Tom Clancy SuperGame interview
Quote
Chris Stead: So how many tie-ins are there with the units and the vehicles of EndWar with the broader Tom Clancy universe?
Vinh-Dieu Lam: There are minor tie-ins with this game, but after this [game] there will be a lot more tie-ins. Some of our airstrikes come from the HAWX list of fighter jets, some of the Ghost Recon units are in the game, like Scott Mitchell is the commanding officer of the American army, so there are a few tie-ins. It all acts as a basis for future tie-ins.
Chris Stead: When you say future tie-ins, how far will you take it? Like, would we see a multiplayer game where someone is flying the jets using the HAWX mechanics, while someone else is controlling a squad on the ground Rainbow Six style?
Vinh-Dieu Lam: Yeah, eventually. But in the next versions you’ll find, say, missions generated in the next Ghost Recon (presumably GRAW 3) affecting the world map in the next EndWar (presumably EndWar 2). So maybe in the next EndWar you will need to attack Paris but before you can it may generate some sort of Splinter Cell recon mission or a Ghost Recon mission or things like that. But that is the direction we are looking at.
Chris Stead: Right, so for the next iteration of releases is it a case of the five games being separate, but you have to play one and complete something before you can activate a mission in the next one and then finish that to open the next one?
Vinh-Dieu Lam: Yeah, yeah, yeah. So with EndWar, the meta-campaign side of it is a standalone server so you can feed things into this system so it can basically generate any sort of mission. So its missions generate for EndWar at the moment, but there is no reason why we cannot generate missions from the other franchises. This is where we are looking at tying together the different franchises.
Vinh-Dieu Lam: There are minor tie-ins with this game, but after this [game] there will be a lot more tie-ins. Some of our airstrikes come from the HAWX list of fighter jets, some of the Ghost Recon units are in the game, like Scott Mitchell is the commanding officer of the American army, so there are a few tie-ins. It all acts as a basis for future tie-ins.
Chris Stead: When you say future tie-ins, how far will you take it? Like, would we see a multiplayer game where someone is flying the jets using the HAWX mechanics, while someone else is controlling a squad on the ground Rainbow Six style?
Vinh-Dieu Lam: Yeah, eventually. But in the next versions you’ll find, say, missions generated in the next Ghost Recon (presumably GRAW 3) affecting the world map in the next EndWar (presumably EndWar 2). So maybe in the next EndWar you will need to attack Paris but before you can it may generate some sort of Splinter Cell recon mission or a Ghost Recon mission or things like that. But that is the direction we are looking at.
Chris Stead: Right, so for the next iteration of releases is it a case of the five games being separate, but you have to play one and complete something before you can activate a mission in the next one and then finish that to open the next one?
Vinh-Dieu Lam: Yeah, yeah, yeah. So with EndWar, the meta-campaign side of it is a standalone server so you can feed things into this system so it can basically generate any sort of mission. So its missions generate for EndWar at the moment, but there is no reason why we cannot generate missions from the other franchises. This is where we are looking at tying together the different franchises.
Uh....I like Reese's Peanut Butter Cups as much as the next guy but I have no interest in having to play one game in order to advance in another game that I really want to play. While the conept sounds interesting, it doesn't appeal to me.
Also, what if you don't like RTSs or action Flight Sims but love 3rd person tactical shooters? Do you have to play all 3 just do understand wft is going on in one, or even advance in one?
Lastly, they've really ruined the Tom Clancy name. It's gone from being present day believable universe to near future crazy laser gun overboard fiction. The great thing about all the Clancy games in the past is that they were grounded in what is happening now. I realize they'll put some almost developed tech into the games like cross-com(though I don't like it), but they've gone too far I think. Feels like there is no going back now for them.
Probably a long way off, but eh...I'm not liking the direction they want to take everything if it is true.
This post has been edited by Brettzies: 17 October 2008 - 01:35 AM

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