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> OGR COOP Smoke Grenades
silent_op
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post Sep 15 2006, 05:14 AM

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OGR COOP Smoke Grenades

Thanks to Rabbi_74, I found out how to set the Smoke Grenades up for OGR COOP...

Do the following (only server admins can do this):
- Enter the server console
- type: set_kit_sg <0>
- press return
- type: reload
- press return
(After reload, the server will reset with the new settings. All players will have to rejoin)

That is all it takes to have smoke grenades in your inventory list. This is not a mod or hack. The above commands are all in the console help list (type: help). The set_kit commands set the kit restrictions from the server side console.

Thanks again Rabbi_74 thumbsup.gif



silent_op

This post has been edited by silent_op: Sep 15 2006, 05:16 AM


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post Sep 15 2006, 06:16 AM

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QUOTE(silent_op @ Sep 15 2006, 01:14 AM) *

OGR COOP Smoke Grenades

Thanks to Rabbi_74, I found out how to set the Smoke Grenades up for OGR COOP...

Do the following (only server admins can do this):
- Enter the server console
- type: set_kit_sg <0>
- press return
- type: reload
- press return
(After reload, the server will reset with the new settings. All players will have to rejoin)

That is all it takes to have smoke grenades in your inventory list. This is not a mod or hack. The above commands are all in the console help list (type: help). The set_kit commands set the kit restrictions from the server side console.

Thanks again Rabbi_74 thumbsup.gif



silent_op



Only one bad thing about them... they seem to bounce forever sometimes. I forgot to say thanks before for finding this to Rabbi... although everytime i tell a server how to do it, i tell them who told me.


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DiGiTALY -TC-
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post Sep 15 2006, 07:16 AM

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ok I'll ask it...
why smoke grenades in a coop game?


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post Sep 15 2006, 11:06 AM

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QUOTE(DiGiTALY -TC- @ Sep 15 2006, 03:16 AM) *

ok I'll ask it...
why smoke grenades in a coop game?



Ai don't fire if they can't see you. Try some on ready to bear at the tunnel.


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Cangaroo.TNT
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post Sep 15 2006, 11:13 AM

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Just to make sure correct information is put out, each command needs to be prefaced with a "/", correct?
/set_kit_sg <0>
/reload


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DiGiTALY -TC-
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post Sep 15 2006, 11:23 AM

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QUOTE(ROCOAFZ @ Sep 15 2006, 01:06 PM) *

QUOTE(DiGiTALY -TC- @ Sep 15 2006, 03:16 AM) *

ok I'll ask it...
why smoke grenades in a coop game?

Ai don't fire if they can't see you. Try some on ready to bear at the tunnel.


so something changed from this old statement by grin_geckogore? huh.gif


Yes that is correct the AI will see right through the smoke. It's just a graphic effect.
-GG


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IrishStout
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post Sep 15 2006, 01:15 PM

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Is there a way to have this happen when you start the server? Batch file or something? That way you don't have type this in the console each time?


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Bonehead
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post Sep 15 2006, 01:32 PM

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Excellent find, thanks Rabbi!
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viiiper
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post Sep 15 2006, 01:40 PM

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QUOTE(silent_op @ Sep 15 2006, 06:14 AM) *

OGR COOP Smoke Grenades

Thanks to Rabbi_74, I found out how to set the Smoke Grenades up for OGR COOP...

Do the following (only server admins can do this):
- Enter the server console
- type: set_kit_sg <0>
- press return
- type: reload
- press return
(After reload, the server will reset with the new settings. All players will have to rejoin)

That is all it takes to have smoke grenades in your inventory list. This is not a mod or hack. The above commands are all in the console help list (type: help). The set_kit commands set the kit restrictions from the server side console.

Thanks again Rabbi_74 thumbsup.gif



silent_op



Just to finish this command off and all others in future, please note, if the server crashes or is closed off and the standalone application is restarted the setting is lost. Therefore you need to finish off this command sequence with

/save_settings

This will save that change to the current active profile/ script... also if the current profile is not the default one
you may wanna consider

/set_as_default

Which will make the current profile/script the default one.

viiiper


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fr1j0l3
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post Sep 15 2006, 03:43 PM

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Does smoke affect AI? I kind of thought that's why it was left out.


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Bonehead
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post Sep 15 2006, 04:38 PM

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Sure seemed like it when Angel, Roco and I tried it out.
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FI_FlimFlam
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post Sep 15 2006, 04:42 PM

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Although when you throw it, it bounces around like a rubber "super ball" that you bought from the "gumball" machine when you were a kid.... bounce.gif

This post has been edited by FI_FlimFlam: Sep 15 2006, 04:43 PM
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Bonehead
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post Sep 15 2006, 04:47 PM

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ROFL! Yea they are bouncy. Love that smiley.
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IrishStout
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post Sep 15 2006, 04:48 PM

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Another fun one is shooting your GL at close proximity ...
the Grenade with land a few feet from you without exploding.. then run over it... you kick it a mile... if only it could explode after that...

Sorry ... I digress sad.gif

This post has been edited by IrishStout: Sep 15 2006, 04:49 PM


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silent_op
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post Sep 15 2006, 05:49 PM

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Does the smoke affect Ai?

During beta testing I noticed that the AI seemed affected by the smoke and at other times they didn't seem affected at all. The fact that the AI did seem affected at times led me to speculate that the AI were reacting sort of like a "player". If the smoke was at its thickest, a player can't see through it and the same goes for AI. When the smoke is thinning out, well who wouldn't shoot at movement on the other side?

So does the smoke work on AI?
What do you have to lose by trying it out? Just don't expect the AI to be tricked by some thin layer of smoke. Would you be fooled by a thin layer of smoke? A GRIN dev would really help clear any of the "smoke" around this topic. g_biggrin.gif


The directions I gave at the start of this thread work exactly as I typed them. What I typed worked from the in-game console interface. I think if I used the SADS console, I would have to add the "/" in front of every command.



silent_op


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