Am I really wrong or are you,
thales100, saying that you would enjoy a game more if less people bought it? Because that's how I understood your posts.
You would rather see game developers bring out these Draconian, obtrusive methods of protecting their product that potentially demolish their sales thus cutting the support period and reducing whatever community the game might have to nothing? You wouldn't see any modifications, either, because the very same copy protection you so feverishly support prevents you from modifying the game files.
Think of what you end up with. A game with no replayability, a short-lived and small fanbase which is reduced to a "members help members" tech support, talking about whatever silly achievement tags they have acquired and wishlists for the sequel.
Do Mr. Newell's words start to ring more true to your ears? If you continue to support this kind of development, you end up with less. Look at Ghost Recon and how long it has lasted thanks to the fans and the modifications they have done. Now, think how it would have ended up if the game had had Starforce or this constant Internet connection-requiring DRM.
Or relate this system to real-life.
To paraphrase Benjamin Franklin, "If we restrict liberty to attain security we will lose them both."
Edit: typos, grammar
This post has been edited by Harelip: 14 March 2010 - 07:47 PM