PS: It really bugs me the way helicopters in FPS games (it is by no means a GRAW-exclusive issue) always hover 30ft over your head and fires at you. I mean, which sane chopper pilot would park his gunship within point blank range of an enemy?
NONE, you're right. M230 30mm gun on an AH-64 (A-D models, the gun never changed) has an unclassified range WAY outside all but the LONGEST sniper rifle ranges. Rockets? A couple kilometers. AGM-114C (the original, oldskool one) Hellfire missile? 6-8 Km, unclassified. The AGM-114F's we were loading in Albania in 1999 were considerably longer than that. The AH-64D Longbow's Fire Control Radar has an unclassified range WAY out there, in relative terms. Think of doing target handoffs for MLRS, and you start to see the (again UNCLAS) picture.
Problem is, games have to be fun. Can't go getting your backside handed to you by a helicopter outside the draw distance (which in GRAWGRAW2 is less than half the effective, open-sights range of an M16A1/A2). That would suck. Developers are tasked to put things in a more adventurous (if not completely fictional) context so that the Ritalin crowd can pay attention for more than three minutes. Personally, I'd rather they be left out. They usually only make for BOSS BATTLE pwnage anyhow. Hell, for reality's sake, you shouldn't even see a tank or APC at <147m. They've got some killer optics, those that were manufactured since like 1865...















