] hm wierd with the tickets [user2] i know the ticket is build outta few params [user2] the serial [user2] the userid [user2] issueddare [user2] service id [user2] online id [user2] many many [user12] I also know that the server that does the x-i-5 tickets is a bit more tight about the ciphers than any other system in sonyland [user12] if sony is watching this channel they should know that running an older version of apache on a redhat server with known vulnerabilities is not wise, especially when that server freely reports its version and its the auth server [user2] its not old version, they just didnt update the banner [user12] I consider apache 2.2.15 old [user2] which server [user12] it also has known vulnerabilities [user12] auth.np.ac.playstation.net [user2] ya the displayed version u see via banner is not the real version [user12] unless they updated it in the last couple weeks [user12] I doubt that since its not trivial to change that [user12] its a bit more invasive than just setting it to Prod like they do on their other servers [user11] you know, watching this conversation makes me think about whether it was a good idea after all to buy a couple of games from psn using a visa card [user2] its just backported security patches [user11] i did remove all my info after downloading the games though [user12] that is just psn not the store [user12] they are running linux 2.6.9-2.6.24 on that box too [user12] that too is old [user2] lol @ buying on store [user11] yes, but their general attitude towards security just seems…ugh [user2] sony wont misuse the info i bet xD [user2] but just prevent using cfw’s of unknown ppl [user2] even better from ALL ppl [user2] make ur own lol [user12] so I doubt that they are spoofing the network stack on that box as well [user12] my guess is that it really is undermaintained “it works why change anything” [user2] could be [user12] sony really should update that stuff to something more current [user2] ya [user2] but imagine [user2] psn == 45 environments [user2] and for example [user2] every env has 50 subdomains [user2] to external machines [user2] its rly rly huge [user2] who wants to do this xD [user2] ppl r lazy [user2] wont change Unbelievable. Looks like Sony doesn't encrypt user data at all (incl. credit card information). Plus, they transmit and collect pretty much any personal data they (their PS3s) can get their hands on. Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 28, 2011 Author Share Posted April 28, 2011 Interesting and maddening. Thanks Apex. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted April 29, 2011 Share Posted April 29, 2011 PSN database containing 2.2 million credit card numbers now up for sale Quote Link to comment Share on other sites More sharing options...
Rocky Posted April 29, 2011 Author Share Posted April 29, 2011 Haha, love the joke. But in the UK we are being told that the credit card data is safe. Quote Link to comment Share on other sites More sharing options...
ApexMods Posted April 29, 2011 Share Posted April 29, 2011 I'd take that claim with a grain of salt, though. Initially the card security codes were believed to be safe, but now there's talk on some boards (better not linked to here) that they were successfully deciphered due to very weak encryption. Seeing that Sony kept most data in unencrypted plaintext it wouldn't surprise me in the least if the CVC's encryption was less than stellar. Quote Link to comment Share on other sites More sharing options...
zeealice Posted April 29, 2011 Share Posted April 29, 2011 sorry is that mean of me? this is why i never play online unless it is a LAN game which technic... oh you get my point! Quote Link to comment Share on other sites More sharing options...
Parabellum Posted May 2, 2011 Share Posted May 2, 2011 Sony's SOE service is now down as well. I would imagine, given the developments chronicled in this thread, that things are going to get even uglier for Sony. Quote Link to comment Share on other sites More sharing options...
zeealice Posted May 2, 2011 Share Posted May 2, 2011 i don't mean to be all conspiracy Zee on you guys but i think the "hacking" is just a cover-up for Sony's incompetence seeing as at the time of the attack Sony servers were under maintainence apparently anyway. Quote Link to comment Share on other sites More sharing options...
Parabellum Posted May 7, 2011 Share Posted May 7, 2011 As it turns out, Sony knew their security was outdated and unpatched before the attacks. This just keeps getting worse and worse. The company's hubris seems to know no bounds. I honestly hope that Sony and SOE get nailed to the wall. My personal information is among the 100,000,000 accounts that were compromised, and I want the ######ing twits who didn't care enough to protect MY information, out of a ######ing job. Quote Link to comment Share on other sites More sharing options...
zeealice Posted May 7, 2011 Share Posted May 7, 2011 (edited) i can see your point para, that just proves it then, in the PS3 versus Xbox360 war, PC wins Edited May 7, 2011 by zeealice Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted May 9, 2011 Share Posted May 9, 2011 (edited) Maybe for now. But I have intel to suggest that Micro$haft might be announcing their new console at this years E3. Edited May 9, 2011 by Pave Low Removed unnecessary quote (If you are replying to the latest post you don't need to quote the whole thing all again - Please use the "Add Reply" button instead of "Reply" in such cases) Quote Link to comment Share on other sites More sharing options...
zeealice Posted May 9, 2011 Share Posted May 9, 2011 woah woah, wait a minute sorry to go off topic here, but Microsoft, announcing a new console when they have only just released the upgraded 360? well, only just meaning it's still quite new. i still think PC wins if we have to wytch, start a new topic on it, I'm intrigued Quote Link to comment Share on other sites More sharing options...
