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Ghost - 1st Class |
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| Post #1 |
Feb 13 2008, 04:35 PM |
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http://patches.ubi.com/ghost_recon_advanced_warfighter_2/
Change notes: - New speedhack check. - Improved Anti-Cheat system. - Added server log file. - Open the console with a command in the chat: ( /open or /console ). Close it again with /close. - Screenshot bug fixed. - TDM tagging issues fixed. - Playernames now visible in server info window - Added a punish_suicide option to the server_settings.xml file. - Fixed the mounted gun so it will be counted in the statistics. - Added Night vision to the mounted gun. - Objective markers properly removed now in Coop. - Fixed some ordering issues in Campaign Coop. - help_server_settings.txt added to settings directory. - Several tweaks and bugfixes. - 2 New weapons added, M240 Machinegun and M1014 Shotgun. - 3 levels reworked for Multiplayer: coop_retrieve dm_dominion dm_industry dm_sierra hh_industry rvsa_dominion rvsa_industry rvsa_sierra s_industry tdm_dominion tdm_sierra EXTRA NOTE: You may have to have your DVD in the drive when doing a none auto update, Windows 32 and 64 Bit. Also remember the save file issue some saves may not work after installation. Game progress is saved. This post has been edited by Colin: Feb 13 2008, 04:55 PM -------------------- |
Ghost - 1st Class |
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| Post #2 |
Feb 13 2008, 05:23 PM |
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QUOTE coop_retrieve Nice to see a large Urban map utilised! -------------------- |
Recruit - 3rd Class |
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| Post #3 |
Feb 13 2008, 05:50 PM |
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joy. Looks like I need to buy GRAW2 for the XBOX if I want to play Caves.
Thanks to GRiN, No Thanks to Ubi. |
Pointman - 1st Class |
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| Post #4 |
Feb 13 2008, 06:20 PM |
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Minimap is misaligned on coop_retrieve:
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Recruit - 3rd Class |
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| Post #5 |
Feb 13 2008, 06:38 PM |
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hmmm they say they added the fix for disconnection bug but they didn't
(when you finish the first campain, you will be disconnected before reaching to the second one) |
Recruit - 2nd Class |
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| Post #6 |
Feb 13 2008, 06:53 PM |
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And thats all? All the fix list? I thought it would be bigger, much bigger.
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Ghost - 1st Class |
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| Post #7 |
Feb 13 2008, 07:15 PM |
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And thats all? All the fix list? I thought it would be bigger, much bigger. Well it depends on how many guys worked on it and how long, also cost to those who did work on it, I imagine it comes under some form of contract. MattiasWiking and GRiN_DrHanke did I think most of the work, Ubisoft did the QA testing, I am pleased and would like to say thanks to those 2 for the work, it must have been hard seeing all your mates working on a new project and nearly on your own whilst doing this. I know some of the bugs were hard to nail, but it looks like most of the work has been done and well. I would have liked to see more content for sure but I really dont think it will happen now. Best thing is do the best we have with what we got until some thing new comes along. -------------------- |
Recruit - 2nd Class |
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| Post #8 |
Feb 13 2008, 07:26 PM |
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Hope ROE works properly in SP. Otherwise this patch is useless for me.
This post has been edited by WITCHER: Feb 13 2008, 07:29 PM |
Recruit - 2nd Class |
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| Post #9 |
Feb 13 2008, 07:28 PM |
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nice to see a patch
and anyone know where I can find the patcher music? dat is Old School, man |
Pointman - 2nd Class |
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| Post #10 |
Feb 13 2008, 07:28 PM |
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Thanks Grin, will be seeing what's changed now...... hope I still remember how GRAW2 was before the patch...lol
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Ghost - 3rd Class |
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| Post #11 |
Feb 13 2008, 07:42 PM |
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I like the patch for the most part. The added maps and weapons are nice. After playing online though, I remembered why I quite in the first place. Most of the servers are unlimited respawn playing only TDM, and in those servers the players usually seem to be using the same weapons over and over (M99 and GL, to be specific) while spawn raping. If I find a good group to play with I might have more fun, but otherwise the players themselves killed this one for me.
And what happened, I thought there were going to be 2 new coop maps? There's only one. EDIT: It was mission 4 and mission 7 that were supposed to be converted over to coop in this patch, but it appears only one of them was. EDIT2: Also noticed that you can supposedly remove the who killed who messages server-side. Never noticed this before. -------------------- |
Recruit - 3rd Class |
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| Post #12 |
Feb 13 2008, 08:29 PM |
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- New speedhack check.
- Improved Anti-Cheat system. - TDM tagging issues fixed. - Playernames now visible in server info window - 3 levels reworked for Multiplayer The above was the only fixes/new content I found my selves caring about. "- 2 New weapons added, M240 Machinegun and M1014 Shotgun." Could not care less about shotgun or the M240 as I never use ether once (does anyone ?) I thought they would have fixed the "dead ai" by now, but they have not, still some AI appear to be alive when they are not. Also the walk while scoped animations are unchanged, sometimes while looking at someone who is walking while scooped the legs will not move and the player seems to be sliding around. A few cosmetic bugs that don't influence game-play but are non the less irritating. The content of this patch was by far to small, I am disappointed, I expected more. I especially expected that if you view server details and then went back to the lobby the server browser would not refresh, it still does and I find it real annoying. I am however very please with the additions/fixes listed on the top, so good job with those. -------------------- |
Modder Gone Pro |
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| Post #13 |
Feb 13 2008, 08:53 PM |
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EDIT: It was mission 4 and mission 7 that were supposed to be converted over to coop in this patch, but it appears only one of them was. The mission 7 Coop was in the original release of the game, but not "unlocked". It has not been worked on any more then it was back then. -------------------- - Technical Artist @ Black Rock Studio
Credits: - Bionic Commando (PC/PS3/360) (Technical Artist / Lead Technical Artist) - Terminator Salvation (PC/PS3/360) (Technical Artist / Lead Technical Artist) - Wanted - Weapons of Fate (PC/PS3/X360) (Technical Artist) - Bionic Commando - Rearmed (PC/PSN/XBL) (Technical Artist, Uncredited) - Tom Clancy's Ghost Recon: Advanced Warfighter 2 (PC) (Additional Level Designer & Artist) - Neverwinter Nights: The Wyvern Crown of Cormyr (PC) (Texture Artist) - Neverwinter Nights: Infinite Dungeons (PC) (Texture Artist) Personal Projects: - GRAW2 Mod - GRAW2 Extended v1.5.3 BETA - GR Mod - Swedish Force - For King & Country v1.4.5 (incl. FB/SF Combo) |
Recruit - 3rd Class |
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| Post #14 |
Feb 13 2008, 09:28 PM |
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Ok, I have gone thru this several times and I just can't get my self to like this. How do you take out the 2 tanks in retrieve? No AT in the kit selection, that's BS and no you shouldn't have to run around looking for RPG's laying around somewhere. Not to mention getting killed countless times just to find an AT weapon, this is a joke right? What were you thinking? Oh yeah, XBOX
Back to playing GRAW 1. GRIN, UBISOFT or whoever, you're making the game worse but I thank you for your effort.java script:emoticon(':wall:', 'smid_26') |
Pointman - 1st Class |
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| Post #15 |
Feb 13 2008, 09:31 PM |
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Not to mention getting killed countless times just to find an AT weapon, this is a joke right? What were you thinking? Are you saying you found one in retrieve?-------------------- |
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| Lo-Fi Version | Time is now: 9th February 2010 - 03:21 PM |