TEST01 London with 1.05 patch spotted tonight
#1
Posted 01 December 2007 - 07:37 AM
It had 29 peeps playing rvsa
Sounds like a patch is closer to begin done.
Sounds like a patch is closer to begin done.
#4
Posted 01 December 2007 - 01:53 PM
Someone please correct me if I'm wrong, but I was taught that the version number of a game was an indication of how much content has changed. For example, any version < 1.0 is a beta, 1.0 is always the initial release, and any version above that depends on how much content has changed. So version 2.0 would be a complete overhaul.
If I am correct, then GRAW 1 was patched to version 1.35, which would imply that a lot of content was changed or added (which is true: new gametypes, maps, etc). However, the GRAW 2 test server is still only 1.05, which would imply that the changes are more like tweaks than substantive content.
If I am correct, then GRAW 1 was patched to version 1.35, which would imply that a lot of content was changed or added (which is true: new gametypes, maps, etc). However, the GRAW 2 test server is still only 1.05, which would imply that the changes are more like tweaks than substantive content.
#5
Posted 01 December 2007 - 02:22 PM
According to the server info on the "TEST01 London" server:
There are 3 new maps, industry, dominion and retrieve. The retrieve map appears to be for coop only. The old sierra coop map is no longer exclusively just for coop.
So in effect dm, tdm, hh and rvsa players should have 3 ‘new’ maps to play on and coop players will have 1 new map to play on.
There are 3 new maps, industry, dominion and retrieve. The retrieve map appears to be for coop only. The old sierra coop map is no longer exclusively just for coop.
So in effect dm, tdm, hh and rvsa players should have 3 ‘new’ maps to play on and coop players will have 1 new map to play on.
This post has been edited by deco147: 03 December 2007 - 04:37 PM
#7
Posted 01 December 2007 - 10:25 PM
#8
Posted 01 December 2007 - 10:42 PM
#9
Posted 01 December 2007 - 10:47 PM
Beaver, on Dec 1 2007, 10:25 PM, said:
Patch 1.05 is a good start. GRAW2 PC has already sold 600,000 units. Therefore there is a very good chance much more content will be added to this game in the future.
This is the beginning of GRAW2 not the end.
This post has been edited by deco147: 01 December 2007 - 11:10 PM
#11
Posted 01 December 2007 - 11:08 PM
I have no expectations for this patch other than autodownload. If that is not in there, you can pretty much say it's done for alot of people and teams. That single feature alone can make playing distributing custom content that much easier and possibly extend the life of the game for little longer.
Otherwise, how much of an impact will 2 or so maps make? Not much really.
If they have made other changes that are positive, I'll be pleasantly surprised. Particularly if they have a positive impact on the number of people playing the game.
Otherwise, how much of an impact will 2 or so maps make? Not much really.
If they have made other changes that are positive, I'll be pleasantly surprised. Particularly if they have a positive impact on the number of people playing the game.
#12
Posted 01 December 2007 - 11:08 PM
Cangaroo.TNT, on Dec 1 2007, 08:53 AM, said:
Someone please correct me if I'm wrong, but I was taught that the version number of a game was an indication of how much content has changed. For example, any version < 1.0 is a beta, 1.0 is always the initial release, and any version above that depends on how much content has changed. So version 2.0 would be a complete overhaul.
If I am correct, then GRAW 1 was patched to version 1.35, which would imply that a lot of content was changed or added (which is true: new gametypes, maps, etc). However, the GRAW 2 test server is still only 1.05, which would imply that the changes are more like tweaks than substantive content.
If I am correct, then GRAW 1 was patched to version 1.35, which would imply that a lot of content was changed or added (which is true: new gametypes, maps, etc). However, the GRAW 2 test server is still only 1.05, which would imply that the changes are more like tweaks than substantive content.
I think 1.0 IS the release. then minor patches go like 1.01,1.02,1.03
the major patches go like 1.1,1.2... 1.5 etc. then complete over hauls go
1.0, 2.0, 3.0 ... and so on.
This post has been edited by Papa6: 01 December 2007 - 11:09 PM
#13
Posted 01 December 2007 - 11:18 PM
Papa6, on Dec 2 2007, 12:08 AM, said:
Cangaroo.TNT, on Dec 1 2007, 08:53 AM, said:
Someone please correct me if I'm wrong, but I was taught that the version number of a game was an indication of how much content has changed. For example, any version < 1.0 is a beta, 1.0 is always the initial release, and any version above that depends on how much content has changed. So version 2.0 would be a complete overhaul.
If I am correct, then GRAW 1 was patched to version 1.35, which would imply that a lot of content was changed or added (which is true: new gametypes, maps, etc). However, the GRAW 2 test server is still only 1.05, which would imply that the changes are more like tweaks than substantive content.
If I am correct, then GRAW 1 was patched to version 1.35, which would imply that a lot of content was changed or added (which is true: new gametypes, maps, etc). However, the GRAW 2 test server is still only 1.05, which would imply that the changes are more like tweaks than substantive content.
I think 1.0 IS the release. then minor patches go like 1.01,1.02,1.03
the major patches go like 1.1,1.2... 1.5 etc. then complete over hauls go
1.0, 2.0, 3.0 ... and so on.
Version numbers are handled different for each game, there are no standard. Some companies only update the first decimal for an expansion pack and the overall version number for a sequel. Some release the first version as 1.18.1.0 or something... so just looking at a version number for any game won't tell you anything else then exactly which version it is, not how much has been added or how many patches there has been.
- Technical Artist @ Avalanche Studios
Games: Split/Second, Bionic Commando, Terminator Salvation, Wanted: Weapons of Fate, Bionic Commando: Rearmed,
Tom Clancy's Ghost Recon: Advanced Warfighter 2, Neverwinter Nights: The Wyvern Crown of Cormyr & Infinite Dungeons
Mods: GRAW2 Extended v1.5.3 BETA, GR: Swedish Force - For King & Country v1.4.5
Games: Split/Second, Bionic Commando, Terminator Salvation, Wanted: Weapons of Fate, Bionic Commando: Rearmed,
Tom Clancy's Ghost Recon: Advanced Warfighter 2, Neverwinter Nights: The Wyvern Crown of Cormyr & Infinite Dungeons
Mods: GRAW2 Extended v1.5.3 BETA, GR: Swedish Force - For King & Country v1.4.5
#15
Posted 02 December 2007 - 12:13 AM
deco147, on Dec 1 2007, 10:47 PM, said:
GRAW2 PC has already sold 600,000 units.
Deco147,
Can you please give us a link to your source for this information? Where did this number come from?
I hope this is verifiable via a reliable and accurate source and not just rumor.
This post has been edited by Pave Low: 02 December 2007 - 12:31 AM
Sleepdoc
"My typos are legendary. I choose not to correct them as a form of unique signature"
"My typos are legendary. I choose not to correct them as a form of unique signature"

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