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It's not CADPAT but it's Canadian designed

#16 User is offline   JTF-2 Icon Posted 20 October 2006 - 05:44 PM

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Really nice camos! I think it's great that your working on GRAW. keep it up :thumbsup:
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#17 User is offline   Guy Cramer Icon Posted 21 October 2006 - 02:17 PM

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I managed to get Spec4ce Woodland done

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#18 User is offline   Guy Cramer Icon Posted 25 October 2006 - 12:39 AM

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I just picked up a new Video card "Diamond (ATI) X1300 with 512 MB"
I have 1 gig of Ram on the motherboard which is a P4 2.2

The game runs great now and defaults to the high texture setting.

Should have further images soon.

#19 User is offline   Guy Cramer Icon Posted 28 October 2006 - 05:00 PM

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CADPAT TW (Temperate Woodland), placed a shoulder patch for the JTF2 (Canadian Counter Terrorism team = British SAS) and patterned all the uniform and weapon except for the belaclava. The Canadian Forces have CADPAT for everything - including their boots now.
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I do have the ability to leave certain equipment unpatterned as shown in this Urban Marpat example:
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#20 User is offline   philkilla Icon Posted 30 October 2006 - 12:47 AM

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woah. that is pretty wild looking.
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#21 User is offline   Guy Cramer Icon Posted 30 October 2006 - 02:21 AM

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I cleaned up the CADPAT: look, scale and color
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Now the pattern scale on the boots matches those used by the Canadian Forces
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This post has been edited by Guy Cramer: 30 October 2006 - 02:22 AM


#22 User is offline   Guy Cramer Icon Posted 03 November 2006 - 12:17 AM

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A few skins I've been working on:

British Desert
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Larger Tiger Stripe
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Russian Speznaz
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Kingdom of Jordan Special Forces
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http://www.hyperstealth.com/GRAW-hs/KA2-SF-10-5.jpg

Kingdom of Jordan Royal Guard
http://www.hyperstealth.com/GRAW-hs/Jordan-Royal-Guard-10-4-Revised. jpg
http://www.hyperstealth.com/GRAW-hs/Jordan-Royal-Guard-10-5-Revised. jpg
http://www.hyperstealth.com/GRAW-hs/Jordan-Royal-Guard-10-6-Revised. jpg

#23 User is offline   Guy Cramer Icon Posted 04 November 2006 - 05:06 PM

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Black Hawk helicopter camouflage

#24 User is offline   Scubaman3D Icon Posted 04 November 2006 - 06:13 PM

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wow, where've I been??

I didn't notice that Guy Cramer was in here doing GRAW mods!!!
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Black Foot Studios is coming for ya.

#25 User is offline   GrimeyAK Icon Posted 09 November 2006 - 02:21 AM

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View PostScubaman3D, on Nov 4 2006, 06:13 PM, said:

wow, where've I been??

I didn't notice that Guy Cramer was in here doing GRAW mods!!!



Heh, I was wondering why that name looked so familiar :D . Anyway, at the risk of sounding stupid, how did you get the MexMP character models for the SP Ghost Team? I haven't been around the Character & Skin section in a while, so I think I missed something.

Edit: And Guy, where can I get these camos at? I'd really like to try that CADPAT with the JTF2 guys. Come to think of it, those MexMP models could stand in for DEVGRU (Seal Team 6) soldiers also. I've got no idea what camo they use (the only one I can remember is the Olive Drab, which is boring). That would be awesome if you could do a DEVGRU pack.

This post has been edited by GrimeyAK: 09 November 2006 - 02:26 AM

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#26 User is offline   Guy Cramer Icon Posted 09 November 2006 - 04:03 AM

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View PostGrimeyAK, on Nov 8 2006, 06:21 PM, said:

View PostScubaman3D, on Nov 4 2006, 06:13 PM, said:

wow, where've I been??

I didn't notice that Guy Cramer was in here doing GRAW mods!!!



Heh, I was wondering why that name looked so familiar :D . Anyway, at the risk of sounding stupid, how did you get the MexMP character models for the SP Ghost Team? I haven't been around the Character & Skin section in a while, so I think I missed something.

Edit: And Guy, where can I get these camos at? I'd really like to try that CADPAT with the JTF2 guys. Come to think of it, those MexMP models could stand in for DEVGRU (Seal Team 6) soldiers also. I've got no idea what camo they use (the only one I can remember is the Olive Drab, which is boring). That would be awesome if you could do a DEVGRU pack.


I need to go back to check how I did that (get the MexMP model in the Ghost Team), it was actually very simple, someone on this forum had explained it, but it's on my other computer.

I'll see if I can offer the CADPAT character to others but I need to check with the Video game company I have a license with which is using our patterns in an upcoming game to be announced at E3 and another game due out around the same time.

#27 User is offline   GrimeyAK Icon Posted 09 November 2006 - 04:56 AM

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View PostGuy Cramer, on Nov 9 2006, 04:03 AM, said:

View PostGrimeyAK, on Nov 8 2006, 06:21 PM, said:

View PostScubaman3D, on Nov 4 2006, 06:13 PM, said:

wow, where've I been??

I didn't notice that Guy Cramer was in here doing GRAW mods!!!



Heh, I was wondering why that name looked so familiar :D . Anyway, at the risk of sounding stupid, how did you get the MexMP character models for the SP Ghost Team? I haven't been around the Character & Skin section in a while, so I think I missed something.

Edit: And Guy, where can I get these camos at? I'd really like to try that CADPAT with the JTF2 guys. Come to think of it, those MexMP models could stand in for DEVGRU (Seal Team 6) soldiers also. I've got no idea what camo they use (the only one I can remember is the Olive Drab, which is boring). That would be awesome if you could do a DEVGRU pack.


I need to go back to check how I did that (get the MexMP model in the Ghost Team), it was actually very simple, someone on this forum had explained it, but it's on my other computer.

I'll see if I can offer the CADPAT character to others but I need to check with the Video game company I have a license with which is using our patterns in an upcoming game to be announced at E3 and another game due out around the same time.



Alright, thanks. Let us know if you can release these to us.
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#28 User is offline   Guy Cramer Icon Posted 09 November 2006 - 04:26 PM

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View PostGrimeyAK, on Nov 8 2006, 08:56 PM, said:

Alright, thanks. Let us know if you can release these to us.


To change a Ghost Character you go into the data/units/beings folder and open up the u_teammates.xml. this file shows what each team member uses as it's model file. when you open it up, just look for these lines for each character:


<!-- BEASLEY -->
<unit type="being" name="teammate_beasley" slot="5">
<model file="/beings/ghost_lead/ghost_lead.xml"/>

Change the second line to:

<!-- BEASLEY -->
<unit type="being" name="teammate_beasley" slot="5">
<model file="/beings/mex_mp/mex_mp.xml"/>


and then your ghost operator will change to the mex_mp, but with the default skin. Note when you change you character it becomes difficult to tell your operater from the bad guys.

#29 User is offline   Guy Cramer Icon Posted 09 November 2006 - 07:35 PM

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Sorry, I can not release any skins due to the license with the other game company.

This post has been edited by Guy Cramer: 09 November 2006 - 08:13 PM


#30 User is offline   Scubaman3D Icon Posted 10 November 2006 - 01:31 AM

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I can do most of those skins if people want...actually I have some of those already done and others that I've never posted before.

Oh, and I have a mod that replaces the Sp characters with MexMP characters.

This post has been edited by Scubaman3D: 10 November 2006 - 01:32 AM

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