Can anyone give a brief description of what the various motion types do? I thought it related to scoped view, but as I look through the GUN. files it seems there is more to it than that. So far I have come across types 0, 1, 2 and 4.
My questions are:
Do the motion types all follow the same geometric progression, i.e. is there no 3, 5 or 7?
What do they do?
What is the highest number possible?
Cheers.
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Weapon Motion Types?
#2
Posted 27 September 2008 - 06:42 PM
The weapon motion type tells the game which kind of weapon you use. I'm on holiday so I can't tell you exactly what the different numbers mean but if I remember correct it's:
0 = pistol
1 = assault rifle
2 = sniper rifle
3 = bolt action
4 = grenade launcher
5 = rocket launcher
6 = shotgun
0 = pistol
1 = assault rifle
2 = sniper rifle
3 = bolt action
4 = grenade launcher
5 = rocket launcher
6 = shotgun
#4
Posted 27 September 2008 - 09:19 PM
The numbers affect the time for reloading the ammo, number "2" and "3" adds the sniper zoom and the all over cross hair. The number also affects if you have to reload after every single shot (rocket launcher, grenade launcher, shotgun, bolt action) or you can fire till your magazine is empty.
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