Jump to content

Ghost Recon Future Soldier


Photo

SupRore's DomWar WIP


18 replies to this topic

#1 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 06 February 2007 - 07:34 AM

LATEST: Learning to normal map; seems easy enough. Model's still wip.
Posted Image

=================

Doing some early scribbling in Silo2 for my Dominance War entry. Representing polycount.

http://i5.tinypic.com/3zuqbdt.jpg

This probably isn't my final design, and definitely isn't part of my final model. Just getting some sculpting practice (my third time with the software) and some rough ideas together.

My next image ought to stretch the forum a little less; I'll change this to a link whenever I get something up.

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image

#2 El_Davido

El_Davido

    Recruit - 1st Class

  • Banned
  • Pip
  • 185 posts
  • Location:UK

Posted 06 February 2007 - 07:59 PM

Looks like a Cauliflower.

#3 le Tigre

le Tigre

    Scout - 3rd Class

  • Members
  • PipPip
  • 247 posts
  • Location:Vancouver, Canada

Posted 06 February 2007 - 08:24 PM

Looks like a Cauliflower.


LOL, kinda like Jurassic Park meets Veggie tales.
Posted Image

#4 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 08 February 2007 - 03:27 AM

http://i5.tinypic.com/2chs87m.gif

Made a quick lowpoly, pushing the forms around. Trying to get some shapes I like.

-edit: too spikey and lame, update below and in first post.

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image

#5 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 08 February 2007 - 04:21 AM

Posted Image

That's better. Not concerning myself with the spikes yet, I'll work them (and the front view) out later.

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image

#6 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 09 February 2007 - 10:36 PM

-Head update in first post

Hit a bit of a speedbump -- gotta model myself a full, quads only base mesh, and since I don't have one already, starting with a generic male, which I'll later convert into the basic form for my entry's highpoly sculpt. Day and a half in, about. Almost done. Not used to quads at all, though, so it's going pretty slowly.

Posted Image

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image

#7 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 10 February 2007 - 07:52 PM

Posted Image

liking #2 and #5, myself.

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image

#8 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 11 February 2007 - 07:19 PM

Rethinking my design a bit, trying out a distinctly un-lizardlike torso:
http://i10.tinypic.com/47jzogl.jpg

really wip and sketchy, gonna refine stuff later.

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image

#9 El_Davido

El_Davido

    Recruit - 1st Class

  • Banned
  • Pip
  • 185 posts
  • Location:UK

Posted 13 February 2007 - 11:37 PM

The problem with this sup, (I meant to say on MSN the other nite) is I know your doing it for the fun of it rather than winning, but if your sort of modeling with these new "Mudbox" type modelling process, you have to show a target of what your trying to achieve, a concept or a definate plan, you could easily look at your last pic and say, that looks like someones testing with the poly bump tool there or whatever. I personally think it looks pretty good, but Im no organic modeller, and always with something purly from your brain you run the risk of having it look random. I think if your model has elements of Lizard/Dinosaur in it, so you should build on that, using your textures to really show that it was a planned development. My 2 Pence worth!

#10 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 14 February 2007 - 02:00 AM

You have an excellent point, Chems, but in this case I don't have a solid plan. :rofl:

This is as much concept art as it is highpoly modeling. I'm moving away from the lizard idea a bit, but, at the moment, I'm just improvising. Around the end of the month things should start to tighten up a bit, but right now I can afford to take a little time and make sure I can come up with a design I like.

However, in a week or two I'll definitely have something more definitive and clear. :)

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image

#11 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 26 February 2007 - 07:52 PM

Egh, very wip:

http://i16.tinypic.com/2cx9lwh.gif
update:
http://i12.tinypic.com/2ur07f7.gif

Havng to resculpt the body, and blocking in the first layer of armor. Hands will be polymodeled, armor isn't complete, needs a head, back is rough, arms are really early wip.

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image

#12 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 06 March 2007 - 01:18 AM

Posted Image

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image

#13 le Tigre

le Tigre

    Scout - 3rd Class

  • Members
  • PipPip
  • 247 posts
  • Location:Vancouver, Canada

Posted 06 March 2007 - 05:24 AM

Coming along nicely! :thumbsup:
Posted Image

#14 pz3

pz3

    Ghost - 1st Class

  • Members
  • PipPipPipPip
  • 3,929 posts
  • Gender:Male
  • Location:Florida

Posted 06 March 2007 - 07:01 PM

need to make his trousers bigger.... if not his package is either really hurting or very small.

tacticalmods.jpg


#15 Sup

Sup

    Ghost - 1st Class

  • Banned
  • PipPipPipPip
  • 4,798 posts

Posted 07 March 2007 - 08:53 PM

Posted Image

Only had a couple hours to work, getting a rough start on the armor.

Stop the divisions people...band together and say what you want from GAMES, not platforms.


Posted ImagePosted Image
Posted Image Posted Image




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users