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Patch 1.05 Released

#1 User is offline   Colin Icon Posted 13 February 2008 - 04:35 PM

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http://patches.ubi.c...d_warfighter_2/
:thumbsup:

Change notes:
- New speedhack check.
- Improved Anti-Cheat system.
- Added server log file.
- Open the console with a command in the chat:
( /open or /console ). Close it again with /close.
- Screenshot bug fixed.
- TDM tagging issues fixed.
- Playernames now visible in server info window
- Added a punish_suicide option to the server_settings.xml file.
- Fixed the mounted gun so it will be counted in the statistics.
- Added Night vision to the mounted gun.
- Objective markers properly removed now in Coop.
- Fixed some ordering issues in Campaign Coop.
- help_server_settings.txt added to settings directory.
- Several tweaks and bugfixes.
- 2 New weapons added, M240 Machinegun and M1014 Shotgun.
- 3 levels reworked for Multiplayer:
coop_retrieve
dm_dominion
dm_industry
dm_sierra
hh_industry
rvsa_dominion
rvsa_industry
rvsa_sierra
s_industry
tdm_dominion
tdm_sierra


EXTRA NOTE:
You may have to have your DVD in the drive when doing a none auto update, Windows 32 and 64 Bit.

Also remember the save file issue some saves may not work after installation.

Game progress is saved.

This post has been edited by Colin: 13 February 2008 - 04:55 PM

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#2 User is online   Tinker Icon Posted 13 February 2008 - 05:23 PM

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Quote

coop_retrieve


Nice to see a large Urban map utilised!

:thumbsup:

#3 User is offline   [JTF-3]Iceman Icon Posted 13 February 2008 - 05:50 PM

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joy. Looks like I need to buy GRAW2 for the XBOX if I want to play Caves.

Thanks to GRiN, No Thanks to Ubi.

#4 User is offline   Cangaroo.TNT Icon Posted 13 February 2008 - 06:20 PM

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Minimap is misaligned on coop_retrieve:

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#5 User is offline   Aveltium Icon Posted 13 February 2008 - 06:38 PM

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hmmm they say they added the fix for disconnection bug but they didn't :/
(when you finish the first campain, you will be disconnected before reaching to the second one)

#6 User is offline   WITCHER Icon Posted 13 February 2008 - 06:53 PM

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And thats all? All the fix list? I thought it would be bigger, much bigger.

#7 User is offline   Colin Icon Posted 13 February 2008 - 07:15 PM

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View PostWITCHER, on Feb 13 2008, 06:53 PM, said:

And thats all? All the fix list? I thought it would be bigger, much bigger.


Well it depends on how many guys worked on it and how long, also cost to those who did work on it, I imagine it comes under some form of contract.

MattiasWiking and GRiN_DrHanke did I think most of the work, Ubisoft did the QA testing, I am pleased and would like to say thanks to those 2 for the work, it must have been hard seeing all your mates working on a new project and nearly on your own whilst doing this. :thumbsup:

I know some of the bugs were hard to nail, but it looks like most of the work has been done and well.

I would have liked to see more content for sure but I really dont think it will happen now.

Best thing is do the best we have with what we got until some thing new comes along.
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#8 User is offline   WITCHER Icon Posted 13 February 2008 - 07:26 PM

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Hope ROE works properly in SP. Otherwise this patch is useless for me.:(

This post has been edited by WITCHER: 13 February 2008 - 07:29 PM


#9 User is offline   Cirap Icon Posted 13 February 2008 - 07:28 PM

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nice to see a patch

and anyone know where I can find the patcher music?

dat is Old School, man

#10 User is offline   Forrester Icon Posted 13 February 2008 - 07:28 PM

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Thanks Grin, will be seeing what's changed now...... hope I still remember how GRAW2 was before the patch...lol
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#11 User is offline   Nutlink Icon Posted 13 February 2008 - 07:42 PM

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I like the patch for the most part. The added maps and weapons are nice. After playing online though, I remembered why I quite in the first place. Most of the servers are unlimited respawn playing only TDM, and in those servers the players usually seem to be using the same weapons over and over (M99 and GL, to be specific) while spawn raping. If I find a good group to play with I might have more fun, but otherwise the players themselves killed this one for me.

And what happened, I thought there were going to be 2 new coop maps? There's only one.

EDIT: It was mission 4 and mission 7 that were supposed to be converted over to coop in this patch, but it appears only one of them was.

EDIT2: Also noticed that you can supposedly remove the who killed who messages server-side. Never noticed this before.
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#12 User is offline   Mysticaly Icon Posted 13 February 2008 - 08:29 PM

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- New speedhack check.
- Improved Anti-Cheat system.
- TDM tagging issues fixed.
- Playernames now visible in server info window
- 3 levels reworked for Multiplayer

The above was the only fixes/new content I found my selves caring about.
"- 2 New weapons added, M240 Machinegun and M1014 Shotgun." Could not care less about shotgun or the M240 as I never use ether once (does anyone ?)
I thought they would have fixed the "dead ai" by now, but they have not, still some AI appear to be alive when they are not. Also the walk while scoped animations are unchanged, sometimes while looking at someone who is walking while scooped the legs will not move and the player seems to be sliding around.
A few cosmetic bugs that don't influence game-play but are non the less irritating.

The content of this patch was by far to small, I am disappointed, I expected more. I especially expected that if you view server details and then went back to the lobby the server browser would not refresh, it still does and I find it real annoying.

I am however very please with the additions/fixes listed on the top, so good job with those.
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#13 User is offline   GRIN_Wolfsong Icon Posted 13 February 2008 - 08:53 PM

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View PostNutlink, on Feb 13 2008, 08:42 PM, said:

EDIT: It was mission 4 and mission 7 that were supposed to be converted over to coop in this patch, but it appears only one of them was.

The mission 7 Coop was in the original release of the game, but not "unlocked". It has not been worked on any more then it was back then.
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#14 User is offline   ToW-Snake Icon Posted 13 February 2008 - 09:28 PM

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Ok, I have gone thru this several times and I just can't get my self to like this. How do you take out the 2 tanks in retrieve? No AT in the kit selection, that's BS and no you shouldn't have to run around looking for RPG's laying around somewhere. Not to mention getting killed countless times just to find an AT weapon, this is a joke right? What were you thinking? Oh yeah, XBOX
Back to playing GRAW 1. GRIN, UBISOFT or whoever, you're making the game worse but I thank you for your effort.java script:emoticon(':wall:', 'smid_26')
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#15 User is offline   Cangaroo.TNT Icon Posted 13 February 2008 - 09:31 PM

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View PostToW-Snake, on Feb 13 2008, 03:28 PM, said:

Not to mention getting killed countless times just to find an AT weapon, this is a joke right? What were you thinking?
Are you saying you found one in retrieve?
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