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Ghost Recon: Heroes Unleashed


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#271 Rocky

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Posted 29 May 2010 - 04:07 PM

Wow, I've seen new features and I cannot wait to try it out!!!

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#272 krise madsen

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Posted 30 May 2010 - 12:18 AM

Thanks for the nice words, guys. I am very sorry for neglecting GR for so long, but there's a lot of stuff going on IRL that requires my undivided attention.

Nonetheless, I found a little time to work on Heroes Unleashed again, and the next update will be available soon.

Again, my apologies to all the people I let down through my long absence.


You haven't let anyone down :) IRL issues takes priority, obviously. Just let us know that you're OK if you go offline for longer periods; I was genuinely worried for a while.

PS: Looking forward to the next installment of HU :thumbsup:
"crisis" is my middle name...

#273 ApexMods

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Posted 30 May 2010 - 12:26 AM

Thanks, mate. Hope I don't have to be offline for so long ever again. :)

#274 Rocky

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Posted 30 May 2010 - 06:11 PM

HERE IT IS!

Almost exactly 1 year to the day since the last update, Apex has released another massive update to Heroes Unleashed, bringing it to version 1.0.0.b6.

>>DOWNLOAD HERE<< (Full PC and Mac full version and updated versions available)

Full media release and changelog below. I'm especially intrigued by the stealth scoring system and can't wait to try it out!

"New "Ghost Recon Score" system implemented for all SP/COOP games (displayed at mission completion). It scores survival (wounds, respawns, players left alive), kills (percentage of bad guys down), and stealth, which measures being detected by the enemy. This goes a quite a bit beyond being seen/heard, as it also takes into account whether <CLASSIFIED>. Based on this, I added new separate "Stealth" variants of all SP/COOP game types."



FOR IMMEDIATE RELEASE
---------------------


ApexMods Announces New Version of "Ghost Recon: Heroes Unleashed" Mod
--------------------------------------------------------------------

THE WORLD WIDE WEB - May 30, 2010 - ApexMods (www.ApexMods.com) today
announced an update to the popular "Ghost Recon: Heroes Unleashed" mod
for "Tom Clancy's Ghost Recon", the critically acclaimed squad-based
military tactical shooter, which - although dated - still enjoys a
cult-like following due to its realistic oldschool hardcore gameplay.

The updated Heroes Unleashed mod once again contains fine-tuning of
many game features, balancing of various gameplay aspects, and new
game assets e.g. an overhauled UI and over 60 game types for single
and multiplayer available on all 150 maps. The new version also
fixes several bugs and improves performance on low-end hardware.

Ghost Recon: Heroes Unleashed makes more than 100 maps available for
single and multiplayer and offers over 200 weapons to choose from.
All additions have been carefully integrated and balanced to provide
a homogeneous level of professional audio-visual and technical finish.

The mod aims to intensify the realistic feel and immersive qualities
of the game, making it more challenging and emphasizing the atypical
Ghost Recon game style: Tactical team play rather than the "solo, run
and shoot, wanna-live-forever" style found in many other FPS games.

Heroes Unleashed - over 100 maps, more than 200 weapons, ass-kicking
realism... Maybe it's time to revisit the King of tactical shooters!


Availability
------------

The Ghost Recon: Heroes Unleashed mod is available as a free download
for both Mac and PC from renown Ghost Recon community web sites, e.g.
www.GhostRecon.net and www.DamnR6.com.


About ApexMods
--------------

ApexMods is the guerilla fighter of the gaming industry, specializing
in game modifications that passionately aspire to accommodate the rare
and often forgotten breed of the "thinking player" - and to be fun! =)


Media Contact
-------------

Apex
ApexMods
apex@apexmods.com
www.ApexMods.com


-------------------------------------------------------------------
COPYRIGHT © 2010 APEXMODS (WWW.APEXMODS.COM). ALL RIGHTS RESERVED.
ALL OTHER BRAND, PRODUCT, AND COMPANY NAMES ARE PROPERTY OF THEIR
RESPECTIVE OWNERS AND ARE USED ONLY FOR IDENTIFICATION PURPOSES.




