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No Tracers! Mini mod by Agent Smith for GRAW


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#1 Agent Smith

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Posted 05 July 2006 - 09:14 PM

Simple to do, yet it was hard to find. :lol:

Download it at:

RapidShare

FileFront

The Mod name is all you need to know on what it does.

Happy fragging :thumbsup:
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#2 ToW-Angel

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Posted 05 July 2006 - 09:18 PM

GJ Agent Smith! :)

Now... Here's an even harder question... Can you integrate this into the server screen so we can have the option of turning it on or off?
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#3 Agent Smith

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Posted 05 July 2006 - 09:28 PM

Now... Here's an even harder question... Can you integrate this into the server screen so we can have the option of turning it on or off?


I'm not a professional programmer, I'm only 15. :lol:

I can search for the server .XMLs though.
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#4 Vth_F_Smith

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Posted 05 July 2006 - 10:10 PM



Now... Here's an even harder question... Can you integrate this into the server screen so we can have the option of turning it on or off?


I'm not a professional programmer, I'm only 15. :lol:

I can search for the server .XMLs though.

I'm afraid that won't help you much since that kind of stuff is usually handled via the DXE files - not by the XMLs! ;)
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#5 ToW-Angel

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Posted 06 July 2006 - 12:14 AM

Maybe once the decompiler is done it might be possible?
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#6 Vth_F_Smith

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Posted 06 July 2006 - 12:48 AM

Maybe once the decompiler is done it might be possible?

Definitely, yes but nemon is currently pretty busy with another project, so it could take some time 'til the decompiler is released! :(

Edited by Vth_F_Smith, 06 July 2006 - 12:49 AM.

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#7 ToW-Angel

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Posted 06 July 2006 - 02:18 AM


Maybe once the decompiler is done it might be possible?

Definitely, yes but nemon is currently pretty busy with another project, so it could take some time 'til the decompiler is released! :(


Nemon is a GOD! LOL :thumbsup:
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#8 silent_op

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Posted 06 July 2006 - 04:36 AM

Thank you Agent Smith, that was fast! I'm downloading now.


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#9 silent_op

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Posted 06 July 2006 - 07:02 AM

I was just using the No Tracers xml. What a difference! It is so much better this way. This even seemed to remove the muzzle flash when using a suppressor. This xml adjustment gives a much better impression of realism to the firefights (to me at least).

Thanks again Agent Smith :thumbsup:



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#10 Vth_F_Smith

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Posted 07 July 2006 - 02:21 PM

Yep, I second this, just tried it! GREAT WORK, FISHER....uh I mean Agent Smith! :thumbsup:

BTW: If one "Agent" Smith talks to another (which we are doing atm) could this be considered as a soliloquy? :lol:

Edited by Vth_F_Smith, 07 July 2006 - 02:27 PM.

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#11 Toniezz

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Posted 07 July 2006 - 05:26 PM

Yep, I second this, just tried it! GREAT WORK, FISHER....uh I mean Agent Smith! :thumbsup:

BTW: If one "Agent" Smith talks to another (which we are doing atm) could this be considered as a soliloquy? :lol:

Nope, it means you have become disconnected from The Mainframe. Which means 'Agent Smith' is a virus now! :rofl:

Well, let's hope there will be more 'smithy's' so they can start helping you guys with the fantastic modding you have done already!

Keep up the good work? :grin1:

#12 Kyle_K_ski

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Posted 24 February 2011 - 01:46 AM

Can anyone help me find a copy of this to download? I'd like to see if I could incorporate it with my "fly by the seat" combination mod of R.O.M. + Brettzies weapon pack v.6.

The two seem to be working together pretty well, except that every weapon is now producing tracer rounds.

Thanks in advance!




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