WytchDokta Posted May 9, 2011 Share Posted May 9, 2011 (edited) OT (personal perception dependent): You may not know it, but Nintendo are already working on Wii 2, which by the sounds of it, could possibly rival the 1st generation Xbox. Put 2 and 2 together here and Micro$oft working on a new console becomes easily plausible - my guess is an attempt to steal Nintendo's thunder. Also, Micro$oft could be taking advantage of this whole current $on¥ PSN being hacked situation - some customers may have given up on $on¥ in light of the current situation, so Micro$oft might attempt to draw those customers in. Watch this space, new thread with info about the possible new MS console (and EA's involvement with it ) is inbound, ETA, sometime tomorrow when I get back to my computer. Can't do it right now because fish and chips and beer take precedence. Edited May 9, 2011 by Pave Low Removed unnecessary quote (If you are replying to the latest post you don't need to quote the whole thing all again - Please use the "Add Reply" button instead of "Reply" in such cases) Quote Link to comment Share on other sites More sharing options...
wombat50 Posted May 9, 2011 Share Posted May 9, 2011 Can't do it right now because fish and chips and beer take precedence. And rightly so! My brother bought a PS3 about 2 months ago. His wife was not upset but not happy either. The PS3 debacle, his wife is truly upset(there are better words) with him since he had bought some DLC and of course by credit card. Quote Link to comment Share on other sites More sharing options...
zeealice Posted May 9, 2011 Share Posted May 9, 2011 (edited) Ouch! hope nothing of this situaion is too badly affecting him or any of you guys for that matter is PSN back on now Edited May 9, 2011 by zeealice Quote Link to comment Share on other sites More sharing options...
ApexMods Posted May 19, 2011 Share Posted May 19, 2011 Here we go again... Sony suffers fresh PSN breach PSN password reset page could be violated using info stolen in original hack It's the nightmare it must have been dreading. Evidence is mounting that one of Sony's fresh PSN security measures has already been circumvented. The exploit allows people to change users' password via the PSN password reset page using only a PSN account email and date of birth – both of which were obtained by hackers in the original breach. It was first exposed by Nylevia.com, and while on the face of things it looked unlikely Eurogamer now claims to have verification of the hack's authenticity. As a result, PSN sign-in is now unavailable on a number of Sony's sites. The site that password reset emails direct users to has also been taken down. "Unfortunately this also means that those who are still trying to change their password via Playstation.com or Qriocity.com will be unable to do so for the time being," a Sony statement confirmed. "This is due to essential maintenance and at present it is unclear how long this will take." "In the meantime you will still be able to sign into PSN via your PlayStation 3 and PSP devices to connect to game services and view Trophy/Friends information." Quote Link to comment Share on other sites More sharing options...
Parabellum Posted May 20, 2011 Share Posted May 20, 2011 Another day, another pooch screwed by Sony. I'm waiting for their SOE division to take their products back off-line again. They're sure to screw their own pooch in the near future. Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 20, 2011 Author Share Posted May 20, 2011 The problem Sony have now is that the hacker community see this is an evolvong challenge, how long can we keep PSN offline? Who knows where, and when, this will end. Quote Link to comment Share on other sites More sharing options...
Zeealex Posted May 20, 2011 Share Posted May 20, 2011 (edited) what i want to know is how is it physically possible to hack a server that's already offline? or was it put online? Edited May 20, 2011 by Zeealex Quote Link to comment Share on other sites More sharing options...
ApexMods Posted May 20, 2011 Share Posted May 20, 2011 Servers were put back online to enable users to reset their login passwords. The problem is that Sony apparently asked for information like date of birth etc. to verify the validity of the password reset requests, but this information was already gained by the hackers in the previous breach, so the hackers began to auto-reset passwords for all users. The ongoing utter incompetence displayed by Sony in this matter is just flabbergasting, and there's just no way I would ever again trust them with any kind of personal information. So it looks like Sony has finally caught up to rival M$ in epic ineptitude. The console wars are over and everybody lost. Quote Link to comment Share on other sites More sharing options...
Rocky Posted May 20, 2011 Author Share Posted May 20, 2011 Servers were put back online to enable users to reset their login passwords. The problem is that Sony apparently asked for information like date of birth etc. to verify the validity of the password reset requests, That wasn't my experience, when you tried to login, it said you had to reset your password, and allowed you to do so with no other verfication. The servers were so overloaded that I got an error message several times before it worked though. Then once I had done that, I could not do what probably EVERYBODY tried to do after logging in, go to account management and remove their credit card details. But you couldn't get in, it just wouldn't let you in. It was only after browsing around I discovered that only gaming was working and that other sections like, account managament were STILL offline!! They could have at least said that in the email. Add up the time of all the people that did what I did and wasted time trying to get into account management.... thanks Sony! Quote Link to comment Share on other sites More sharing options...
ApexMods Posted May 20, 2011 Share Posted May 20, 2011 What Sony should do - and actually should have done weeks ago - is remove all credit card information for all users and ask them to re-enter it upon successful login reset. Not that anyone would actually ever trust them with credit card information again. Quote Link to comment Share on other sites More sharing options...
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