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I hope all you GR coop fans are ready for 4 player


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#31 cajun47

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Posted 23 February 2010 - 07:38 PM

Perhaps I misunderstood the OP but the reference to console before PC and the number of co-op slots came across distinctly as a concern developing for console before PC would leave PC co-op with lesser numbers.

If this wasnt the case I'm unsure why console was ever mentioned.



agree 100%. thats exactly how i read this topic too.

#32 =warcloud=

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Posted 24 February 2010 - 04:56 PM

4x' date='Feb 14 2010, 07:17 PM' post='554136'] BIS.

These devs focus more on the windows platform first, ubisoft video game devs focus more on console first and what fits best with consoles, pc is an after thought to them really, that's how i see it anyway. More to the point though, say us pc gamers get all features we could want, what's the point if ubisoft don't allow the use of dedicated server files and mod tools.
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#33 [NH]4x

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Posted 24 February 2010 - 07:43 PM

I understand what you're sayin.......kinda .But what I never understood about the AW series,was why design the game in the first place that would make a reduction of coop slots for the PC version .The AW-PC version was developed by GRIN and wasnt a console port so the "focus" was on the windows platform..........I guess.

I agreed.....there is NO point (for me),if the use of dedicated server files and mod tools arent allowed................,and by the looks of the DRM......that probably aint gonna happen. I cant imagine a pleasureable experiance being possible using UBI's servers,with their history of being unstable,plus the possible fact of not being able to game with who I choose and how I choose.

Edited by [NH]4x, 26 February 2010 - 03:16 PM.


#34 Tinker

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Posted 24 February 2010 - 11:51 PM


Perhaps I misunderstood the OP but the reference to console before PC and the number of co-op slots came across distinctly as a concern developing for console before PC would leave PC co-op with lesser numbers.

If this wasnt the case I'm unsure why console was ever mentioned.



agree 100%. thats exactly how i read this topic too.


I think what Lightspeed is trying to say is, the main campaign for GRAW was built for a 4 man team. Sure this was the same for the consoles? IDK. Building a GR type of game for only 4 people must of been a console thing, cmon. :wacko: We are not talking about the restrictive cooperative mode here, PC gamers modded it to play up to 20 I believe? But that`s not where the point is.

4 player coop is completely suited to the console crowd, not that they also would not like more. Need to confirm console version had only 4 in campaign mode too. :shifty: And did the consoles get cooperative mode out of the box with GRAW1?

console before PC

The console players will be playing a beta soon, plus already actively discussing there new future game. The PC gamers have been told what the game is to be called so far. :hmm:
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#35 kleaneasy

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Posted 25 February 2010 - 05:25 PM

Tinker as we've already said in this thread console had co-op 16 player for both mission and firefight modes and yes that was out of the box

#36 Tinker

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Posted 25 February 2010 - 07:31 PM

Tinker as we've already said in this thread console had co-op 16 player for both mission and firefight modes and yes that was out of the box


Thnx for clarifying that. :thumbsup:

Do you know if the main campaigns for AW1/2 were the same as the PC campaign?
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#37 NYR_32

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Posted 25 February 2010 - 07:36 PM

Do you know if the main campaigns for AW1/2 were the same as the PC campaign?

The SP campaigns followed the same plot, but the missions were very different.

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#38 Tinker

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Posted 25 February 2010 - 07:58 PM

Well isn`t this topic doing a complete 180. <_<

16 players on the console coop / 4 players PC

Maybe we should be hoping for the console version this time?
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#39 Sup

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Posted 25 February 2010 - 09:18 PM

The console version of graw 1/2's multiplayer was a completely distinct game from the singleplayer, and was developed exclusively by red storm.

yes, you guys should be hoping for more of that.

http://www.youtube.c...feature=related is what it looked like

Stop the divisions people...band together and say what you want from GAMES, not platforms.


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#40 BS PALADIN

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Posted 26 February 2010 - 09:17 AM

The co-op on GRAW 1 and GRAW 2 on xbox 360 were actually seperate missions from the SP. They were based on other central americans countries.

They really had a GR feel to them. Especially the missions on the GR map remakes. Train depot was my favourite.
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#41 Metalfreak85

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Posted 17 March 2010 - 04:13 AM

The co-op on GRAW 1 and GRAW 2 on xbox 360 were actually seperate missions from the SP. They were based on other central americans countries.

They really had a GR feel to them. Especially the missions on the GR map remakes. Train depot was my favourite.




Damn paladin you're still running around these forums? lolz

#42 BS PALADIN

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Posted 17 March 2010 - 11:30 AM

Yeah. Not in hope that GRFS will be good, because Im confident it will be a bad game. Sticking around in hope of a great GR type mod coming from within these forums.
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