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Operation: Iron Hand


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#16 JohnTC02

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Posted 30 August 2009 - 09:15 PM

Pleased you liked the mission Rahn.

I assume you was able to lock on with the zeus from the top of the Adat that was visible over the fence, it would be easy to add a fence on top of the one that is already there this should completely hide it.

I'll take a look at Adat C and see if I can add some extra cover to stop you using the zeus.

John

#17 Viper714

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Posted 01 September 2009 - 02:00 AM

JOhn,

Just noticed the new version. Was busy all weekend building a new system. Will try this map out tomorrow night. Sorry for the late response...
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#18 JohnTC02

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Posted 04 September 2009 - 08:26 AM

Viper, don't know if you had a chance to test the mission but I hope to release it later today.

#19 =PL=Winters

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Posted 04 September 2009 - 01:16 PM

Hello,

I played today on this map and the this mission is cool, i like it.
Maybe its time to publish some my custom props, terrain, buildings, and maybe coop mission makers will use them in missions ;)

Winters

#20 bogiegraphics

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Posted 04 September 2009 - 03:36 PM

Hello,

I played today on this map and the this mission is cool, i like it.
Maybe its time to publish some my custom props, terrain, buildings, and maybe coop mission makers will use them in missions ;)

Winters

Heck Yah, Winters!! Bring on the props! We're always looking for new buildings and objects to put into our maps w00t
"Stare into the soul of the nine banded armidillo and you will see the death of flowers."
-Book of Sanchez; Chapter 1 Verse 14

#21 JohnTC02

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Posted 04 September 2009 - 09:20 PM

Beta Phase concluded,

Thanks to all the beta testers that have contributed to the release.

Link to the public release thread:
Operation: Iron Hand.

John




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