As I've mentioned in another topic I have the script for Random Team Deathmatch (RTDM) done with 4 random start locations.
I also have a Hardcore Recon vs Assault (HRvsA) mode, which is a simple modification on the current RvsA mode and it's classes. What has changed I'll leave unsaid until I release it.
I have a Hitman vs Assassin mode (HvsA) which is a limited spawn version of Deathmatch with sidearms and grenades only. Which should prove to play as short but intense game play. Maybe it should be sidearms only and no respawns? Sadly I don't think adding respawn options is possible to a custom game mode as I think you can't get any game mode specific option in for the server (gonna have to look into that), but it's easy to set it up as two separate game modes though.
Now, I'm working on a FireFight mode (FF). And I was wondering if it would be interesting to have this mode limited by time? I guess the standard way for FireFight is a clock that counts upwards so you know how long you've been playing, like in Coop. But wouldn't it be interesting to have it time limited? It's about firefight anyhow, so it's not meant to allow the players too much time for tactics. What's the general feeling about this?

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