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Originally posted by UbiRazz:
Whatever the status of other Clancy titles, Conviction is getting some time because we want to make sure it's where it needs to be which is similar to what will be done for our future products.
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Originally posted by WhiteKnight77:
Razz, if what you say is true, then why did Ubi rush to release the R6 games so fast? The R6 and GR franchises are important to Ubi too, but they are no longer on a gamer's radar, months after after their release. What makes SC so different that Ubi is willing to spend extra time on Conviction that they weren't for Vegas/Vegas2 or GRAW2? I don't know about everyone else, but from what I am seeing, Ubi games are drawing more and more complaints of unplayability due to bugs (no matter what platform it is played on) to no MP support or few MP game modes. How is Conviction so different that you believe it to be worth extra development time? From my seat, it looks like Ubi is after quick cash the way other games are handled and was afraid that they would not be able to sell Conviction the way it was being shown earlier (they did this before with GR2 remember?). You can't fool everyone with what you say, especially us old salts around here.
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Originally posted by UbiRazz:
Sam007Fisher, many points there and I'll try to cover what I can. The version of Conviction that was shown was pre-alpha and this was said in the Ubidays presentation, I think, by Mathieu Ferland. Thing is that Splinter Cell is an important franchise for Ubisoft so we're taking our time to make sure it's something worthy of the Splinter Cell name. If you look at something like Team Fortress 2 then you can see something similar going on - there was an initial showing, then nothing for years then TF2 came out and it was a great game. Admittedly you'll all pick up on the graphical overhaul as the reason for the delay and assume this is happening to Conviction but my point is actually that in production many things are tried and tested, some things work, some don’t, and at the end you have a great game. Delaying a game is always a good thing and this has helped Conviction turn into something great.
Sam007Fisher, many points there and I'll try to cover what I can. The version of Conviction that was shown was pre-alpha and this was said in the Ubidays presentation, I think, by Mathieu Ferland. Thing is that Splinter Cell is an important franchise for Ubisoft so we're taking our time to make sure it's something worthy of the Splinter Cell name. If you look at something like Team Fortress 2 then you can see something similar going on - there was an initial showing, then nothing for years then TF2 came out and it was a great game. Admittedly you'll all pick up on the graphical overhaul as the reason for the delay and assume this is happening to Conviction but my point is actually that in production many things are tried and tested, some things work, some don’t, and at the end you have a great game. Delaying a game is always a good thing and this has helped Conviction turn into something great.
Razz, if what you say is true, then why did Ubi rush to release the R6 games so fast? The R6 and GR franchises are important to Ubi too, but they are no longer on a gamer's radar, months after after their release. What makes SC so different that Ubi is willing to spend extra time on Conviction that they weren't for Vegas/Vegas2 or GRAW2? I don't know about everyone else, but from what I am seeing, Ubi games are drawing more and more complaints of unplayability due to bugs (no matter what platform it is played on) to no MP support or few MP game modes. How is Conviction so different that you believe it to be worth extra development time? From my seat, it looks like Ubi is after quick cash the way other games are handled and was afraid that they would not be able to sell Conviction the way it was being shown earlier (they did this before with GR2 remember?). You can't fool everyone with what you say, especially us old salts around here.
Whatever the status of other Clancy titles, Conviction is getting some time because we want to make sure it's where it needs to be which is similar to what will be done for our future products.
So you are saying those games were actually designed to be throw away games from the get go and Ubi didn't get those games where they need to be? Astonishing as I didn't think that Ubi just threw money away.

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