RELEASE NOTES

V1.0.0B6 - RELEASED: 05/30/2010 - CODENAME: HUSH

- Beta Update

- Added map info summary to multiplayer screen
- Added mod version info to credits screen
- Added new game types
- Added new practice mission
- Added new preliminary mod logo intro movie
- Added new score system to SP/Co-Op game types
- Added small/medium/large info to map names
- Adjusted actor properties
- Adjusted AI properties
- Adjusted attachments models
- Adjusted attachments textures
- Adjusted campaign missions
- Adjusted combat model properties
- Adjusted decorations/medals display
- Adjusted default setup in X-TRAS
- Adjusted desktop pictures in X-TRAS
- Adjusted effects textures
- Adjusted equipment textures
- Adjusted game types
- Adjusted game types briefing text
- Adjusted HUD
- Adjusted in-game text
- Adjusted in-mission audio/visual feedback
- Adjusted loading screens
- Adjusted map clipping distances
- Adjusted map fog settings
- Adjusted map insertion and extraction zones
- Adjusted map models
- Adjusted map names
- Adjusted map preview images
- Adjusted map sequence
- Adjusted map sounds
- Adjusted map spotting distances
- Adjusted map textures
- Adjusted map zones
- Adjusted menu screens
- Adjusted mission briefing images
- Adjusted mission briefing text
- Adjusted mission scripts
- Adjusted mod logo
- Adjusted night vision
- Adjusted PDA screens
- Adjusted server setup scripts in X-TRAS
- Adjusted server setup map info
- Adjusted sky models
- Adjusted sky textures
- Adjusted sound effects
- Adjusted threat indicator
- Adjusted training procedures
- Adjusted UI feedback sounds
- Adjusted vehicle models
- Adjusted vehicle sounds
- Adjusted vehicle textures
- Adjusted voice-overs
- Adjusted weapon kit art
- Adjusted weapon models
- Adjusted weapon reticles
- Adjusted weapon sounds
- Adjusted weapon textures
- Adjusted web kit in X-TRAS
- Fixed enemy proximity in SP/Co-Op games on small maps
- Fixed enemy retreat timeout in SP/Co-Op Defend games
- Fixed hostage behavior in SP/Co-Op games
- Fixed hostage IFF info in SP/Co-Op games
- Fixed hostage locations in SP/Co-Op games
- Fixed insertion zones in Free Run games
- Fixed mission briefing box images
- Fixed mission script errors
- Fixed player and hostage extraction in SP/Co-Op games
- Fixed player respawn locations in Co-Op games
- Fixed weapon sound roll-off/detection ranges
- Fixed zone display in game types
- Improved performance on low-end hardware
- Removed obsolete files
- Updated documentation
- Updated X-TRAS


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#275 ApexMods

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Posted 30 May 2010 - 06:45 PM

Thanks a lot for the intro, Rocky!

So, the next update (v1.0.0b6) for Ghost Recon: Heroes Unleashed is finally ready. There are no new maps and weapons in the latest installment, but loads of fine tuning and balancing, bug fixes, performance improvements, plus new assets like an overhauled UI, new and improved single and multiplayer game types, and a "Ghost Recon Score" system that measures a player's success in survival (players left alive/wounded/respawns), stealth (level of enemy detection), and kills (percentage of bad guys down) for all SP and COOP game types. The score is displayed upon completion of a mission. Based upon the new stealth routines (complex stuff quite beyond a simple player seen/heard detection counter/limit) which took me forever to - hopefully - get just right, I added new "Stealth" variants of all SP and COOP game types that feature an "-> Avoid Detection" objective which is failed and raises an alarm if the player is detected beyond a flexible/scaling threshold. The stealth games are quite difficult to master, but lots of fun once you get used to a full-stealth approach.

I hope you will enjoy Ghost Recon: Heroes Unleashed v1.0.0b6 !

#276 Tinker

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Posted 30 May 2010 - 10:16 PM

Thnx for the update Apex, hope to try it out real soon.

:thumbsup:
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#277 wombat50

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Posted 30 May 2010 - 11:12 PM

Wow!
That is an awesome amount of work and I can't wait to give it a go.
Kudos to Apex

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#278 Gache

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Posted 31 May 2010 - 12:36 AM

Wow... I've been stuck without internet for a couple of weeks... check GR.net... and Apex is back! :D :D :D

Sure to be great work as ever Apex, dl'ing now. Can't wait to hit a server with it :thumbsup:

- Gache

Edited by Gache, 31 May 2010 - 12:36 AM.

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#279 CR6

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Posted 31 May 2010 - 07:47 AM

Great to see you back Apex! Nice work!

#280 ApexMods

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Posted 01 June 2010 - 06:53 AM

Thanks, guys. Hopefully, it won't take me another year to get the next update ready. Have fun with the new version! :thumbsup:

#281 ApexMods

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Posted 02 June 2010 - 09:59 PM

Jamie from StrategyInformer.com was kind enough to once again mirror the latest version of Heroes Unleashed (PC) at his site.

>> DOWNLOAD MIRROR (PC VERSION) <<

Thanks a lot for your continued support, Jamie. :thumbsup:

#282 Vozd

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Posted 06 June 2010 - 05:05 AM

:yawn: ...eyes closing... head falling... :yawn:


:o New HU?!? Whaaaa? :w00t:

...must... get... new... version... can't... give... up... now...


:party: Thanks Apex!

#283 Gache

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Posted 09 June 2010 - 10:29 PM

Jamie from StrategyInformer.com was kind enough to once again mirror the latest version of Heroes Unleashed (PC) at his site.

>> DOWNLOAD MIRROR (PC VERSION) <<

Thanks a lot for your continued support, Jamie. :thumbsup:

Thank you thank you thank you! I've been trying to get the update practically since it came out and my "always on, superfast broadband" (which is not only intermittent but currently running at sub-dialup speeds) keeps screwing it up every single time. Now it's available from a resumable server maybe I can finally get my hands on it...

- Gache
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#284 ApexMods

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Posted 09 June 2010 - 10:43 PM

Sorry to hear about your download trouble, Gache. Here's hoping the SI mirror works OK for you. If there's anything I can do to help, please don't hesitate to let me know. I know the sheer size of HU's downloads can be problematic and I'm still thinking about better ways to distribute the files - e.g. torrent - but have not yet found a practicable solution.

#285 Gache

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Posted 10 June 2010 - 10:00 AM

Hey, the problem's at my end, not yours - normally a file the size of this beta 6 update wouldn't be a problem ;) The beta 5 update was fine for instance. It's just that I have a really bad connection recently... :wall:

Anyway, I should be able to get beta 6 within, oh, a day or two now! :thumbsup:

- Gache

Edit: Got it :thumbsup:

Edited by Gache, 12 June 2010 - 01:37 PM.

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