Map Editor Ideas
#1
Posted 06 January 2009 - 11:22 AM
Assets
Varying sized sheets ( 1m x 1m, 4m x 4m, 10m x 10m ) with different textures. Ie metal, brick, mud, straw, concrete etc.
Glass windows
Civilians
Jets ( varied ) non drivable
Helicopters ( varied ) non drivable
Cars and Trucks ( varied ) non drivable
Roads ( highway and off road )
Pavements
Varying heights of grass and types
Varied fencing
Waterfalls
Gun emplacements
Industrial machinery in rusted and prestine condition
Varied bridges
As many different buildings as possible ( from straw huts to tall modern urban buildings
As many different terrain paint sets as possible ( snow, grass, jungle, desert, swamp, mountain, urban, industrial )
Technical
Ability to enter small text description of created map
Ability to resize assets
Place water on different heights
Fog
Selectable weather
Set max number of players per gametype per map
Selectable time of day
Easy transfer of maps/missions between friends
Only allowed to publisher 1-2 maps per month on public server. Infinite transfer of maps between friends.
Scoring system to allow popular maps to automatically be allocated to ranked servers. Say min 1000 votes with average score 9 or over to qualify.
Missions
Select targets and/or mission objectives/parameters
Set triggers
Set alarms
Set enemy positions
Set weapon restrictions
Set max number of players
String missions together to make campaign
Text briefings and mission objectives/parameters.
#2
Posted 06 January 2009 - 04:24 PM
#3
Posted 06 January 2009 - 06:55 PM
#4
Posted 07 January 2009 - 05:27 AM
#5
Posted 07 January 2009 - 08:45 AM
#6
Posted 07 January 2009 - 03:50 PM
If you ask me, i think they all need to add in some kind of editor in all games. One reason why i think PC will forever rule, becuase even if it don't have a editor its still moddable in some form! As for GR for console yes a editor at least a CooP editor would go for miles on a improvment. As for now all my hopes are in [Operation Flashpoint: Dragon Rising] for this editor deal.
I can sense it coming day after day, looking at the past thinking nothing can go wrong.
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#7
Posted 07 January 2009 - 05:28 PM
How do you mean RSE demonstrated it?
See for yourself as posted in the Far Cry Editor, With Red Storm guys thread.
#8
Posted 07 January 2009 - 10:26 PM
The game (multiplayer) not so much...
Very good map editors for consoles can be done right and Ubisoft has proven it with Far Cry 2.
#9
Posted 08 January 2009 - 09:26 AM
#10
Posted 16 January 2009 - 10:20 AM
#11
Posted 16 January 2009 - 12:48 PM
http://www.play2comp...x...&Itemid=119
#12
Posted 16 January 2009 - 01:55 PM
#13
Posted 16 January 2009 - 02:33 PM
Its actually impressive what you can do with that editor. Does xbox live not have some rules regarding user generated content? I vaguely remember there were some issues with Unreal Tournament.
MS problem with generated content is only if its made outside of the x360 itself. So they dont want people maken mods on PC and bring them to the console. However they fine with the editor and/or a mod maker right on the game disc. They don't want to open up the x360 to outside mods to prevent cheating that can come from it. If they keep it to editing to whats on the game disc only. Its stopping you from adding in extra code to cheat.
However as much as i can see why they do it. I don't fully agree with them. I'm a PC gamer too and i would like to add in my own maps and mods as wanted to any game. So until this changes we have to hope more devs step up and add in editors to there games! So its not a total loss. There has been afew games picking up on editors and there is afew more coming out. Its slim, but they are out there and still more coming. Far Cry 2 just happens to be the must advanced right now. Hope more fellow suit!
I can sense it coming day after day, looking at the past thinking nothing can go wrong.
Repent Repent Repent
As Summer Dies (i'm with the band) My Blog MySpace Home Xbox Ambassador
#14
Posted 29 January 2009 - 02:28 PM
Set sight range of individual enemies.
Set damage model for each weapon ( mounted 50cals should be absolutely lethal and terrifying ).
Set stance of individual enemies.
Set alert status of individual enemies.
Set patrol paths for individual enemies.
Set flight paths for planes and helos.
Set insertion location and method.
Set hidden objectives.
Set triggered objectives.
Set explosions ( airstrike/artillery/stationary bomb ) locations relative to time or event/location triggers.
Set civilian locations and paths.
Set civilians as hostages.
Add the abilities to copy and pastes created assets to maps, so that i can create a tank asset and a battleship asset and a jet asset in seperate maps and copy them into one map.
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